Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/openttd.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file openttd.h Some generic types. */

#ifndef OPENTTD_H
#define OPENTTD_H

#include "core/enum_type.hpp"

/** Mode which defines the state of the game. */
enum GameMode {
	GM_MENU,
	GM_NORMAL,
	GM_EDITOR,
};

/** Mode which defines what mode we're switching to. */
enum SwitchMode {
	SM_NONE,
	SM_NEWGAME,
	SM_RESTARTGAME,
	SM_EDITOR,
	SM_LOAD,
	SM_MENU,
	SM_SAVE,
	SM_GENRANDLAND,
	SM_LOAD_SCENARIO,
	SM_START_HEIGHTMAP,
	SM_LOAD_HEIGHTMAP,
};

/* Display Options */
enum DisplayOptions {
	DO_SHOW_TOWN_NAMES     = 0,
	DO_SHOW_STATION_NAMES  = 1,
	DO_SHOW_SIGNS          = 2,
	DO_FULL_ANIMATION      = 3,
	DO_FULL_DETAIL         = 5,
	DO_SHOW_WAYPOINT_NAMES = 6,
};

extern GameMode _game_mode;
extern SwitchMode _switch_mode;
extern bool _exit_game;

/** Modes of pausing we've got */
enum PauseMode {
	PM_UNPAUSED              = 0,      ///< A normal unpaused game
	PM_PAUSED_NORMAL         = 1 << 0, ///< A game normally paused
	PM_PAUSED_SAVELOAD       = 1 << 1, ///< A game paused for saving/loading
	PM_PAUSED_JOIN           = 1 << 2, ///< A game paused for 'pause_on_join'
	PM_PAUSED_ERROR          = 1 << 3, ///< A game paused because a (critical) error
	PM_PAUSED_ACTIVE_CLIENTS = 1 << 4, ///< A game paused for 'min_active_clients'

	/* Pause mode bits when paused for network reasons */
	PMB_PAUSED_NETWORK = PM_PAUSED_ACTIVE_CLIENTS | PM_PAUSED_JOIN,
};
DECLARE_ENUM_AS_BIT_SET(PauseMode)
typedef SimpleTinyEnumT<PauseMode, byte> PauseModeByte;

/** The current pause mode */
extern PauseModeByte _pause_mode;

void AskExitGame();
void AskExitToGameMenu();

int ttd_main(int argc, char *argv[]);
void HandleExitGameRequest();

#endif /* OPENTTD_H */