Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/road.cpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road.cpp Generic road related functions. */

#include "stdafx.h"
#include "openttd.h"
#include "rail_map.h"
#include "road_map.h"
#include "water_map.h"
#include "genworld.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_base.h"
#include "date_func.h"
#include "landscape.h"

/**
 * Return if the tile is a valid tile for a crossing.
 *
 * @param tile the curent tile
 * @param ax the axis of the road over the rail
 * @return true if it is a valid tile
 */
static bool IsPossibleCrossing(const TileIndex tile, Axis ax)
{
	return (IsTileType(tile, MP_RAILWAY) &&
		GetRailTileType(tile) == RAIL_TILE_NORMAL &&
		GetTrackBits(tile) == (ax == AXIS_X ? TRACK_BIT_Y : TRACK_BIT_X) &&
		GetFoundationSlope(tile, NULL) == SLOPE_FLAT);
}

RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
{
	if (!IsValidTile(tile)) return ROAD_NONE;
	for (DiagDirection dir = DIAGDIR_BEGIN; dir < DIAGDIR_END; dir++) {
		const TileIndex neighbor_tile = TileAddByDiagDir(tile, dir);

		/* Get the Roadbit pointing to the neighbor_tile */
		const RoadBits target_rb = DiagDirToRoadBits(dir);

		/* If the roadbit is in the current plan */
		if (org_rb & target_rb) {
			bool connective = false;
			const RoadBits mirrored_rb = MirrorRoadBits(target_rb);

			switch (GetTileType(neighbor_tile)) {
				/* Allways connective ones */
				case MP_CLEAR: case MP_TREES:
					connective = true;
					break;

				/* The conditionaly connective ones */
				case MP_TUNNELBRIDGE:
				case MP_STATION:
				case MP_ROAD: {
					const RoadBits neighbor_rb = GetAnyRoadBits(neighbor_tile, ROADTYPE_ROAD) | GetAnyRoadBits(neighbor_tile, ROADTYPE_TRAM);

					/* Accept only connective tiles */
					connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
							HasExactlyOneBit(neighbor_rb); // Neighbor has got only one Roadbit

				} break;

				case MP_RAILWAY:
					connective = IsPossibleCrossing(neighbor_tile, DiagDirToAxis(dir));
					break;

				case MP_WATER:
					/* Check for real water tile */
					connective = !IsWater(neighbor_tile);
					break;

				/* The defentetly not connective ones */
				default: break;
			}

			/* If the neighbor tile is inconnective remove the planed road connection to it */
			if (!connective) org_rb ^= target_rb;

		}
	}

	return org_rb;
}

bool HasRoadTypesAvail(const CompanyID company, const RoadTypes rts)
{
	RoadTypes avail_roadtypes;

	if (company == OWNER_TOWN || _game_mode == GM_EDITOR || IsGeneratingWorld()) {
		avail_roadtypes = ROADTYPES_ROAD;
	} else {
		Company *c = Company::GetIfValid(company);
		if (c == NULL) return false;
		avail_roadtypes = (RoadTypes)c->avail_roadtypes | ROADTYPES_ROAD; // road is available for always for everybody
	}
	return (rts & ~avail_roadtypes) == 0;
}

bool ValParamRoadType(const RoadType rt)
{
	return HasRoadTypesAvail(_current_company, RoadTypeToRoadTypes(rt));
}

RoadTypes GetCompanyRoadtypes(CompanyID company)
{
	RoadTypes rt = ROADTYPES_NONE;

	Engine *e;
	FOR_ALL_ENGINES_OF_TYPE(e, VEH_ROAD) {
		const EngineInfo *ei = &e->info;

		if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
				(HasBit(e->company_avail, company) || _date >= e->intro_date + DAYS_IN_YEAR)) {
			SetBit(rt, HasBit(ei->misc_flags, EF_ROAD_TRAM) ? ROADTYPE_TRAM : ROADTYPE_ROAD);
		}
	}

	return rt;
}