Files @ r15577:a61e44bed2f3
Branch filter:

Location: cpp/openttd-patchpack/source/src/spritecache.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file spritecache.h Functions to cache sprites in memory. */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

#include "gfx_type.h"

/** Data structure describing a sprite. */
struct Sprite {
	byte height;  ///< Height of the sprite.
	uint16 width; ///< Width of the sprite.
	int16 x_offs; ///< Number of pixels to shift the sprite to the right.
	int16 y_offs; ///< Number of pixels to shift the sprite downwards.
	byte data[];  ///< Sprite data.
};

extern uint _sprite_cache_size;

void *GetRawSprite(SpriteID sprite, SpriteType type);
bool SpriteExists(SpriteID sprite);

SpriteType GetSpriteType(SpriteID sprite);
uint GetOriginFileSlot(SpriteID sprite);
uint GetMaxSpriteID();


static inline const Sprite *GetSprite(SpriteID sprite, SpriteType type)
{
	assert(type != ST_RECOLOUR);
	return (Sprite*)GetRawSprite(sprite, type);
}

static inline const byte *GetNonSprite(SpriteID sprite, SpriteType type)
{
	assert(type == ST_RECOLOUR);
	return (byte*)GetRawSprite(sprite, type);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
bool SkipSpriteData(byte type, uint16 num);
void DupSprite(SpriteID old_spr, SpriteID new_spr);

#endif /* SPRITECACHE_H */