Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/network/core/packet.cpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file packet.cpp Basic functions to create, fill and read packets.
 */

#ifdef ENABLE_NETWORK

#include "../../stdafx.h"
#include "../../string_func.h"

#include "packet.h"

/**
 * Create a packet that is used to read from a network socket
 * @param cs the socket handler associated with the socket we are reading from
 */
Packet::Packet(NetworkSocketHandler *cs)
{
	assert(cs != NULL);

	this->cs   = cs;
	this->next = NULL;
	this->pos  = 0; // We start reading from here
	this->size = 0;
}

/**
 * Creates a packet to send
 * @param type of the packet to send
 */
Packet::Packet(PacketType type)
{
	this->cs                   = NULL;
	this->next                 = NULL;

	/* Skip the size so we can write that in before sending the packet */
	this->pos                  = 0;
	this->size                 = sizeof(PacketSize);
	this->buffer[this->size++] = type;
}

/**
 * Writes the packet size from the raw packet from packet->size
 */
void Packet::PrepareToSend()
{
	assert(this->cs == NULL && this->next == NULL);

	this->buffer[0] = GB(this->size, 0, 8);
	this->buffer[1] = GB(this->size, 8, 8);

	this->pos  = 0; // We start reading from here
}

/**
 * The next couple of functions make sure we can send
 *  uint8, uint16, uint32 and uint64 endian-safe
 *  over the network. The least significant bytes are
 *  sent first.
 *
 *  So 0x01234567 would be sent as 67 45 23 01.
 *
 * A bool is sent as a uint8 where zero means false
 *  and non-zero means true.
 */

void Packet::Send_bool(bool data)
{
	this->Send_uint8(data ? 1 : 0);
}

void Packet::Send_uint8(uint8 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = data;
}

void Packet::Send_uint16(uint16 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data, 0, 8);
	this->buffer[this->size++] = GB(data, 8, 8);
}

void Packet::Send_uint32(uint32 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data,  0, 8);
	this->buffer[this->size++] = GB(data,  8, 8);
	this->buffer[this->size++] = GB(data, 16, 8);
	this->buffer[this->size++] = GB(data, 24, 8);
}

void Packet::Send_uint64(uint64 data)
{
	assert(this->size < sizeof(this->buffer) - sizeof(data));
	this->buffer[this->size++] = GB(data,  0, 8);
	this->buffer[this->size++] = GB(data,  8, 8);
	this->buffer[this->size++] = GB(data, 16, 8);
	this->buffer[this->size++] = GB(data, 24, 8);
	this->buffer[this->size++] = GB(data, 32, 8);
	this->buffer[this->size++] = GB(data, 40, 8);
	this->buffer[this->size++] = GB(data, 48, 8);
	this->buffer[this->size++] = GB(data, 56, 8);
}

/**
 *  Sends a string over the network. It sends out
 *  the string + '\0'. No size-byte or something.
 * @param data   the string to send
 */
void Packet::Send_string(const char *data)
{
	assert(data != NULL);
	/* The <= *is* valid due to the fact that we are comparing sizes and not the index. */
	assert(this->size + strlen(data) + 1 <= sizeof(this->buffer));
	while ((this->buffer[this->size++] = *data++) != '\0') {}
}


/**
 * Receiving commands
 * Again, the next couple of functions are endian-safe
 *  see the comment before Send_bool for more info.
 */


/** Is it safe to read from the packet, i.e. didn't we run over the buffer ? */
bool Packet::CanReadFromPacket(uint bytes_to_read)
{
	/* Don't allow reading from a quit client/client who send bad data */
	if (this->cs->HasClientQuit()) return false;

	/* Check if variable is within packet-size */
	if (this->pos + bytes_to_read > this->size) {
		this->cs->NetworkSocketHandler::CloseConnection();
		return false;
	}

	return true;
}

/**
 * Reads the packet size from the raw packet and stores it in the packet->size
 */
void Packet::ReadRawPacketSize()
{
	assert(this->cs != NULL && this->next == NULL);
	this->size  = (PacketSize)this->buffer[0];
	this->size += (PacketSize)this->buffer[1] << 8;
}

/**
 * Prepares the packet so it can be read
 */
void Packet::PrepareToRead()
{
	this->ReadRawPacketSize();

	/* Put the position on the right place */
	this->pos = sizeof(PacketSize);
}

bool Packet::Recv_bool()
{
	return this->Recv_uint8() != 0;
}

uint8 Packet::Recv_uint8()
{
	uint8 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n = this->buffer[this->pos++];
	return n;
}

uint16 Packet::Recv_uint16()
{
	uint16 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint16)this->buffer[this->pos++];
	n += (uint16)this->buffer[this->pos++] << 8;
	return n;
}

uint32 Packet::Recv_uint32()
{
	uint32 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint32)this->buffer[this->pos++];
	n += (uint32)this->buffer[this->pos++] << 8;
	n += (uint32)this->buffer[this->pos++] << 16;
	n += (uint32)this->buffer[this->pos++] << 24;
	return n;
}

uint64 Packet::Recv_uint64()
{
	uint64 n;

	if (!this->CanReadFromPacket(sizeof(n))) return 0;

	n  = (uint64)this->buffer[this->pos++];
	n += (uint64)this->buffer[this->pos++] << 8;
	n += (uint64)this->buffer[this->pos++] << 16;
	n += (uint64)this->buffer[this->pos++] << 24;
	n += (uint64)this->buffer[this->pos++] << 32;
	n += (uint64)this->buffer[this->pos++] << 40;
	n += (uint64)this->buffer[this->pos++] << 48;
	n += (uint64)this->buffer[this->pos++] << 56;
	return n;
}

/** Reads a string till it finds a '\0' in the stream */
void Packet::Recv_string(char *buffer, size_t size, bool allow_newlines)
{
	PacketSize pos;
	char *bufp = buffer;
	const char *last = buffer + size - 1;

	/* Don't allow reading from a closed socket */
	if (cs->HasClientQuit()) return;

	pos = this->pos;
	while (--size > 0 && pos < this->size && (*buffer++ = this->buffer[pos++]) != '\0') {}

	if (size == 0 || pos == this->size) {
		*buffer = '\0';
		/* If size was sooner to zero then the string in the stream
		 *  skip till the \0, so than packet can be read out correctly for the rest */
		while (pos < this->size && this->buffer[pos] != '\0') pos++;
		pos++;
	}
	this->pos = pos;

	str_validate(bufp, last, allow_newlines);
}

#endif /* ENABLE_NETWORK */