Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/strings_type.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file strings_type.h Types related to strings. */

#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H

/**
 * Numeric value that represents a string, independent of the selected language.
 */
typedef uint16 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string
static const int MAX_CHAR_LENGTH        = 4;      ///< Max. length of UTF-8 encoded unicode character
static const uint MAX_LANG              = 64;     ///< Maximum number of languages supported by the game

/** Directions a text can go to */
enum TextDirection {
	TD_LTR, ///< Text is written left-to-right by default
	TD_RTL, ///< Text is written right-to-left by default
};

/** Information about a language */
struct Language {
	char *name; ///< The internal name of the language
	char *file; ///< The name of the language as it appears on disk
};

/** Used for dynamic language support */
struct DynamicLanguages {
	int num;                  ///< Number of languages
	int curr;                 ///< Currently selected language index
	char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
	TextDirection text_dir;   ///< Text direction of the currently selected language
	Language ent[MAX_LANG];   ///< Information about the languages
};

/** Special string constants */
enum SpecialStrings {

	/* special strings for town names. the town name is generated dynamically on request. */
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAK,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	/* special strings for player names on the form "TownName transport". */
	SPECSTR_PLAYERNAME_START   = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,

	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,

	/* reserve MAX_LANG strings for the *.lng files */
	SPECSTR_LANGUAGE_START     = 0x7100,
	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,

	/* reserve 32 strings for various screen resolutions */
	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,

	/* reserve 32 strings for screenshot formats */
	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,
};

#endif /* STRINGS_TYPE_H */