Files
@ r10546:a4ec290c1c46
Branch filter:
Location: cpp/openttd-patchpack/source/src/signs_gui.cpp
r10546:a4ec290c1c46
10.4 KiB
text/x-c
(svn r14803) -Codechange: move order list management into it's own class and remove the order count from the savegame as we can easily count that (PhilSophus)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 | /* $Id$ */
/** @file signs_gui.cpp The GUI for signs. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "company_gui.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "debug.h"
#include "variables.h"
#include "command_func.h"
#include "strings_func.h"
#include "core/alloc_func.hpp"
#include "window_func.h"
#include "map_func.h"
#include "gfx_func.h"
#include "viewport_func.h"
#include "querystring_gui.h"
#include "sortlist_type.h"
#include "string_func.h"
#include "table/strings.h"
#include "table/sprites.h"
struct SignList {
typedef GUIList<const Sign *> GUISignList;
static const Sign *last_sign;
GUISignList signs;
void BuildSignsList()
{
if (!this->signs.NeedRebuild()) return;
DEBUG(misc, 3, "Building sign list");
this->signs.Clear();
const Sign *si;
FOR_ALL_SIGNS(si) *this->signs.Append() = si;
this->signs.Compact();
this->signs.RebuildDone();
}
/** Sort signs by their name */
static int CDECL SignNameSorter(const Sign* const *a, const Sign* const *b)
{
static char buf_cache[64];
char buf[64];
SetDParam(0, (*a)->index);
GetString(buf, STR_SIGN_NAME, lastof(buf));
if (*b != last_sign) {
last_sign = *b;
SetDParam(0, (*b)->index);
GetString(buf_cache, STR_SIGN_NAME, lastof(buf_cache));
}
return strcasecmp(buf, buf_cache);
}
void SortSignsList()
{
if (!this->signs.Sort(&SignNameSorter)) return;
/* Reset the name sorter sort cache */
this->last_sign = NULL;
}
};
const Sign *SignList::last_sign = NULL;
struct SignListWindow : Window, SignList {
SignListWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->vscroll.cap = 12;
this->resize.step_height = 10;
this->resize.height = this->height - 10 * 7; // minimum if 5 in the list
this->signs.ForceRebuild();
this->signs.NeedResort();
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
BuildSignsList();
SortSignsList();
SetVScrollCount(this, this->signs.Length());
SetDParam(0, this->vscroll.count);
this->DrawWidgets();
/* No signs? */
int y = 16; // offset from top of widget
if (this->vscroll.count == 0) {
DrawString(2, y, STR_304A_NONE, TC_FROMSTRING);
return;
}
/* Start drawing the signs */
for (uint16 i = this->vscroll.pos; i < this->vscroll.cap + this->vscroll.pos && i < this->vscroll.count; i++) {
const Sign *si = this->signs[i];
if (si->owner != OWNER_NONE) DrawCompanyIcon(si->owner, 4, y + 1);
SetDParam(0, si->index);
DrawString(22, y, STR_SIGN_NAME, TC_YELLOW);
y += 10;
}
}
virtual void OnClick(Point pt, int widget)
{
if (widget == 3) {
uint32 id_v = (pt.y - 15) / 10;
if (id_v >= this->vscroll.cap) return;
id_v += this->vscroll.pos;
if (id_v >= this->vscroll.count) return;
const Sign *si = this->signs[id_v];
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
}
}
virtual void OnResize(Point new_size, Point delta)
{
this->vscroll.cap += delta.y / 10;
}
virtual void OnInvalidateData(int data)
{
if (data == 0) {
this->signs.ForceRebuild();
} else {
this->signs.ForceResort();
}
}
};
static const Widget _sign_list_widget[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_RIGHT, COLOUR_GREY, 11, 345, 0, 13, STR_SIGN_LIST_CAPTION, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_STICKYBOX, RESIZE_LR, COLOUR_GREY, 346, 357, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_RB, COLOUR_GREY, 0, 345, 14, 137, 0x0, STR_NULL},
{ WWT_SCROLLBAR, RESIZE_LRB, COLOUR_GREY, 346, 357, 14, 125, 0x0, STR_0190_SCROLL_BAR_SCROLLS_LIST},
{ WWT_RESIZEBOX, RESIZE_LRTB, COLOUR_GREY, 346, 357, 126, 137, 0x0, STR_RESIZE_BUTTON},
{ WIDGETS_END},
};
static const WindowDesc _sign_list_desc = {
WDP_AUTO, WDP_AUTO, 358, 138, 358, 138,
WC_SIGN_LIST, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_STICKY_BUTTON | WDF_RESIZABLE,
_sign_list_widget,
};
void ShowSignList()
{
AllocateWindowDescFront<SignListWindow>(&_sign_list_desc, 0);
}
/**
* Actually rename the sign.
* @param index the sign to rename.
* @param text the new name.
* @return true if the window will already be removed after returning.
*/
static bool RenameSign(SignID index, const char *text)
{
bool remove = StrEmpty(text);
DoCommandP(0, index, 0, CMD_RENAME_SIGN | (StrEmpty(text) ? CMD_MSG(STR_CAN_T_DELETE_SIGN) : CMD_MSG(STR_280C_CAN_T_CHANGE_SIGN_NAME)), NULL, text);
return remove;
}
enum QueryEditSignWidgets {
QUERY_EDIT_SIGN_WIDGET_TEXT = 3,
QUERY_EDIT_SIGN_WIDGET_OK,
QUERY_EDIT_SIGN_WIDGET_CANCEL,
QUERY_EDIT_SIGN_WIDGET_DELETE,
QUERY_EDIT_SIGN_WIDGET_PREVIOUS = QUERY_EDIT_SIGN_WIDGET_DELETE + 2,
QUERY_EDIT_SIGN_WIDGET_NEXT,
};
struct SignWindow : QueryStringBaseWindow, SignList {
SignID cur_sign;
SignWindow(const WindowDesc *desc, const Sign *si) : QueryStringBaseWindow(MAX_LENGTH_SIGN_NAME_BYTES, desc)
{
this->caption = STR_280B_EDIT_SIGN_TEXT;
this->afilter = CS_ALPHANUMERAL;
this->LowerWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
UpdateSignEditWindow(si);
this->FindWindowPlacementAndResize(desc);
}
void UpdateSignEditWindow(const Sign *si)
{
char *last_of = &this->edit_str_buf[this->edit_str_size - 1]; // points to terminating '\0'
/* Display an empty string when the sign hasnt been edited yet */
if (si->name != NULL) {
SetDParam(0, si->index);
GetString(this->edit_str_buf, STR_SIGN_NAME, last_of);
} else {
GetString(this->edit_str_buf, STR_EMPTY, last_of);
}
*last_of = '\0';
this->cur_sign = si->index;
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size, MAX_LENGTH_SIGN_NAME_PIXELS);
this->InvalidateWidget(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
/**
* Returns a pointer to the (alphabetically) previous or next sign of the current sign.
* @param next false if the previous sign is wanted, true if the next sign is wanted
* @return pointer to the previous/next sign
*/
const Sign *PrevNextSign(bool next)
{
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Search through the list for the current sign, excluding
* - the first sign if we want the previous sign or
* - the last sign if we want the next sign */
uint end = this->signs.Length() - (next ? 1 : 0);
for (uint i = next ? 0 : 1; i < end; i++) {
if (this->cur_sign == this->signs[i]->index) {
/* We've found the current sign, so return the sign before/after it */
return this->signs[i + (next ? 1 : -1)];
}
}
/* If we haven't found the current sign by now, return the last/first sign */
return this->signs[next ? 0 : this->signs.Length() - 1];
}
virtual void OnPaint()
{
SetDParam(0, this->caption);
this->DrawWidgets();
this->DrawEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case QUERY_EDIT_SIGN_WIDGET_PREVIOUS:
case QUERY_EDIT_SIGN_WIDGET_NEXT: {
const Sign *si = this->PrevNextSign(widget == QUERY_EDIT_SIGN_WIDGET_NEXT);
/* Rebuild the sign list */
this->signs.ForceRebuild();
this->signs.NeedResort();
this->BuildSignsList();
this->SortSignsList();
/* Scroll to sign and reopen window */
ScrollMainWindowToTile(TileVirtXY(si->x, si->y));
UpdateSignEditWindow(si);
break;
}
case QUERY_EDIT_SIGN_WIDGET_TEXT:
ShowOnScreenKeyboard(this, widget, QUERY_EDIT_SIGN_WIDGET_CANCEL, QUERY_EDIT_SIGN_WIDGET_OK);
break;
case QUERY_EDIT_SIGN_WIDGET_DELETE:
/* Only need to set the buffer to null, the rest is handled as the OK button */
RenameSign(this->cur_sign, "");
/* don't delete this, we are deleted in Sign::~Sign() -> DeleteRenameSignWindow() */
break;
case QUERY_EDIT_SIGN_WIDGET_OK:
if (RenameSign(this->cur_sign, this->text.buf)) break;
/* FALL THROUGH */
case QUERY_EDIT_SIGN_WIDGET_CANCEL:
delete this;
break;
}
}
virtual EventState OnKeyPress(uint16 key, uint16 keycode)
{
EventState state = ES_NOT_HANDLED;
switch (this->HandleEditBoxKey(QUERY_EDIT_SIGN_WIDGET_TEXT, key, keycode, state)) {
default: break;
case HEBR_CONFIRM:
if (RenameSign(this->cur_sign, this->text.buf)) break;
/* FALL THROUGH */
case HEBR_CANCEL: // close window, abandon changes
delete this;
break;
}
return state;
}
virtual void OnMouseLoop()
{
this->HandleEditBox(QUERY_EDIT_SIGN_WIDGET_TEXT);
}
};
static const Widget _query_sign_edit_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 259, 0, 13, STR_012D, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 259, 14, 29, STR_NULL, STR_NULL },
{ WWT_EDITBOX, RESIZE_NONE, COLOUR_GREY, 2, 257, 16, 27, STR_SIGN_OSKTITLE, STR_NULL }, // Text field
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 60, 30, 41, STR_012F_OK, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 61, 120, 30, 41, STR_012E_CANCEL, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 121, 180, 30, 41, STR_0290_DELETE, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 181, 237, 30, 41, STR_NULL, STR_NULL },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 238, 248, 30, 41, STR_6819, STR_PREVIOUS_SIGN_TOOLTIP },
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 249, 259, 30, 41, STR_681A, STR_NEXT_SIGN_TOOLTIP },
{ WIDGETS_END },
};
static const WindowDesc _query_sign_edit_desc = {
190, 170, 260, 42, 260, 42,
WC_QUERY_STRING, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_query_sign_edit_widgets,
};
void HandleClickOnSign(const Sign *si)
{
if (_ctrl_pressed && si->owner == _local_company) {
RenameSign(si->index, NULL);
return;
}
ShowRenameSignWindow(si);
}
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows and the save window */
DeleteWindowById(WC_QUERY_STRING, 0);
DeleteWindowById(WC_SAVELOAD, 0);
new SignWindow(&_query_sign_edit_desc, si);
}
void DeleteRenameSignWindow(SignID sign)
{
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
if (w != NULL && w->cur_sign == sign) delete w;
}
|