Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_engine.cpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_engine.cpp Implementation of AIEngine. */

#include "../../stdafx.h"
#include "ai_engine.hpp"
#include "ai_cargo.hpp"
#include "../../company_func.h"
#include "../../company_base.h"
#include "../../strings_func.h"
#include "../../rail.h"
#include "../../engine_base.h"
#include "../../engine_func.h"
#include "../../articulated_vehicles.h"
#include "table/strings.h"

/* static */ bool AIEngine::IsValidEngine(EngineID engine_id)
{
	const Engine *e = ::Engine::GetIfValid(engine_id);
	return e != NULL && (::IsEngineBuildable(engine_id, e->type, _current_company) || ::Company::Get(_current_company)->num_engines[engine_id] > 0);

}

/* static */ bool AIEngine::IsBuildable(EngineID engine_id)
{
	const Engine *e = ::Engine::GetIfValid(engine_id);
	return e != NULL && ::IsEngineBuildable(engine_id, e->type, _current_company);
}

/* static */ char *AIEngine::GetName(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return NULL;

	static const int len = 64;
	char *engine_name = MallocT<char>(len);

	::SetDParam(0, engine_id);
	::GetString(engine_name, STR_ENGINE_NAME, &engine_name[len - 1]);
	return engine_name;
}

/* static */ CargoID AIEngine::GetCargoType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return CT_INVALID;

	CargoArray cap = ::GetCapacityOfArticulatedParts(engine_id);

	CargoID most_cargo = CT_INVALID;
	uint amount = 0;
	for (CargoID cid = 0; cid < NUM_CARGO; cid++) {
		if (cap[cid] > amount) {
			amount = cap[cid];
			most_cargo = cid;
		}
	}

	return most_cargo;
}

/* static */ bool AIEngine::CanRefitCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	return HasBit(::GetUnionOfArticulatedRefitMasks(engine_id, true), cargo_id);
}

/* static */ bool AIEngine::CanPullCargo(EngineID engine_id, CargoID cargo_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AICargo::IsValidCargo(cargo_id)) return false;

	return (::RailVehInfo(engine_id)->ai_passenger_only != 1) || AICargo::HasCargoClass(cargo_id, AICargo::CC_PASSENGERS);
}


/* static */ int32 AIEngine::GetCapacity(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::Engine::Get(engine_id);
	switch (e->type) {
		case VEH_ROAD:
		case VEH_TRAIN: {
			CargoArray capacities = GetCapacityOfArticulatedParts(engine_id);
			for (CargoID c = 0; c < NUM_CARGO; c++) {
				if (capacities[c] == 0) continue;
				return capacities[c];
			}
			return -1;
		}

		case VEH_SHIP:
		case VEH_AIRCRAFT:
			return e->GetDisplayDefaultCapacity();

		default: NOT_REACHED();
	}
}

/* static */ int32 AIEngine::GetReliability(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1;

	return ::ToPercent16(::Engine::Get(engine_id)->reliability);
}

/* static */ int32 AIEngine::GetMaxSpeed(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	const Engine *e = ::Engine::Get(engine_id);
	int32 max_speed = e->GetDisplayMaxSpeed(); // km-ish/h
	if (e->type == VEH_AIRCRAFT) max_speed /= _settings_game.vehicle.plane_speed;
	return max_speed;
}

/* static */ Money AIEngine::GetPrice(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetCost();
}

/* static */ int32 AIEngine::GetMaxAge(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) == AIVehicle::VT_RAIL && IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetLifeLengthInDays();
}

/* static */ Money AIEngine::GetRunningCost(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetRunningCost();
}

/* static */ int32 AIEngine::GetPower(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;
	if (IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetPower();
}

/* static */ int32 AIEngine::GetWeight(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;

	return ::Engine::Get(engine_id)->GetDisplayWeight();
}

/* static */ int32 AIEngine::GetMaxTractiveEffort(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL && GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return -1;
	if (IsWagon(engine_id)) return -1;

	return ::Engine::Get(engine_id)->GetDisplayMaxTractiveEffort();
}

/* static */ int32 AIEngine::GetDesignDate(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return -1;

	return ::Engine::Get(engine_id)->intro_date;
}

/* static */ AIVehicle::VehicleType AIEngine::GetVehicleType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIVehicle::VT_INVALID;

	switch (::Engine::Get(engine_id)->type) {
		case VEH_ROAD:     return AIVehicle::VT_ROAD;
		case VEH_TRAIN:    return AIVehicle::VT_RAIL;
		case VEH_SHIP:     return AIVehicle::VT_WATER;
		case VEH_AIRCRAFT: return AIVehicle::VT_AIR;
		default: NOT_REACHED();
	}
}

/* static */ bool AIEngine::IsWagon(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;

	return ::RailVehInfo(engine_id)->power == 0;
}

/* static */ bool AIEngine::CanRunOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::IsCompatibleRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ bool AIEngine::HasPowerOnRail(EngineID engine_id, AIRail::RailType track_rail_type)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;
	if (!AIRail::IsRailTypeAvailable(track_rail_type)) return false;

	return ::HasPowerOnRail((::RailType)::RailVehInfo(engine_id)->railtype, (::RailType)track_rail_type);
}

/* static */ AIRoad::RoadType AIEngine::GetRoadType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRoad::ROADTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD) return AIRoad::ROADTYPE_INVALID;

	return HasBit(::EngInfo(engine_id)->misc_flags, EF_ROAD_TRAM) ? AIRoad::ROADTYPE_TRAM : AIRoad::ROADTYPE_ROAD;
}

/* static */ AIRail::RailType AIEngine::GetRailType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIRail::RAILTYPE_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return AIRail::RAILTYPE_INVALID;

	return (AIRail::RailType)(uint)::RailVehInfo(engine_id)->railtype;
}

/* static */ bool AIEngine::IsArticulated(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return false;
	if (GetVehicleType(engine_id) != AIVehicle::VT_ROAD && GetVehicleType(engine_id) != AIVehicle::VT_RAIL) return false;

	return CountArticulatedParts(engine_id, true) != 0;
}

/* static */ AIAirport::PlaneType AIEngine::GetPlaneType(EngineID engine_id)
{
	if (!IsValidEngine(engine_id)) return AIAirport::PT_INVALID;
	if (GetVehicleType(engine_id) != AIVehicle::VT_AIR) return AIAirport::PT_INVALID;

	return (AIAirport::PlaneType)::AircraftVehInfo(engine_id)->subtype;
}