Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/blitter/8bpp_optimized.hpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file 8bpp_optimized.hpp An optimized 8 bpp blitter. */

#ifndef BLITTER_8BPP_OPTIMIZED_HPP
#define BLITTER_8BPP_OPTIMIZED_HPP

#include "8bpp_base.hpp"
#include "factory.hpp"

class Blitter_8bppOptimized : public Blitter_8bppBase {
public:
	struct SpriteData {
		uint32 offset[ZOOM_LVL_COUNT]; ///< offsets (from .data) to streams for different zoom levels
		byte data[];                   ///< data, all zoomlevels
	};

	/* virtual */ void Draw(Blitter::BlitterParams *bp, BlitterMode mode, ZoomLevel zoom);
	/* virtual */ Sprite *Encode(SpriteLoader::Sprite *sprite, AllocatorProc *allocator);

	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
};

class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
public:
	/* virtual */ const char *GetName() { return "8bpp-optimized"; }
	/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }
	/* virtual */ Blitter *CreateInstance() { return new Blitter_8bppOptimized(); }
};

#endif /* BLITTER_8BPP_OPTIMIZED_HPP */