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Location: cpp/openttd-patchpack/source/src/ai/ai_storage.hpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_storage.hpp Defines AIStorage and includes all files required for it. */

#ifndef AI_STORAGE_HPP
#define AI_STORAGE_HPP

#include "../command_func.h"
#include "../map_func.h"
#include "../network/network.h"
#include "../company_func.h"
#include "../signs_func.h"
#include "../tunnelbridge.h"
#include "../vehicle_func.h"
#include "../road_type.h"
#include "../group.h"

#include "table/strings.h"
#include <vector>

/**
 * The callback function for Mode-classes.
 */
typedef bool (AIModeProc)();

/**
 * The storage for each AI. It keeps track of important information.
 */
class AIStorage {
friend class AIObject;
private:
	AIModeProc *mode;                //!< The current build mode we are int.
	class AIObject *mode_instance;   //!< The instance belonging to the current build mode.

	uint delay;                      //!< The ticks of delay each DoCommand has.
	bool allow_do_command;           //!< Is the usage of DoCommands restricted?

	CommandCost costs;               //!< The costs the AI is tracking.
	Money last_cost;                 //!< The last cost of the command.
	uint last_error;                 //!< The last error of the command.
	bool last_command_res;           //!< The last result of the command.

	VehicleID new_vehicle_id;        //!< The ID of the new Vehicle.
	SignID new_sign_id;              //!< The ID of the new Sign.
	TileIndex new_tunnel_endtile;    //!< The TileIndex of the new Tunnel.
	GroupID new_group_id;            //!< The ID of the new Group.

	std::vector<int> callback_value; //!< The values which need to survive a callback.

	RoadType road_type;              //!< The current roadtype we build.
	RailType rail_type;              //!< The current railtype we build.

	void *event_data;                //!< Pointer to the event data storage.
	void *log_data;                  //!< Pointer to the log data storage.

public:
	AIStorage() :
		mode              (NULL),
		mode_instance     (NULL),
		delay             (1),
		allow_do_command  (true),
		/* costs (can't be set) */
		last_cost         (0),
		last_error        (STR_NULL),
		last_command_res  (true),
		new_vehicle_id    (0),
		new_sign_id       (0),
		new_tunnel_endtile(INVALID_TILE),
		new_group_id      (0),
		/* calback_value (can't be set) */
		road_type         (INVALID_ROADTYPE),
		rail_type         (INVALID_RAILTYPE),
		event_data        (NULL),
		log_data          (NULL)
	{ }

	~AIStorage();
};

#endif /* AI_STORAGE_HPP */