Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/misc.cpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file misc.cpp Misc functions that shouldn't be here. */

#include "stdafx.h"
#include "landscape.h"
#include "news_func.h"
#include "ai/ai.hpp"
#include "ai/ai_gui.hpp"
#include "newgrf_house.h"
#include "group.h"
#include "economy_func.h"
#include "date_func.h"
#include "texteff.hpp"
#include "gfx_func.h"
#include "gamelog.h"
#include "animated_tile_func.h"
#include "tilehighlight_func.h"
#include "network/network_func.h"
#include "window_func.h"


extern TileIndex _cur_tileloop_tile;
extern void MakeNewgameSettingsLive();

void InitializeSound();
void InitializeMusic();
void InitializeVehicles();
void InitializeDepots();
void InitializeEngineRenews();
void InitializeOrders();
void InitializeClearLand();
void InitializeRailGui();
void InitializeRoadGui();
void InitializeAirportGui();
void InitializeDockGui();
void InitializeIndustries();
void InitializeTowns();
void InitializeSubsidies();
void InitializeTrees();
void InitializeSigns();
void InitializeStations();
void InitializeRoadStops();
void InitializeCargoPackets();
void InitializeCompanies();
void InitializeCheats();
void InitializeNPF();
void InitializeOldNames();

void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings)
{
	/* Make sure there isn't any window that can influence anything
	 * related to the new game we're about to start/load. */
	UnInitWindowSystem();

	AllocateMap(size_x, size_y);

	_pause_mode = PM_UNPAUSED;
	_fast_forward = 0;
	_tick_counter = 0;
	_date_fract = 0;
	_cur_tileloop_tile = 0;
	_thd.redsq = INVALID_TILE;
	if (reset_settings) MakeNewgameSettingsLive();

	InitializeSound();
	InitializeMusic();

	if (reset_date) {
		SetDate(ConvertYMDToDate(_settings_game.game_creation.starting_year, 0, 1));
		InitializeOldNames();
	}

	InitializeEngineRenews();
	InitializeVehicles();
	InitializeDepots();
	InitializeOrders();
	InitializeGroup();

	InitNewsItemStructs();
	InitializeLandscape();
	InitializeClearLand();
	InitializeRailGui();
	InitializeRoadGui();
	InitializeAirportGui();
	InitializeDockGui();
	InitializeAIGui();
	InitializeTowns();
	InitializeSubsidies();
	InitializeTrees();
	InitializeSigns();
	InitializeStations();
	InitializeRoadStops();
	InitializeCargoPackets();
	InitializeIndustries();
	InitializeBuildingCounts();

	InitializeNPF();

	InitializeCompanies();
	AI::Initialize();
	InitializeCheats();

	InitTextEffects();
#ifdef ENABLE_NETWORK
	NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
	InitializeAnimatedTiles();

	InitializeEconomy();

	ResetObjectToPlace();

	GamelogReset();
	GamelogStartAction(GLAT_START);
	GamelogRevision();
	GamelogMode();
	GamelogGRFAddList(_grfconfig);
	GamelogStopAction();
}