Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/pathfinder/pathfinder_func.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file pathfinder_func.h General functions related to pathfinders. */

#ifndef PATHFINDER_FUNC_H
#define PATHFINDER_FUNC_H

#include "../waypoint_base.h"

/**
 * Calculates the tile of given station that is closest to a given tile
 * for this we assume the station is a rectangle,
 * as defined by its tile are (st->train_station)
 * @param station The station to calculate the distance to
 * @param tile The tile from where to calculate the distance
 * @param station_type the station type to get the closest tile of
 * @return The closest station tile to the given tile.
 */
static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile, StationType station_type)
{
	const BaseStation *st = BaseStation::Get(station);
	TileArea ta;
	st->GetTileArea(&ta, station_type);

	/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
	if (ta.tile == INVALID_TILE) return st->xy;

	uint minx = TileX(ta.tile);  // topmost corner of station
	uint miny = TileY(ta.tile);
	uint maxx = minx + ta.w - 1; // lowermost corner of station
	uint maxy = miny + ta.h - 1;

	/* we are going the aim for the x coordinate of the closest corner
	 * but if we are between those coordinates, we will aim for our own x coordinate */
	uint x = ClampU(TileX(tile), minx, maxx);

	/* same for y coordinate, see above comment */
	uint y = ClampU(TileY(tile), miny, maxy);

	/* return the tile of our target coordinates */
	return TileXY(x, y);
}

#endif /* PATHFINDER_FUNC_H */