Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/thread/thread_win32.cpp

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file thread_win32.cpp Win32 thread implementation of Threads. */

#include "../stdafx.h"
#include "thread.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include <stdlib.h>
#include <windows.h>
#include <process.h>

/**
 * Win32 thread version for ThreadObject.
 */
class ThreadObject_Win32 : public ThreadObject {
private:
	HANDLE thread;       ///< System thread identifier.
	uint id;             ///< Thread identifier.
	OTTDThreadFunc proc; ///< External thread procedure.
	void *param;         ///< Parameter for the external thread procedure.
	bool self_destruct;  ///< Free ourselves when done?

public:
	/**
	 * Create a win32 thread and start it, calling proc(param).
	 */
	ThreadObject_Win32(OTTDThreadFunc proc, void *param, bool self_destruct) :
		thread(NULL),
		id(0),
		proc(proc),
		param(param),
		self_destruct(self_destruct)
	{
		this->thread = (HANDLE)_beginthreadex(NULL, 0, &stThreadProc, this, CREATE_SUSPENDED, &this->id);
		if (this->thread == NULL) return;
		ResumeThread(this->thread);
	}

	/* virtual */ ~ThreadObject_Win32()
	{
		if (this->thread != NULL) {
			CloseHandle(this->thread);
			this->thread = NULL;
		}
	}

	/* virtual */ bool Exit()
	{
		assert(GetCurrentThreadId() == this->id);
		/* For now we terminate by throwing an error, gives much cleaner cleanup */
		throw OTTDThreadExitSignal();
	}

	/* virtual */ void Join()
	{
		/* You cannot join yourself */
		assert(GetCurrentThreadId() != this->id);
		WaitForSingleObject(this->thread, INFINITE);
	}

private:
	/**
	 * On thread creation, this function is called, which calls the real startup
	 *  function. This to get back into the correct instance again.
	 */
	static uint CALLBACK stThreadProc(void *thr)
	{
		((ThreadObject_Win32 *)thr)->ThreadProc();
		return 0;
	}

	/**
	 * A new thread is created, and this function is called. Call the custom
	 *  function of the creator of the thread.
	 */
	void ThreadProc()
	{
		try {
			this->proc(this->param);
		} catch (OTTDThreadExitSignal) {
		} catch (...) {
			NOT_REACHED();
		}

		if (self_destruct) delete this;
	}
};

/* static */ bool ThreadObject::New(OTTDThreadFunc proc, void *param, ThreadObject **thread)
{
	ThreadObject *to = new ThreadObject_Win32(proc, param, thread == NULL);
	if (thread != NULL) *thread = to;
	return true;
}

/**
 * Win32 thread version of ThreadMutex.
 */
class ThreadMutex_Win32 : public ThreadMutex {
private:
	CRITICAL_SECTION critical_section;
	HANDLE event;

public:
	ThreadMutex_Win32()
	{
		InitializeCriticalSection(&this->critical_section);
		this->event = CreateEvent(NULL, FALSE, FALSE, NULL);
	}

	/* virtual */ ~ThreadMutex_Win32()
	{
		DeleteCriticalSection(&this->critical_section);
		CloseHandle(this->event);
	}

	/* virtual */ void BeginCritical()
	{
		EnterCriticalSection(&this->critical_section);
	}

	/* virtual */ void EndCritical()
	{
		LeaveCriticalSection(&this->critical_section);
	}

	/* virtual */ void WaitForSignal()
	{
		this->EndCritical();
		WaitForSingleObject(this->event, INFINITE);
		this->BeginCritical();
	}

	/* virtual */ void SendSignal()
	{
		SetEvent(this->event);
	}
};

/* static */ ThreadMutex *ThreadMutex::New()
{
	return new ThreadMutex_Win32();
}