Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/projects/generate_vs80.vcproj

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="generate"
	ProjectGUID="{2F31FD79-D1AC-43C4-89F3-B0D5E4E53E34}"
	RootNamespace="generate"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			IntermediateDirectory="..\objs\generate"
			ConfigurationType="10"
			>
		</Configuration>
	</Configurations>
	<Files>
		<File
			RelativePath="..\source.list"
			>
			<FileConfiguration
				Name="Debug|Win32"
				>
				<Tool
					Name="VCCustomBuildTool"
					Description="Running 'generate.vbs'..."
					CommandLine="cscript &quot;$(ProjectDir)generate.vbs&quot;"
					AdditionalDependencies="$(InputPath)"
					Outputs="$(SolutionDir)openttd_vs80.vcproj;$(SolutionDir)openttd_vs90.vcproj;$(SolutionDir)openttd_vs100.vcxproj;$(SolutionDir)openttd_vs100.vcxproj.filters;$(SolutionDir)langs_vs80.vcproj;$(SolutionDir)langs_vs90.vcproj;$(SolutionDir)langs_vs100.vcxproj"
				/>
			</FileConfiguration>
		</File>
	</Files>
</VisualStudioProject>