Files @ r6935:a7744b917c21
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Location: cpp/openttd-patchpack/source/src/spritecache.h

rubidium
(svn r10188) -Codechange: make it a little easier to load a savegame from the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
/* $Id$ */

/** @file spritecache.h */

#ifndef SPRITECACHE_H
#define SPRITECACHE_H

struct Sprite {
	byte height;
	uint16 width;
	int16 x_offs;
	int16 y_offs;
	byte data[VARARRAY_SIZE];
};

extern uint _sprite_cache_size;

const void *GetRawSprite(SpriteID sprite, bool real_sprite);
bool SpriteExists(SpriteID sprite);

static inline const Sprite *GetSprite(SpriteID sprite)
{
	return (Sprite*)GetRawSprite(sprite, true);
}

static inline const byte *GetNonSprite(SpriteID sprite)
{
	return (byte*)GetRawSprite(sprite, false);
}

void GfxInitSpriteMem();
void IncreaseSpriteLRU();

bool LoadNextSprite(int load_index, byte file_index, uint file_sprite_id);
void DupSprite(SpriteID old_spr, SpriteID new_spr);
void SkipSprites(uint count);

#endif /* SPRITECACHE_H */