Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/ai/api/ai_sign.hpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file ai_sign.hpp Everything to query and build signs. */

#ifndef AI_SIGN_HPP
#define AI_SIGN_HPP

#include "ai_error.hpp"

/**
 * Class that handles all sign related functions.
 */
class AISign : public AIObject {
public:
	/** Get the name of this class to identify it towards squirrel. */
	static const char *GetClassName() { return "AISign"; }

	/**
	 * All sign related error messages.
	 */
	enum ErrorMessages {

		/** Base for sign building related errors */
		ERR_SIGN_BASE = AIError::ERR_CAT_SIGN << AIError::ERR_CAT_BIT_SIZE,

		/** Too many signs have been placed */
		ERR_SIGN_TOO_MANY_SIGNS,             // [STR_ERROR_TOO_MANY_SIGNS]
	};

	/**
	 * Checks whether the given sign index is valid.
	 * @param sign_id The index to check.
	 * @return True if and only if the sign is valid.
	 */
	static bool IsValidSign(SignID sign_id);

	/**
	 * Set the name of a sign.
	 * @param sign_id The sign to set the name for.
	 * @param name The name for the sign.
	 * @pre IsValidSign(sign_id).
	 * @pre 'name' must have at least one character.
	 * @pre 'name' must have at most 30 characters.
	 * @exception AIError::ERR_NAME_IS_NOT_UNIQUE
	 * @return True if and only if the name was changed.
	 */
	static bool SetName(SignID sign_id, const char *name);

	/**
	 * Get the name of the sign.
	 * @param sign_id The sign to get the name of.
	 * @pre IsValidSign(sign_id).
	 * @return The name of the sign.
	 */
	static char *GetName(SignID sign_id);

	/**
	 * Gets the location of the sign.
	 * @param sign_id The sign to get the location of.
	 * @pre IsValidSign(sign_id).
	 * @return The location of the sign.
	 */
	static TileIndex GetLocation(SignID sign_id);

	/**
	 * Builds a sign on the map.
	 * @param location The place to build the sign.
	 * @param text The text to place on the sign.
	 * @pre AIMap::IsValidTile(location).
	 * @pre 'text' must have at least one character.
	 * @pre 'text' must have at most 30 characters.
	 * @exception AISign::ERR_SIGN_TOO_MANY_SIGNS
	 * @return The SignID of the build sign (use IsValidSign() to check for validity).
	 *   In test-mode it returns 0 if successful, or any other value to indicate
	 *   failure.
	 */
	static SignID BuildSign(TileIndex location, const char *text);

	/**
	 * Removes a sign from the map.
	 * @param sign_id The sign to remove.
	 * @pre IsValidSign(sign_id).
	 * @return True if and only if the sign has been removed.
	 */
	static bool RemoveSign(SignID sign_id);
};

#endif /* AI_SIGN_HPP */