Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/thread/thread.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file thread.h Base of all threads. */

#ifndef THREAD_H
#define THREAD_H

typedef void (*OTTDThreadFunc)(void *);

class OTTDThreadExitSignal { };

/**
 * A Thread Object which works on all our supported OSes.
 */
class ThreadObject {
public:
	/**
	 * Virtual destructor to allow 'delete' operator to work properly.
	 */
	virtual ~ThreadObject() {};

	/**
	 * Exit this thread.
	 */
	virtual bool Exit() = 0;

	/**
	 * Join this thread.
	 */
	virtual void Join() = 0;

	/**
	 * Create a thread; proc will be called as first function inside the thread,
	 *  with optinal params.
	 * @param proc The procedure to call inside the thread.
	 * @param param The params to give with 'proc'.
	 * @param thread Place to store a pointer to the thread in. May be NULL.
	 * @return True if the thread was started correctly.
	 */
	static bool New(OTTDThreadFunc proc, void *param, ThreadObject **thread = NULL);
};

/**
 * Cross-platform Mutex
 */
class ThreadMutex {
public:
	static ThreadMutex *New();

	/**
	 * Virtual Destructor to avoid compiler warnings.
	 */
	virtual ~ThreadMutex() {};

	/**
	 * Begin the critical section
	 */
	virtual void BeginCritical() = 0;

	/**
	 * End of the critical section
	 */
	virtual void EndCritical() = 0;

	/**
	 * Wait for a signal to be send.
	 * @pre You must be in the critical section.
	 * @note While waiting the critical section is left.
	 * @post You will be in the critical section.
	 */
	virtual void WaitForSignal() = 0;

	/**
	 * Send a signal and wake the 'thread' that was waiting for it.
	 */
	virtual void SendSignal() = 0;
};

#endif /* THREAD_H */