Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/newgrf_debug.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_debug.h Functions/types related to NewGRF debugging. */

#ifndef NEWGRF_DEBUG_H
#define NEWGRF_DEBUG_H

#include "newgrf.h"
#include "core/smallvec_type.hpp"
#include "tile_type.h"
#include "vehicle_type.h"

/** Current state of spritepicker */
enum NewGrfDebugSpritePickerMode {
	SPM_NONE,
	SPM_WAIT_CLICK,
	SPM_REDRAW,
};

/** Spritepicker of SpriteAligner */
struct NewGrfDebugSpritePicker {
	NewGrfDebugSpritePickerMode mode;   ///< Current state
	void *clicked_pixel;                ///< Clicked pixel (pointer to blitter buffer)
	uint32 click_time;                  ///< Realtime tick when clicked to detect next frame
	SmallVector<SpriteID, 256> sprites; ///< Sprites found
};

extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker;

bool IsNewGRFInspectable(GrfSpecFeature feature, uint index);
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index);
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index);

GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
GrfSpecFeature GetGrfSpecFeature(VehicleType type);

void ShowSpriteAlignerWindow();

#endif /* NEWGRF_DEBUG_H */