Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/table/water_land.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file water_land.h Sprites to use and how to display them for water tiles (depots/locks). */

/**
 * Constructor macro for an image without a palette in a DrawTileSeqStruct array.
 * @param dx  Offset in x direction
 * @param dy  Offset in y direction
 * @param dz  Offset in z direction
 * @param sx  Size in x direction
 * @param sy  Size in y direction
 * @param sz  Size in z direction
 * @param img Sprite to draw
 */
#define TILE_SEQ_LINE(dx, dy, dz, sx, sy, sz, img) { dx, dy, dz, sx, sy, sz, {img, PAL_NONE} },

/** Constructor macro for a terminating DrawTileSeqStruct entry in an array */
#define TILE_SEQ_END() { (int8)0x80, 0, 0, 0, 0, 0, {0, 0} }

/**
 * Constructor macro of a DrawTileSprites structure
 * @param img   Ground sprite without palette of the tile
 * @param dtss  Sequence child sprites of the tile
 */
#define TILE_SPRITE_LINE(img, dtss) { {img, PAL_NONE}, dtss },

static const DrawTileSeqStruct _shipdepot_display_seq_1[] = {
	TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE8 | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _shipdepot_display_seq_2[] = {
	TILE_SEQ_LINE( 0,  0, 0, 16, 1, 0x14, 0xFEA)
	TILE_SEQ_LINE( 0, 15, 0, 16, 1, 0x14, 0xFE6 | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _shipdepot_display_seq_3[] = {
	TILE_SEQ_LINE( 15, 0, 0, 1, 0x10, 0x14, 0xFE9 | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _shipdepot_display_seq_4[] = {
	TILE_SEQ_LINE(  0, 0, 0, 1, 16, 0x14, 0xFEB)
	TILE_SEQ_LINE( 15, 0, 0, 1, 16, 0x14, 0xFE7 | (1 << PALETTE_MODIFIER_COLOUR))
	TILE_SEQ_END()
};

static const DrawTileSprites _shipdepot_display_data[] = {
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_1)
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_2)
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_3)
	TILE_SPRITE_LINE(0xFDD, _shipdepot_display_seq_4)
};

static const DrawTileSeqStruct _lock_display_seq_0[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 0 + 1)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 1)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_1[] = {
	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 0)
	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_2[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 0 + 2)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 4 + 2)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_3[] = {
	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 0 + 3)
	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 4 + 3)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_0b[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 8 + 1)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 1)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_1b[] = {
	TILE_SEQ_LINE(   0, 0, 0, 0x1, 0x10, 0x14, 8)
	TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 12)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_2b[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 8 + 2)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 12 + 2)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_3b[] = {
	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 8 + 3)
	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 12 + 3)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_0t[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 16 + 1)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 1)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_1t[] = {
	TILE_SEQ_LINE(   0, 0, 0, 0x1, 0x10, 0x14, 16)
	TILE_SEQ_LINE( 0xF, 0, 0, 0x1, 0x10, 0x14, 20)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_2t[] = {
	TILE_SEQ_LINE( 0,   0, 0, 0x10, 1, 0x14, 16 + 2)
	TILE_SEQ_LINE( 0, 0xF, 0, 0x10, 1, 0x14, 20 + 2)
	TILE_SEQ_END()
};

static const DrawTileSeqStruct _lock_display_seq_3t[] = {
	TILE_SEQ_LINE(   0, 0, 0, 1, 0x10, 0x14, 16 + 3)
	TILE_SEQ_LINE( 0xF, 0, 0, 1, 0x10, 0x14, 20 + 3)
	TILE_SEQ_END()
};

static const DrawTileSprites _lock_display_data[] = {
	TILE_SPRITE_LINE(1, _lock_display_seq_0)
	TILE_SPRITE_LINE(0, _lock_display_seq_1)
	TILE_SPRITE_LINE(2, _lock_display_seq_2)
	TILE_SPRITE_LINE(3, _lock_display_seq_3)

	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0b)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1b)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2b)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3b)

	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_0t)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_1t)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_2t)
	TILE_SPRITE_LINE(0xFDD, _lock_display_seq_3t)
};

#undef TILE_SEQ_LINE
#undef TILE_SEQ_END
#undef TILE_SPRITE_LINE