Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/blitter/32bpp_base.cpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 32bpp_base.cpp Implementation of base for 32 bpp blitters. */

#include "../stdafx.h"
#include "32bpp_base.hpp"

void *Blitter_32bppBase::MoveTo(const void *video, int x, int y)
{
	return (uint32 *)video + x + y * _screen.pitch;
}

void Blitter_32bppBase::SetPixel(void *video, int x, int y, uint8 colour)
{
	*((uint32 *)video + x + y * _screen.pitch) = LookupColourInPalette(colour);
}

void Blitter_32bppBase::DrawRect(void *video, int width, int height, uint8 colour)
{
	uint32 colour32 = LookupColourInPalette(colour);

	do {
		uint32 *dst = (uint32 *)video;
		for (int i = width; i > 0; i--) {
			*dst = colour32;
			dst++;
		}
		video = (uint32 *)video + _screen.pitch;
	} while (--height);
}

void Blitter_32bppBase::CopyFromBuffer(void *video, const void *src, int width, int height)
{
	uint32 *dst = (uint32 *)video;
	uint32 *usrc = (uint32 *)src;

	for (; height > 0; height--) {
		memcpy(dst, usrc, width * sizeof(uint32));
		usrc += width;
		dst += _screen.pitch;
	}
}

void Blitter_32bppBase::CopyToBuffer(const void *video, void *dst, int width, int height)
{
	uint32 *udst = (uint32 *)dst;
	uint32 *src = (uint32 *)video;

	for (; height > 0; height--) {
		memcpy(udst, src, width * sizeof(uint32));
		src += _screen.pitch;
		udst += width;
	}
}

void Blitter_32bppBase::CopyImageToBuffer(const void *video, void *dst, int width, int height, int dst_pitch)
{
	uint32 *udst = (uint32 *)dst;
	uint32 *src = (uint32 *)video;

	for (; height > 0; height--) {
		memcpy(udst, src, width * sizeof(uint32));
		src += _screen.pitch;
		udst += dst_pitch;
	}
}

void Blitter_32bppBase::ScrollBuffer(void *video, int &left, int &top, int &width, int &height, int scroll_x, int scroll_y)
{
	const uint32 *src;
	uint32 *dst;

	if (scroll_y > 0) {
		/* Calculate pointers */
		dst = (uint32 *)video + left + (top + height - 1) * _screen.pitch;
		src = dst - scroll_y * _screen.pitch;

		/* Decrease height and increase top */
		top += scroll_y;
		height -= scroll_y;
		assert(height > 0);

		/* Adjust left & width */
		if (scroll_x >= 0) {
			dst += scroll_x;
			left += scroll_x;
			width -= scroll_x;
		} else {
			src -= scroll_x;
			width += scroll_x;
		}

		for (int h = height; h > 0; h--) {
			memcpy(dst, src, width * sizeof(uint32));
			src -= _screen.pitch;
			dst -= _screen.pitch;
		}
	} else {
		/* Calculate pointers */
		dst = (uint32 *)video + left + top * _screen.pitch;
		src = dst - scroll_y * _screen.pitch;

		/* Decrese height. (scroll_y is <=0). */
		height += scroll_y;
		assert(height > 0);

		/* Adjust left & width */
		if (scroll_x >= 0) {
			dst += scroll_x;
			left += scroll_x;
			width -= scroll_x;
		} else {
			src -= scroll_x;
			width += scroll_x;
		}

		/* the y-displacement may be 0 therefore we have to use memmove,
		 * because source and destination may overlap */
		for (int h = height; h > 0; h--) {
			memmove(dst, src, width * sizeof(uint32));
			src += _screen.pitch;
			dst += _screen.pitch;
		}
	}
}

int Blitter_32bppBase::BufferSize(int width, int height)
{
	return width * height * sizeof(uint32);
}

void Blitter_32bppBase::PaletteAnimate(uint start, uint count)
{
	/* By default, 32bpp doesn't have palette animation */
}

Blitter::PaletteAnimation Blitter_32bppBase::UsePaletteAnimation()
{
	return Blitter::PALETTE_ANIMATION_NONE;
}