Files @ r15577:a61e44bed2f3
Branch filter:

Location: cpp/openttd-patchpack/source/src/mixer.cpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file mixer.cpp Mixing of sound samples. */

#include "stdafx.h"
#include <math.h>
#include "core/math_func.hpp"

struct MixerChannel {
	bool active;

	/* pointer to allocated buffer memory */
	int8 *memory;

	/* current position in memory */
	uint32 pos;
	uint32 frac_pos;
	uint32 frac_speed;
	uint32 samples_left;

	/* Mixing volume */
	int volume_left;
	int volume_right;

	bool is16bit;
};

static MixerChannel _channels[8];
static uint32 _play_rate = 11025;
static uint32 _max_size = UINT_MAX;

/**
 * The theoretical maximum volume for a single sound sample. Multiple sound
 * samples should not exceed this limit as it will sound too loud. It also
 * stops overflowing when too many sounds are played at the same time, which
 * causes an even worse sound quality.
 */
static const int MAX_VOLUME = 128 * 128;

/**
 * Perform the rate conversion between the input and output.
 * @param b the buffer to read the data from
 * @param frac_pos the position from the begin of the buffer till the next element
 * @tparam T the size of the buffer (8 or 16 bits)
 * @return the converted value.
 */
template <typename T>
static int RateConversion(T *b, int frac_pos)
{
	return ((b[0] * ((1 << 16) - frac_pos)) + (b[1] * frac_pos)) >> 16;
}

static void mix_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
	if (samples > sc->samples_left) samples = sc->samples_left;
	sc->samples_left -= samples;
	assert(samples > 0);

	const int16 *b = (const int16 *)sc->memory + sc->pos;
	uint32 frac_pos = sc->frac_pos;
	uint32 frac_speed = sc->frac_speed;
	int volume_left = sc->volume_left;
	int volume_right = sc->volume_right;

	if (frac_speed == 0x10000) {
		/* Special case when frac_speed is 0x10000 */
		do {
			buffer[0] = Clamp(buffer[0] + (*b * volume_left  >> 16), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 16), -MAX_VOLUME, MAX_VOLUME);
			b++;
			buffer += 2;
		} while (--samples > 0);
	} else {
		do {
			int data = RateConversion(b, frac_pos);
			buffer[0] = Clamp(buffer[0] + (data * volume_left  >> 16), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (data * volume_right >> 16), -MAX_VOLUME, MAX_VOLUME);
			buffer += 2;
			frac_pos += frac_speed;
			b += frac_pos >> 16;
			frac_pos &= 0xffff;
		} while (--samples > 0);
	}

	sc->frac_pos = frac_pos;
	sc->pos = b - (const int16 *)sc->memory;
}

static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
{
	if (samples > sc->samples_left) samples = sc->samples_left;
	sc->samples_left -= samples;
	assert(samples > 0);

	const int8 *b = sc->memory + sc->pos;
	uint32 frac_pos = sc->frac_pos;
	uint32 frac_speed = sc->frac_speed;
	int volume_left = sc->volume_left;
	int volume_right = sc->volume_right;

	if (frac_speed == 0x10000) {
		/* Special case when frac_speed is 0x10000 */
		do {
			buffer[0] = Clamp(buffer[0] + (*b * volume_left  >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (*b * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
			b++;
			buffer += 2;
		} while (--samples > 0);
	} else {
		do {
			int data = RateConversion(b, frac_pos);
			buffer[0] = Clamp(buffer[0] + (data * volume_left  >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer[1] = Clamp(buffer[1] + (data * volume_right >> 8), -MAX_VOLUME, MAX_VOLUME);
			buffer += 2;
			frac_pos += frac_speed;
			b += frac_pos >> 16;
			frac_pos &= 0xffff;
		} while (--samples > 0);
	}

	sc->frac_pos = frac_pos;
	sc->pos = b - sc->memory;
}

static void MxCloseChannel(MixerChannel *mc)
{
	mc->active = false;
}

void MxMixSamples(void *buffer, uint samples)
{
	MixerChannel *mc;

	/* Clear the buffer */
	memset(buffer, 0, sizeof(int16) * 2 * samples);

	/* Mix each channel */
	for (mc = _channels; mc != endof(_channels); mc++) {
		if (mc->active) {
			if (mc->is16bit) {
				mix_int16(mc, (int16*)buffer, samples);
			} else {
				mix_int8_to_int16(mc, (int16*)buffer, samples);
			}
			if (mc->samples_left == 0) MxCloseChannel(mc);
		}
	}
}

MixerChannel *MxAllocateChannel()
{
	MixerChannel *mc;
	for (mc = _channels; mc != endof(_channels); mc++) {
		if (!mc->active) {
			free(mc->memory);
			mc->memory = NULL;
			return mc;
		}
	}
	return NULL;
}

void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, size_t size, uint rate, bool is16bit)
{
	mc->memory = mem;
	mc->frac_pos = 0;
	mc->pos = 0;

	mc->frac_speed = (rate << 16) / _play_rate;

	if (is16bit) size /= 2;

	/* adjust the magnitude to prevent overflow */
	while (size >= _max_size) {
		size >>= 1;
		rate = (rate >> 1) + 1;
	}

	mc->samples_left = (uint)size * _play_rate / rate;
	mc->is16bit = is16bit;
}

/**
 * Set volume and pan parameters for a sound.
 * @param mc     MixerChannel to set
 * @param volume Volume level for sound, range is 0..16384
 * @param pan    Pan position for sound, range is 0..1
 */
void MxSetChannelVolume(MixerChannel *mc, uint volume, float pan)
{
	/* Use sinusoidal pan to maintain overall sound power level regardless
	 * of position. */
	mc->volume_left = (uint)(sin((1.0 - pan) * M_PI / 2.0) * volume);
	mc->volume_right = (uint)(sin(pan * M_PI / 2.0) * volume);
}


void MxActivateChannel(MixerChannel *mc)
{
	mc->active = true;
}


bool MxInitialize(uint rate)
{
	_play_rate = rate;
	_max_size  = UINT_MAX / _play_rate;
	return true;
}