Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/table/settings.h.preamble

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file table/settings.h Settings to save in the savegame and config file. */

/* Callback function used in _settings[] as well as _company_settings[] */
static int32 ConvertLandscape(const char *value);


/****************************
 * OTTD specific INI stuff
 ****************************/

/**
 * Settings-macro usage:
 * The list might look daunting at first, but is in general easy to understand.
 * We have two types of list:
 * 1. SDTG_something
 * 2. SDT_something
 * The 'G' stands for global, so this is the one you will use for a
 * SettingDescGlobVarList section meaning global variables. The other uses a
 * Base/Offset and runtime variable selection mechanism, known from the saveload
 * convention (it also has global so it should not be hard).
 * Now there are a lot of types. Easy ones are:
 * - VAR:  any number type, 'type' field specifies what number. eg int8 or uint32
 * - BOOL: a boolean number type
 * - STR:  a string or character. 'type' field specifies what string. Normal, string, or quoted
 * A bit more difficult to use are MMANY (meaning ManyOfMany) and OMANY (OneOfMany)
 * These are actually normal numbers, only bitmasked. In MMANY several bits can
 * be set, in the other only one.
 * If nothing fits you, you can use the GENERAL macros, but it exposes the
 * internal structure somewhat so it needs a little looking. There are _NULL()
 * macros as well, these fill up space so you can add more settings there (in
 * place) and you DON'T have to increase the savegame version.
 *
 * While reading values from openttd.cfg, some values may not be converted
 * properly, for any kind of reasons.  In order to allow a process of self-cleaning
 * mechanism, a callback procedure is made available.  You will have to supply the function, which
 * will work on a string, one function per setting. And of course, enable the callback param
 * on the appropriate macro.
 */

#define NSD_GENERAL(name, def, cmd, guiflags, min, max, interval, many, str, strval, proc, load)\
	{name, (const void*)(size_t)(def), {(byte)cmd}, {(uint16)guiflags}, min, max, interval, many, str, strval, proc, load}

/* Macros for various objects to go in the configuration file.
 * This section is for global variables */
#define SDTG_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, var, length, def, min, max, interval, full, str, strval, proc, from, to)\
	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strval, proc, NULL), SLEG_GENERAL(sle_cmd, var, type | flags, length, from, to)}

#define SDTG_VAR(name, type, flags, guiflags, var, def, min, max, interval, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_NUMX, SL_VAR, type, flags, guiflags, var, 0, def, min, max, interval, NULL, str, strval, proc, from, to)

#define SDTG_BOOL(name, flags, guiflags, var, def, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, var, 0, def, 0, 1, 0, NULL, str, strval, proc, from, to)

#define SDTG_LIST(name, type, length, flags, guiflags, var, def, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_INTLIST, SL_ARR, type, flags, guiflags, var, length, def, 0, 0, 0, NULL, str, strval, proc, from, to)

#define SDTG_STR(name, type, flags, guiflags, var, def, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_STRING, SL_STR, type, flags, guiflags, var, lengthof(var), def, 0, 0, 0, NULL, str, strval, proc, from, to)

#define SDTG_OMANY(name, type, flags, guiflags, var, def, max, full, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, max, 0, full, str, strval, proc, from, to)

#define SDTG_MMANY(name, type, flags, guiflags, var, def, full, str, strval, proc, from, to)\
	SDTG_GENERAL(name, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, var, 0, def, 0, 0, 0, full, str, strval, proc, from, to)

#define SDTG_NULL(length, from, to)\
	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, STR_NULL, NULL, NULL}, SLEG_NULL(length, from, to)}

#define SDTG_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, STR_NULL, NULL, NULL}, SLEG_END()}

/* Macros for various objects to go in the configuration file.
 * This section is for structures where their various members are saved */
#define SDT_GENERAL(name, sdt_cmd, sle_cmd, type, flags, guiflags, base, var, length, def, min, max, interval, full, str, strval, proc, load, from, to)\
	{NSD_GENERAL(name, def, sdt_cmd, guiflags, min, max, interval, full, str, strval, proc, load), SLE_GENERAL(sle_cmd, base, var, type | flags, length, from, to)}

#define SDT_VAR(base, var, type, flags, guiflags, def, min, max, interval, str, strval, proc, from, to)\
	SDT_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, base, var, 1, def, min, max, interval, NULL, str, strval, proc, NULL, from, to)

#define SDT_BOOL(base, var, flags, guiflags, def, str, strval, proc, from, to)\
	SDT_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, base, var, 1, def, 0, 1, 0, NULL, str, strval, proc, NULL, from, to)

#define SDT_LIST(base, var, type, flags, guiflags, def, str, strval, proc, from, to)\
	SDT_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, strval, proc, NULL, from, to)

#define SDT_STR(base, var, type, flags, guiflags, def, str, strval, proc, from, to)\
	SDT_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, base, var, lengthof(((base*)8)->var), def, 0, 0, 0, NULL, str, strval, proc, NULL, from, to)

#define SDT_CHR(base, var, flags, guiflags, def, str, strval, proc, from, to)\
	SDT_GENERAL(#var, SDT_STRING, SL_VAR, SLE_CHAR, flags, guiflags, base, var, 1, def, 0, 0, 0, NULL, str, strval, proc, NULL, from, to)

#define SDT_OMANY(base, var, type, flags, guiflags, def, max, full, str, strval, proc, from, to, load)\
	SDT_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, max, 0, full, str, strval, proc, load, from, to)

#define SDT_MMANY(base, var, type, flags, guiflags, def, full, str, proc, strval, from, to)\
	SDT_GENERAL(#var, SDT_MANYOFMANY, SL_VAR, type, flags, guiflags, base, var, 1, def, 0, 0, 0, full, str, strval, proc, NULL, from, to)

#define SDT_NULL(length, from, to)\
	{{"", NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, STR_NULL, NULL, NULL}, SLE_CONDNULL(length, from, to)}


#define SDTC_VAR(var, type, flags, guiflags, def, min, max, interval, str, strval, proc, from, to)\
	SDTG_GENERAL(#var, SDT_NUMX, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, min, max, interval, NULL, str, strval, proc, from, to)

#define SDTC_BOOL(var, flags, guiflags, def, str, strval, proc, from, to)\
	SDTG_GENERAL(#var, SDT_BOOLX, SL_VAR, SLE_BOOL, flags, guiflags, _settings_client.var, 1, def, 0, 1, 0, NULL, str, strval, proc, from, to)

#define SDTC_LIST(var, type, flags, guiflags, def, str, strval, proc, from, to)\
	SDTG_GENERAL(#var, SDT_INTLIST, SL_ARR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, strval, proc, from, to)

#define SDTC_STR(var, type, flags, guiflags, def, str, strval, proc, from, to)\
	SDTG_GENERAL(#var, SDT_STRING, SL_STR, type, flags, guiflags, _settings_client.var, lengthof(_settings_client.var), def, 0, 0, 0, NULL, str, strval, proc, from, to)

#define SDTC_OMANY(var, type, flags, guiflags, def, max, full, str, strval, proc, from, to)\
	SDTG_GENERAL(#var, SDT_ONEOFMANY, SL_VAR, type, flags, guiflags, _settings_client.var, 1, def, 0, max, 0, full, str, strval, proc, from, to)

#define SDT_END() {{NULL, NULL, {0}, {0}, 0, 0, 0, NULL, STR_NULL, STR_NULL, NULL, NULL}, SLE_END()}