Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/company_func.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file company_func.h Functions related to companies. */

#ifndef COMPANY_FUNC_H
#define COMPANY_FUNC_H

#include "command_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "gfx_type.h"

bool MayCompanyTakeOver(CompanyID cbig, CompanyID small);
void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner);
void GetNameOfOwner(Owner owner, TileIndex tile);
void SetLocalCompany(CompanyID new_company);
void ShowBuyCompanyDialog(CompanyID company);
void CompanyAdminUpdate(const Company *company);
void CompanyAdminBankrupt(CompanyID company_id);
void UpdateLandscapingLimits();

bool CheckCompanyHasMoney(CommandCost &cost);
void SubtractMoneyFromCompany(CommandCost cost);
void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cost);
CommandCost CheckOwnership(Owner owner, TileIndex tile = 0);
CommandCost CheckTileOwnership(TileIndex tile);

extern CompanyByte _local_company;
extern CompanyByte _current_company;

extern Colours _company_colours[MAX_COMPANIES];
extern CompanyManagerFace _company_manager_face;

/**
 * Is the current company the local company?
 * @return \c true of the current company is the local company, \c false otherwise.
 */
static inline bool IsLocalCompany()
{
	return _local_company == _current_company;
}

/**
 * Is the user representing \a company?
 * @param company Company where interaction is needed with.
 * @return Gives \c true if the user can answer questions interactively as representative of \a company, else \c false
 */
static inline bool IsInteractiveCompany(CompanyID company)
{
	return company == _local_company;
}

#endif /* COMPANY_FUNC_H */