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Location: cpp/openttd-patchpack/source/src/ai/api/ai_waypointlist.hpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_waypointlist.hpp List all the waypoints (you own). */

#ifndef AI_WAYPOINTLIST_HPP
#define AI_WAYPOINTLIST_HPP

#include "ai_abstractlist.hpp"
#include "ai_waypoint.hpp"

/**
 * Creates a list of waypoints of which you are the owner.
 * @ingroup AIList
 */
class AIWaypointList : public AIAbstractList {
public:
	static const char *GetClassName() { return "AIWaypointList"; }

	/**
	 * @param waypoint_type The type of waypoint to make a list of waypoints for.
	 */
	AIWaypointList(AIWaypoint::WaypointType waypoint_type);
};

/**
 * Creates a list of waypoints which the vehicle has in its orders.
 * @ingroup AIList
 */
class AIWaypointList_Vehicle : public AIAbstractList {
public:
	static const char *GetClassName() { return "AIWaypointList_Vehicle"; }

	/**
	 * @param vehicle_id The vehicle to get the list of waypoints he has in its orders from.
	 */
	AIWaypointList_Vehicle(VehicleID vehicle_id);
};

#endif /* AI_WAYPOINTLIST_HPP */