Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/effectvehicle_base.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file effectvehicle_base.h Base class for all effect vehicles. */

#ifndef EFFECTVEHICLE_BASE_H
#define EFFECTVEHICLE_BASE_H

#include "vehicle_base.h"

/**
 * A special vehicle is one of the following:
 *  - smoke
 *  - electric sparks for trains
 *  - explosions
 *  - bulldozer (road works)
 *  - bubbles (industry)
 */
struct EffectVehicle : public SpecializedVehicle<EffectVehicle, VEH_EFFECT> {
	uint16 animation_state;  ///< State primarily used to change the graphics/behaviour.
	byte animation_substate; ///< Sub state to time the change of the graphics/behaviour.

	/** We don't want GCC to zero our struct! It already is zeroed and has an index! */
	EffectVehicle() : SpecializedVehicleBase() {}
	/** We want to 'destruct' the right class. */
	virtual ~EffectVehicle() {}

	void UpdateDeltaXY(Direction direction);
	bool Tick();
};

/**
 * Iterate over disaster vehicles.
 * @param var The variable used to iterate over.
 */
#define FOR_ALL_EFFECTVEHICLES(var) FOR_ALL_VEHICLES_OF_TYPE(EffectVehicle, var)

#endif /* EFFECTVEHICLE_BASE_H */