Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/table/clear_land.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file clear_land.h Tables with sprites for clear land and fences. */

static const SpriteID _landscape_clear_sprites_rough[8] = {
	SPR_FLAT_ROUGH_LAND,
	SPR_FLAT_ROUGH_LAND_1,
	SPR_FLAT_ROUGH_LAND_2,
	SPR_FLAT_ROUGH_LAND_3,
	SPR_FLAT_ROUGH_LAND_4,
	SPR_FLAT_ROUGH_LAND,
	SPR_FLAT_ROUGH_LAND_1,
	SPR_FLAT_ROUGH_LAND_2,
};

static const byte _fence_mod_by_tileh_sw[32] = {
	0, 2, 4, 0, 0, 2, 4, 0,
	0, 2, 4, 0, 0, 2, 4, 0,
	0, 2, 4, 0, 0, 2, 4, 4,
	0, 2, 4, 2, 0, 2, 4, 0,
};

static const byte _fence_mod_by_tileh_se[32] = {
	1, 1, 5, 5, 3, 3, 1, 1,
	1, 1, 5, 5, 3, 3, 1, 1,
	1, 1, 5, 5, 3, 3, 1, 5,
	1, 1, 5, 5, 3, 3, 3, 1,
};


static const SpriteID _clear_land_fence_sprites[7] = {
	SPR_HEDGE_BUSHES,
	SPR_HEDGE_BUSHES_WITH_GATE,
	SPR_HEDGE_FENCE,
	SPR_HEDGE_BLOOMBUSH_YELLOW,
	SPR_HEDGE_BLOOMBUSH_RED,
	SPR_HEDGE_STONE,
};

static const SpriteID _clear_land_sprites_farmland[16] = {
	SPR_FARMLAND_BARE,
	SPR_FARMLAND_STATE_1,
	SPR_FARMLAND_STATE_2,
	SPR_FARMLAND_STATE_3,
	SPR_FARMLAND_STATE_4,
	SPR_FARMLAND_STATE_5,
	SPR_FARMLAND_STATE_6,
	SPR_FARMLAND_STATE_7,
	SPR_FARMLAND_HAYPACKS,
};

static const SpriteID _clear_land_sprites_snow_desert[8] = {
	SPR_FLAT_1_QUART_SNOW_DESERT_TILE,
	SPR_FLAT_2_QUART_SNOW_DESERT_TILE,
	SPR_FLAT_3_QUART_SNOW_DESERT_TILE,
	SPR_FLAT_SNOW_DESERT_TILE,
};