Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/network/core/address.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file core/address.h Wrapper for network addresses. */

#ifndef NETWORK_ADDRESS_H
#define NETWORK_ADDRESS_H

#include "os_abstraction.h"
#include "config.h"
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"

#ifdef ENABLE_NETWORK

class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList;
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList;

/**
 * Wrapper for (un)resolved network addresses; there's no reason to transform
 * a numeric IP to a string and then back again to pass it to functions. It
 * furthermore allows easier delaying of the hostname lookup.
 */
class NetworkAddress {
private:
	char hostname[NETWORK_HOSTNAME_LENGTH]; ///< The hostname
	int address_length;                     ///< The length of the resolved address
	sockaddr_storage address;               ///< The resolved address

	/**
	 * Helper function to resolve something to a socket.
	 * @param runp information about the socket to try not
	 * @return the opened socket or INVALID_SOCKET
	 */
	typedef SOCKET (*LoopProc)(addrinfo *runp);

	/**
	 * Resolve this address into a socket
	 * @param family the type of 'protocol' (IPv4, IPv6)
	 * @param socktype the type of socket (TCP, UDP, etc)
	 * @param flags the flags to send to getaddrinfo
	 * @param sockets the list of sockets to add the sockets to
	 * @param func the inner working while looping over the address info
	 * @return the resolved socket or INVALID_SOCKET.
	 */
	SOCKET Resolve(int family, int socktype, int flags, SocketList *sockets, LoopProc func);
public:
	/**
	 * Create a network address based on a resolved IP and port
	 * @param address the IP address with port
	 */
	NetworkAddress(struct sockaddr_storage &address, int address_length) :
		address_length(address_length),
		address(address)
	{
		*this->hostname = '\0';
	}

	/**
	 * Create a network address based on a resolved IP and port
	 * @param address the IP address with port
	 */
	NetworkAddress(sockaddr *address, int address_length) :
		address_length(address_length)
	{
		*this->hostname = '\0';
		memset(&this->address, 0, sizeof(this->address));
		memcpy(&this->address, address, address_length);
	}

	/**
	 * Create a network address based on a unresolved host and port
	 * @param ip the unresolved hostname
	 * @param port the port
	 * @param family the address family
	 */
	NetworkAddress(const char *hostname = "", uint16 port = 0, int family = AF_UNSPEC) :
		address_length(0)
	{
		/* Also handle IPv6 bracket enclosed hostnames */
		if (StrEmpty(hostname)) hostname = "";
		if (*hostname == '[') hostname++;
		strecpy(this->hostname, StrEmpty(hostname) ? "" : hostname, lastof(this->hostname));
		char *tmp = strrchr(this->hostname, ']');
		if (tmp != NULL) *tmp = '\0';

		memset(&this->address, 0, sizeof(this->address));
		this->address.ss_family = family;
		this->SetPort(port);
	}

	/**
	 * Make a clone of another address
	 * @param address the address to clone
	 */
	NetworkAddress(const NetworkAddress &address)
	{
		memcpy(this, &address, sizeof(*this));
	}

	/**
	 * Get the hostname; in case it wasn't given the
	 * IPv4 dotted representation is given.
	 * @return the hostname
	 */
	const char *GetHostname();

	/**
	 * Get the address as a string, e.g. 127.0.0.1:12345.
	 * @param buffer the buffer to write to
	 * @param last the last element in the buffer
	 * @param with_family whether to add the family (e.g. IPvX).
	 */
	void GetAddressAsString(char *buffer, const char *last, bool with_family = true);

	/**
	 * Get the address as a string, e.g. 127.0.0.1:12345.
	 * @param with_family whether to add the family (e.g. IPvX).
	 * @return the address
	 * @note NOT thread safe
	 */
	const char *GetAddressAsString(bool with_family = true);

	/**
	 * Get the address in its internal representation.
	 * @return the address
	 */
	const sockaddr_storage *GetAddress();

	/**
	 * Get the (valid) length of the address.
	 * @return the length
	 */
	int GetAddressLength()
	{
		/* Resolve it if we didn't do it already */
		if (!this->IsResolved()) this->GetAddress();
		return this->address_length;
	}

	/**
	 * Get the port
	 * @return the port
	 */
	uint16 GetPort() const;

	/**
	 * Set the port
	 * @param port set the port number
	 */
	void SetPort(uint16 port);

	/**
	 * Check whether the IP address has been resolved already
	 * @return true iff the port has been resolved
	 */
	bool IsResolved() const
	{
		return this->address_length != 0;
	}

	/**
	 * Checks of this address is of the given family.
	 * @param family the family to check against
	 * @return true if it is of the given family
	 */
	bool IsFamily(int family);

	/**
	 * Checks whether this IP address is contained by the given netmask.
	 * @param netmask the netmask in CIDR notation to test against.
	 * @note netmask without /n assumes all bits need to match.
	 * @return true if this IP is within the netmask.
	 */
	bool IsInNetmask(char *netmask);

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return < 0 if address is less, 0 if equal and > 0 if address is more
	 */
	int CompareTo(NetworkAddress &address)
	{
		int r = this->GetAddressLength() - address.GetAddressLength();
		if (r == 0) r = this->address.ss_family - address.address.ss_family;
		if (r == 0) r = memcmp(&this->address, &address.address, this->address_length);
		if (r == 0) r = this->GetPort() - address.GetPort();
		return r;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return true if both match.
	 */
	bool operator == (NetworkAddress &address)
	{
		return this->CompareTo(address) == 0;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return true if both match.
	 */
	bool operator == (NetworkAddress &address) const
	{
		return const_cast<NetworkAddress*>(this)->CompareTo(address) == 0;
	}
	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 * @return true if both do not match.
	 */
	bool operator != (NetworkAddress address) const
	{
		return const_cast<NetworkAddress*>(this)->CompareTo(address) != 0;
	}

	/**
	 * Compare the address of this class with the address of another.
	 * @param address the other address.
	 */
	bool operator < (NetworkAddress &address)
	{
		return this->CompareTo(address) < 0;
	}

	/**
	 * Connect to the given address.
	 * @return the connected socket or INVALID_SOCKET.
	 */
	SOCKET Connect();

	/**
	 * Make the given socket listen.
	 * @param socktype the type of socket (TCP, UDP, etc)
	 * @param sockets the list of sockets to add the sockets to
	 */
	void Listen(int socktype, SocketList *sockets);

	/**
	 * Convert the socket type into a string
	 * @param socktype the socket type to convert
	 * @return the string representation
	 * @note only works for SOCK_STREAM and SOCK_DGRAM
	 */
	static const char *SocketTypeAsString(int socktype);

	/**
	 * Convert the address family into a string
	 * @param family the family to convert
	 * @return the string representation
	 * @note only works for AF_INET, AF_INET6 and AF_UNSPEC
	 */
	static const char *AddressFamilyAsString(int family);
};

#endif /* ENABLE_NETWORK */
#endif /* NETWORK_ADDRESS_H */