Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_anim.hpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_anim.hpp A 32 bpp blitter with animation support. */

#ifndef BLITTER_32BPP_ANIM_HPP
#define BLITTER_32BPP_ANIM_HPP

#include "32bpp_optimized.hpp"

class Blitter_32bppAnim : public Blitter_32bppOptimized {
private:
	uint8 *anim_buf; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
	int anim_buf_width;
	int anim_buf_height;

public:
	Blitter_32bppAnim() :
		anim_buf(NULL),
		anim_buf_width(0),
		anim_buf_height(0)
	{}

	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ void DrawColourMappingRect(void *dst, int width, int height, PaletteID pal);
	/* virtual */ void SetPixel(void *video, int x, int y, uint8 colour);
	/* virtual */ void DrawRect(void *video, int width, int height, uint8 colour);
	/* virtual */ void CopyFromBuffer(void *video, const void *src, int width, int height);
	/* virtual */ void CopyToBuffer(const void *video, void *dst, int width, int height);
	/* virtual */ void ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y);
	/* virtual */ int BufferSize(int width, int height);
	/* virtual */ void PaletteAnimate(uint start, uint count);
	/* virtual */ Blitter::PaletteAnimation UsePaletteAnimation();

	/* virtual */ const char *GetName() { return "32bpp-anim"; }
	/* virtual */ int GetBytesPerPixel() { return 5; }
	/* virtual */ void PostResize();

	template <BlitterMode mode> void Draw(const Blitter::BlitterParams *bp, ZoomLevel zoom);
};

class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
public:
	/* virtual */ const char *GetName() { return "32bpp-anim"; }
	/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_32bppAnim(); }
};

#endif /* BLITTER_32BPP_ANIM_HPP */