Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/saveload/company_sl.cpp

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_sl.cpp Code handling saving and loading of company data */

#include "../stdafx.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../company_manager_face.h"
#include "../fios.h"

#include "saveload.h"

#include "table/strings.h"

/**
 * Converts an old company manager's face format to the new company manager's face format
 *
 * Meaning of the bits in the old face (some bits are used in several times):
 * - 4 and 5: chin
 * - 6 to 9: eyebrows
 * - 10 to 13: nose
 * - 13 to 15: lips (also moustache for males)
 * - 16 to 19: hair
 * - 20 to 22: eye colour
 * - 20 to 27: tie, ear rings etc.
 * - 28 to 30: glasses
 * - 19, 26 and 27: race (bit 27 set and bit 19 equal to bit 26 = black, otherwise white)
 * - 31: gender (0 = male, 1 = female)
 *
 * @param face the face in the old format
 * @return the face in the new format
 */
CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face)
{
	CompanyManagerFace cmf = 0;
	GenderEthnicity ge = GE_WM;

	if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE);
	if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK);

	SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN,    ge, ge);
	SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1);
	SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR,  ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5);
	SetCompanyManagerFaceBits(cmf, CMFV_CHIN,        ge, ScaleCompanyManagerFaceValue(CMFV_CHIN,     ge, GB(face,  4, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS,    ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face,  6, 4)));
	SetCompanyManagerFaceBits(cmf, CMFV_HAIR,        ge, ScaleCompanyManagerFaceValue(CMFV_HAIR,     ge, GB(face, 16, 4)));
	SetCompanyManagerFaceBits(cmf, CMFV_JACKET,      ge, ScaleCompanyManagerFaceValue(CMFV_JACKET,   ge, GB(face, 20, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_COLLAR,      ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR,   ge, GB(face, 22, 2)));
	SetCompanyManagerFaceBits(cmf, CMFV_GLASSES,     ge, GB(face, 28, 1));

	uint lips = GB(face, 10, 4);
	if (!HasBit(ge, GENDER_FEMALE) && lips < 4) {
		SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true);
		SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE,     ge, max(lips, 1U) - 1);
	} else {
		if (!HasBit(ge, GENDER_FEMALE)) {
			lips = lips * 15 / 16;
			lips -= 3;
			if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0;
		} else {
			lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips);
		}
		SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips);

		uint nose = GB(face, 13, 3);
		if (ge == GE_WF) {
			nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females
		} else {
			nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose);
		}
		SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose);
	}

	uint tie_earring = GB(face, 24, 4);
	if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring
		if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true);
		SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2));
	}

	return cmf;
}



/* Save/load of companies */
static const SaveLoad _company_desc[] = {
	    SLE_VAR(CompanyProperties, name_2,          SLE_UINT32),
	    SLE_VAR(CompanyProperties, name_1,          SLE_STRINGID),
	SLE_CONDSTR(CompanyProperties, name,            SLE_STR, 0,                       84, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, president_name_1, SLE_UINT16),
	    SLE_VAR(CompanyProperties, president_name_2, SLE_UINT32),
	SLE_CONDSTR(CompanyProperties, president_name,  SLE_STR, 0,                       84, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, face,            SLE_UINT32),

	/* money was changed to a 64 bit field in savegame version 1. */
	SLE_CONDVAR(CompanyProperties, money,                 SLE_VAR_I64 | SLE_FILE_I32,  0, 0),
	SLE_CONDVAR(CompanyProperties, money,                 SLE_INT64,                   1, SL_MAX_VERSION),

	SLE_CONDVAR(CompanyProperties, current_loan,          SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
	SLE_CONDVAR(CompanyProperties, current_loan,          SLE_INT64,                  65, SL_MAX_VERSION),

	    SLE_VAR(CompanyProperties, colour,                SLE_UINT8),
	    SLE_VAR(CompanyProperties, money_fraction,        SLE_UINT8),
	SLE_CONDVAR(CompanyProperties, avail_railtypes,       SLE_UINT8,                   0, 57),
	    SLE_VAR(CompanyProperties, block_preview,         SLE_UINT8),

	SLE_CONDVAR(CompanyProperties, cargo_types,           SLE_FILE_U16 | SLE_VAR_U32,  0, 93),
	SLE_CONDVAR(CompanyProperties, cargo_types,           SLE_UINT32,                 94, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
	SLE_CONDVAR(CompanyProperties, location_of_HQ,        SLE_UINT32,                  6, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32,  0,  5),
	SLE_CONDVAR(CompanyProperties, last_build_coordinate, SLE_UINT32,                  6, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_FILE_U8  | SLE_VAR_I32,  0, 30),
	SLE_CONDVAR(CompanyProperties, inaugurated_year,      SLE_INT32,                  31, SL_MAX_VERSION),

	    SLE_ARR(CompanyProperties, share_owners,          SLE_UINT8, 4),

	    SLE_VAR(CompanyProperties, num_valid_stat_ent,    SLE_UINT8),

	    SLE_VAR(CompanyProperties, quarters_of_bankruptcy,SLE_UINT8),
	SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_FILE_U8  | SLE_VAR_U16,  0, 103),
	SLE_CONDVAR(CompanyProperties, bankrupt_asked,        SLE_UINT16,                104, SL_MAX_VERSION),
	    SLE_VAR(CompanyProperties, bankrupt_timeout,      SLE_INT16),
	SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_VAR_I64 | SLE_FILE_I32,  0, 64),
	SLE_CONDVAR(CompanyProperties, bankrupt_value,        SLE_INT64,                  65, SL_MAX_VERSION),

	/* yearly expenses was changed to 64-bit in savegame version 2. */
	SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
	SLE_CONDARR(CompanyProperties, yearly_expenses,       SLE_INT64, 3 * 13,                  2, SL_MAX_VERSION),

	SLE_CONDVAR(CompanyProperties, is_ai,                 SLE_BOOL,                    2, SL_MAX_VERSION),
	SLE_CONDNULL(1, 107, 111), ///< is_noai
	SLE_CONDNULL(1, 4, 99),

	SLE_END()
};

static const SaveLoad _company_settings_desc[] = {
	/* Engine renewal settings */
	SLE_CONDNULL(512, 16, 18),
	SLE_CONDREF(Company, engine_renew_list,            REF_ENGINE_RENEWS,   19, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew,        SLE_BOOL,            16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16,           16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.engine_renew_money,  SLE_UINT32,          16, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.renew_keep_length,   SLE_BOOL,             2, SL_MAX_VERSION),

	/* Default vehicle settings */
	SLE_CONDVAR(Company, settings.vehicle.servint_ispercent,   SLE_BOOL,     120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_trains,    SLE_UINT16,     120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_roadveh,   SLE_UINT16,     120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_aircraft,  SLE_UINT16,     120, SL_MAX_VERSION),
	SLE_CONDVAR(Company, settings.vehicle.servint_ships,     SLE_UINT16,     120, SL_MAX_VERSION),

	/* Reserve extra space in savegame here. (currently 63 bytes) */
	SLE_CONDNULL(63, 2, SL_MAX_VERSION),

	SLE_END()
};

static const SaveLoad _company_settings_skip_desc[] = {
	/* Engine renewal settings */
	SLE_CONDNULL(512, 16, 18),
	SLE_CONDNULL(2, 19, 68),                 // engine_renew_list
	SLE_CONDNULL(4, 69, SL_MAX_VERSION),     // engine_renew_list
	SLE_CONDNULL(1, 16, SL_MAX_VERSION),     // settings.engine_renew
	SLE_CONDNULL(2, 16, SL_MAX_VERSION),     // settings.engine_renew_months
	SLE_CONDNULL(4, 16, SL_MAX_VERSION),     // settings.engine_renew_money
	SLE_CONDNULL(1,  2, SL_MAX_VERSION),     // settings.renew_keep_length

	/* Default vehicle settings */
	SLE_CONDNULL(1, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ispercent
	SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_trains
	SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_roadveh
	SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_aircraft
	SLE_CONDNULL(2, 120, SL_MAX_VERSION),    // settings.vehicle.servint_ships

	/* Reserve extra space in savegame here. (currently 63 bytes) */
	SLE_CONDNULL(63, 2, SL_MAX_VERSION),

	SLE_END()
};

static const SaveLoad _company_economy_desc[] = {
	/* these were changed to 64-bit in savegame format 2 */
	SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
	SLE_CONDVAR(CompanyEconomyEntry, income,              SLE_INT64,                  2, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
	SLE_CONDVAR(CompanyEconomyEntry, expenses,            SLE_INT64,                  2, SL_MAX_VERSION),
	SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
	SLE_CONDVAR(CompanyEconomyEntry, company_value,       SLE_INT64,                  2, SL_MAX_VERSION),

	    SLE_VAR(CompanyEconomyEntry, delivered_cargo,     SLE_INT32),
	    SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),

	SLE_END()
};

/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
	uint8 num_build_rec;
};

static const SaveLoad _company_ai_desc[] = {
	SLE_CONDNULL(2,  0, 106),
	SLE_CONDNULL(2,  0, 12),
	SLE_CONDNULL(4, 13, 106),
	SLE_CONDNULL(8,  0, 106),
	 SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, 0, 106),
	SLE_CONDNULL(3,  0, 106),

	SLE_CONDNULL(2,  0,  5),
	SLE_CONDNULL(4,  6, 106),
	SLE_CONDNULL(2,  0,  5),
	SLE_CONDNULL(4,  6, 106),
	SLE_CONDNULL(2,  0, 106),

	SLE_CONDNULL(2,  0,  5),
	SLE_CONDNULL(4,  6, 106),
	SLE_CONDNULL(2,  0,  5),
	SLE_CONDNULL(4,  6, 106),
	SLE_CONDNULL(2,  0, 106),

	SLE_CONDNULL(2,  0, 68),
	SLE_CONDNULL(4,  69, 106),

	SLE_CONDNULL(18, 0, 106),
	SLE_CONDNULL(20, 0, 106),
	SLE_CONDNULL(32, 0, 106),

	SLE_CONDNULL(64, 2, 106),
	SLE_END()
};

static const SaveLoad _company_ai_build_rec_desc[] = {
	SLE_CONDNULL(2, 0, 5),
	SLE_CONDNULL(4, 6, 106),
	SLE_CONDNULL(2, 0, 5),
	SLE_CONDNULL(4, 6, 106),
	SLE_CONDNULL(8, 0, 106),
	SLE_END()
};

static const SaveLoad _company_livery_desc[] = {
	SLE_CONDVAR(Livery, in_use,  SLE_BOOL,  34, SL_MAX_VERSION),
	SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
	SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
	SLE_END()
};

static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
{
	int i;

	SlObject(cprops, _company_desc);
	if (c != NULL) {
		SlObject(c, _company_settings_desc);
	} else {
		char nothing;
		SlObject(&nothing, _company_settings_skip_desc);
	}

	/* Keep backwards compatible for savegames, so load the old AI block */
	if (CheckSavegameVersion(107) && cprops->is_ai) {
		CompanyOldAI old_ai;
		char nothing;

		SlObject(&old_ai, _company_ai_desc);
		for (i = 0; i != old_ai.num_build_rec; i++) {
			SlObject(&nothing, _company_ai_build_rec_desc);
		}
	}

	/* Write economy */
	SlObject(&cprops->cur_economy, _company_economy_desc);

	/* Write old economy entries. */
	for (i = 0; i < cprops->num_valid_stat_ent; i++) {
		SlObject(&cprops->old_economy[i], _company_economy_desc);
	}

	/* Write each livery entry. */
	int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END);
	if (c != NULL) {
		for (i = 0; i < num_liveries; i++) {
			SlObject(&c->livery[i], _company_livery_desc);
		}

		if (num_liveries < LS_END) {
			/* We want to insert some liveries somewhere in between. This means some have to be moved. */
			memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
			c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
			c->livery[LS_PASSENGER_WAGON_MAGLEV]   = c->livery[LS_MAGLEV];
		}

		if (num_liveries == LS_END - 4) {
			/* Copy bus/truck liveries over to trams */
			c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
			c->livery[LS_FREIGHT_TRAM]   = c->livery[LS_TRUCK];
		}
	} else {
		/* Skip liveries */
		Livery dummy_livery;
		for (i = 0; i < num_liveries; i++) {
			SlObject(&dummy_livery, _company_livery_desc);
		}
	}
}

static void SaveLoad_PLYR(Company *c)
{
	SaveLoad_PLYR_common(c, c);
}

static void Save_PLYR()
{
	Company *c;
	FOR_ALL_COMPANIES(c) {
		SlSetArrayIndex(c->index);
		SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
	}
}

static void Load_PLYR()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		Company *c = new (index) Company();
		SaveLoad_PLYR(c);
		_company_colours[index] = (Colours)c->colour;
	}
}

static void Check_PLYR()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		CompanyProperties *cprops = new CompanyProperties();
		memset(cprops, 0, sizeof(*cprops));
		SaveLoad_PLYR_common(NULL, cprops);

		/* We do not load old custom names */
		if (CheckSavegameVersion(84))
		{
			if (GB(cprops->name_1, 11, 5) == 15) {
				cprops->name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
			}

			if (GB(cprops->president_name_1, 11, 5) == 15) {
				cprops->president_name_1 = STR_GAME_SAVELOAD_NOT_AVAILABLE;
			}
		}

		if (!_load_check_data.companies.Insert(index, cprops)) delete cprops;
	}
}

static void Ptrs_PLYR()
{
	Company *c;
	FOR_ALL_COMPANIES(c) {
		SlObject(c, _company_settings_desc);
	}
}


extern const ChunkHandler _company_chunk_handlers[] = {
	{ 'PLYR', Save_PLYR, Load_PLYR, Ptrs_PLYR, Check_PLYR, CH_ARRAY | CH_LAST},
};