Files @ r15577:a61e44bed2f3
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Location: cpp/openttd-patchpack/source/src/tunnelbridge.h

rubidium
(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tunnelbridge.h Header file for things common for tunnels and bridges */

#ifndef TUNNELBRIDGE_H
#define TUNNELBRIDGE_H

#include "map_func.h"

/**
 * Calculates the length of a tunnel or a bridge (without end tiles)
 * @return length of bridge/tunnel middle
 */
static inline uint GetTunnelBridgeLength(TileIndex begin, TileIndex end)
{
	int x1 = TileX(begin);
	int y1 = TileY(begin);
	int x2 = TileX(end);
	int y2 = TileY(end);

	return abs(x2 + y2 - x1 - y1) - 1;
}

extern TileIndex _build_tunnel_endtile;

#endif /* TUNNELBRIDGE_H */