Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/network/network_gui.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file network_gui.h GUIs related to networking. */

#ifndef NETWORK_GUI_H
#define NETWORK_GUI_H

#include "../company_type.h"
#include "../economy_type.h"
#include "../window_type.h"
#include "network_type.h"

#ifdef ENABLE_NETWORK

void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
void ShowNetworkChatQueryWindow(DestType type, int dest);
void ShowJoinStatusWindow();
void ShowNetworkGameWindow();
void ShowClientList();
void ShowNetworkCompanyPasswordWindow(Window *parent);


/** Company information stored at the client side */
struct NetworkCompanyInfo : NetworkCompanyStats {
	char company_name[NETWORK_COMPANY_NAME_LENGTH]; ///< Company name
	Year inaugurated_year;                          ///< What year the company started in
	Money company_value;                            ///< The company value
	Money money;                                    ///< The amount of money the company has
	Money income;                                   ///< How much did the company earned last year
	uint16 performance;                             ///< What was his performance last month?
	bool use_password;                              ///< Is there a password
	char clients[NETWORK_CLIENTS_LENGTH];           ///< The clients that control this company (Name1, name2, ..)
};

NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);

#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */

static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}

#endif /* ENABLE_NETWORK */

#endif /* NETWORK_GUI_H */