Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_bridge.cpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_bridge.cpp Implementation of AIBridge. */

#include "../../stdafx.h"
#include "ai_bridge.hpp"
#include "ai_rail.hpp"
#include "../ai_instance.hpp"
#include "../../bridge_map.h"
#include "../../strings_func.h"
#include "../../economy_func.h"
#include "../../date_func.h"

/* static */ bool AIBridge::IsValidBridge(BridgeID bridge_id)
{
	return bridge_id < MAX_BRIDGES && ::GetBridgeSpec(bridge_id)->avail_year <= _cur_year;
}

/* static */ bool AIBridge::IsBridgeTile(TileIndex tile)
{
	if (!::IsValidTile(tile)) return false;
	return ::IsBridgeTile(tile);
}

/* static */ BridgeID AIBridge::GetBridgeID(TileIndex tile)
{
	if (!IsBridgeTile(tile)) return (BridgeID)-1;
	return (BridgeID)::GetBridgeType(tile);
}

static void _DoCommandReturnBuildBridge2(class AIInstance *instance)
{
	if (!AIBridge::_BuildBridgeRoad2()) {
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	 *  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

static void _DoCommandReturnBuildBridge1(class AIInstance *instance)
{
	if (!AIBridge::_BuildBridgeRoad1()) {
		AIInstance::DoCommandReturn(instance);
		return;
	}

	/* This can never happen, as in test-mode this callback is never executed,
	 *  and in execute-mode, the other callback is called. */
	NOT_REACHED();
}

/* static */ bool AIBridge::BuildBridge(AIVehicle::VehicleType vehicle_type, BridgeID bridge_id, TileIndex start, TileIndex end)
{
	EnforcePrecondition(false, start != end);
	EnforcePrecondition(false, ::IsValidTile(start) && ::IsValidTile(end));
	EnforcePrecondition(false, TileX(start) == TileX(end) || TileY(start) == TileY(end));
	EnforcePrecondition(false, vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER);
	EnforcePrecondition(false, vehicle_type != AIVehicle::VT_RAIL || AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType()));

	uint type = 0;
	switch (vehicle_type) {
		case AIVehicle::VT_ROAD:
			type |= (TRANSPORT_ROAD << 15);
			type |= (::RoadTypeToRoadTypes((::RoadType)AIObject::GetRoadType()) << 8);
			break;
		case AIVehicle::VT_RAIL:
			type |= (TRANSPORT_RAIL << 15);
			type |= (AIRail::GetCurrentRailType() << 8);
			break;
		case AIVehicle::VT_WATER:
			type |= (TRANSPORT_WATER << 15);
			break;
		default: NOT_REACHED();
	}

	/* For rail and water we do nothing special */
	if (vehicle_type == AIVehicle::VT_RAIL || vehicle_type == AIVehicle::VT_WATER) {
		return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE);
	}

	AIObject::SetCallbackVariable(0, start);
	AIObject::SetCallbackVariable(1, end);
	return AIObject::DoCommand(end, start, type | bridge_id, CMD_BUILD_BRIDGE, NULL, &_DoCommandReturnBuildBridge1);
}

/* static */ bool AIBridge::_BuildBridgeRoad1()
{
	/* Build the piece of road on the 'start' side of the bridge */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AIObject::GetCallbackVariable(1);

	DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	return AIObject::DoCommand(start + ::TileOffsByDiagDir(dir_1), ::DiagDirToRoadBits(dir_2) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD, NULL, &_DoCommandReturnBuildBridge2);
}

/* static */ bool AIBridge::_BuildBridgeRoad2()
{
	/* Build the piece of road on the 'end' side of the bridge */
	TileIndex end = AIObject::GetCallbackVariable(0);
	TileIndex start = AIObject::GetCallbackVariable(1);

	DiagDirection dir_1 = ::DiagdirBetweenTiles(end, start);
	DiagDirection dir_2 = ::ReverseDiagDir(dir_1);

	return AIObject::DoCommand(end + ::TileOffsByDiagDir(dir_2), ::DiagDirToRoadBits(dir_1) | (AIObject::GetRoadType() << 4), 0, CMD_BUILD_ROAD);
}

/* static */ bool AIBridge::RemoveBridge(TileIndex tile)
{
	EnforcePrecondition(false, IsBridgeTile(tile));
	return AIObject::DoCommand(tile, 0, 0, CMD_LANDSCAPE_CLEAR);
}

/* static */ char *AIBridge::GetName(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return NULL;

	static const int len = 64;
	char *bridge_name = MallocT<char>(len);

	::GetString(bridge_name, ::GetBridgeSpec(bridge_id)->transport_name[0], &bridge_name[len - 1]);
	return bridge_name;
}

/* static */ int32 AIBridge::GetMaxSpeed(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->speed; // km-ish/h
}

/* static */ Money AIBridge::GetPrice(BridgeID bridge_id, uint length)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::CalcBridgeLenCostFactor(length) * _price[PR_BUILD_BRIDGE] * ::GetBridgeSpec(bridge_id)->price >> 8;
}

/* static */ int32 AIBridge::GetMaxLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return min(::GetBridgeSpec(bridge_id)->max_length, _settings_game.construction.max_bridge_length) + 2;
}

/* static */ int32 AIBridge::GetMinLength(BridgeID bridge_id)
{
	if (!IsValidBridge(bridge_id)) return -1;

	return ::GetBridgeSpec(bridge_id)->min_length + 2;
}

/* static */ TileIndex AIBridge::GetOtherBridgeEnd(TileIndex tile)
{
	if (!::IsValidTile(tile)) return INVALID_TILE;
	if (!IsBridgeTile(tile)) return INVALID_TILE;

	return ::GetOtherBridgeEnd(tile);
}