Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/gui.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file gui.h GUI functions that shouldn't be here. */

#ifndef GUI_H
#define GUI_H

#include "vehicle_type.h"
#include "gfx_type.h"
#include "economy_type.h"
#include "tile_type.h"
#include "strings_type.h"
#include "transport_type.h"

struct Window;

/* main_gui.cpp */
void HandleOnEditText(const char *str);
void InitializeGUI();

/* settings_gui.cpp */
void ShowGameOptions();
void ShowGameDifficulty();
void ShowGameSettings();
void DrawArrowButtons(int x, int y, Colours button_colour, byte state, bool clickable_left, bool clickable_right);

/* train_gui.cpp */
void ShowOrdersWindow(const Vehicle *v);

/* dock_gui.cpp */
Window *ShowBuildDocksToolbar();
Window *ShowBuildDocksScenToolbar();

/* airport_gui.cpp */
Window *ShowBuildAirToolbar();

/* tgp_gui.cpp */
void ShowGenerateLandscape();
void ShowHeightmapLoad();

/* misc_gui.cpp */
void PlaceLandBlockInfo();
void ShowAboutWindow();
void ShowBuildTreesToolbar();
void ShowTownDirectory();
void ShowIndustryDirectory();
void ShowSubsidiesList();

void ShowEstimatedCostOrIncome(Money cost, int x, int y);

/** Message severity/type */
enum WarningLevel {
	WL_INFO,     ///< Used for DoCommand-like (and some nonfatal AI GUI) errors/information
	WL_WARNING,  ///< Other information
	WL_ERROR,    ///< Errors (eg. saving/loading failed)
	WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
};

void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0);

void ShowExtraViewPortWindow(TileIndex tile = INVALID_TILE);

/* bridge_gui.cpp */
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, TransportType transport_type, byte bridge_type);

void ShowBuildIndustryWindow();
void ShowFoundTownWindow();
void ShowMusicWindow();

#endif /* GUI_H */