Files @ r15577:a61e44bed2f3
Branch filter:

Location: cpp/openttd-patchpack/source/src/ai/ai_scanner.hpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_scanner.hpp declarations of the class for AI scanner */

#ifndef AI_SCANNER_HPP
#define AI_SCANNER_HPP

#include <squirrel.h>
#include "../script/script_scanner.hpp"
#include "../core/string_compare_type.hpp"
#include "ai.hpp"
#include <map>

class AIScanner : public ScriptScanner {
public:
	AIScanner();
	~AIScanner();

	/**
	 * Import a library inside the Squirrel VM.
	 */
	bool ImportLibrary(const char *library, const char *class_name, int version, HSQUIRRELVM vm, class AIController *controller);

	/**
	 * Register a library to be put in the available list.
	 */
	void RegisterLibrary(class AILibrary *library);

	/**
	 * Register an AI to be put in the available list.
	 */
	void RegisterAI(class AIInfo *info);

	void SetDummyAI(class AIInfo *info) { this->info_dummy = info; }

	/**
	 * Select a Random AI.
	 */
	class AIInfo *SelectRandomAI() const;

	/**
	 * Find an AI by name.
	 */
	class AIInfo *FindInfo(const char *name, int version, bool force_exact_match);

	/**
	 * Get the list of available AIs for the console.
	 */
	char *GetAIConsoleList(char *p, const char *last) const;

	/**
	 * Get the list of all registered AIs.
	 */
	const AIInfoList *GetAIInfoList() { return &this->info_list; }

	/**
	 * Get the list of the newest version of all registered AIs.
	 */
	const AIInfoList *GetUniqueAIInfoList() { return &this->info_single_list; }

	/**
	 * Rescan the AI dir for scripts.
	 */
	void RescanAIDir();

#if defined(ENABLE_NETWORK)
	bool HasAI(const struct ContentInfo *ci, bool md5sum);
#endif
private:
	typedef std::map<const char *, class AILibrary *, StringCompare> AILibraryList;

	/**
	 * Scan the AI dir for scripts.
	 */
	void ScanAIDir();

	AIInfo *info_dummy;
	AIInfoList info_list;
	AIInfoList info_single_list;
	AILibraryList library_list;
};

#endif /* AI_SCANNER_HPP */