Files @ r17613:a9b2554a5d79
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Location: cpp/openttd-patchpack/source/src/video/cocoa/cocoa_v.h

rubidium
(svn r22387) -Fix-ish [FS#4601]: Windows' recv seems to return "graceful closed" before having passed the remaining buffer which causes OpenTTD to think all connections are "incorrectly" terminated, i.e. without the "I'm leaving" packet from the client. So let the client wait a tiny bit after sending the "I'm leaving" packet and before gracefully closing the connection
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cocoa_v.h The Cocoa video driver. */

#ifndef VIDEO_COCOA_H
#define VIDEO_COCOA_H

#include <AvailabilityMacros.h>

#include "../video_driver.hpp"

class VideoDriver_Cocoa: public VideoDriver {
public:
	/* virtual */ const char *Start(const char * const *param);

	/* virtual */ void Stop();

	/* virtual */ void MakeDirty(int left, int top, int width, int height);

	/* virtual */ void MainLoop();

	/* virtual */ bool ChangeResolution(int w, int h);

	/* virtual */ bool ToggleFullscreen(bool fullscreen);

	/* virtual */ const char *GetName() const { return "cocoa"; }
};

class FVideoDriver_Cocoa: public VideoDriverFactory<FVideoDriver_Cocoa> {
public:
	static const int priority = 10;
	/* virtual */ const char *GetName() { return "cocoa"; }
	/* virtual */ const char *GetDescription() { return "Cocoa Video Driver"; }
	/* virtual */ Driver *CreateInstance() { return new VideoDriver_Cocoa(); }
};


/**
 * Generic display driver for cocoa
 * On grounds to not duplicate some code, it contains a few variables
 * which are not used by all device drivers.
 */
class CocoaSubdriver {
public:
	int device_width;
	int device_height;
	int device_depth;

	int window_width;
	int window_height;
	int window_pitch;

	int buffer_depth;
	void *pixel_buffer;   // used for direct pixel access
	void *window_buffer;  // has colour translation from palette to screen
	id window;            // pointer to window object

#	define MAX_DIRTY_RECTS 100
	Rect dirty_rects[MAX_DIRTY_RECTS];
	int num_dirty_rects;
	uint32 palette[256];

	bool active;
	bool setup;

	id cocoaview;         // pointer to view object

	/* Separate driver vars for Quarz
	 * Needed here in order to avoid much code duplication */
	CGContextRef cgcontext;

	/* Driver methods */
	virtual ~CocoaSubdriver() {}

	virtual void Draw(bool force_update = false) = 0;
	virtual void MakeDirty(int left, int top, int width, int height) = 0;
	virtual void UpdatePalette(uint first_color, uint num_colors) = 0;

	virtual uint ListModes(OTTD_Point *modes, uint max_modes) = 0;

	virtual bool ChangeResolution(int w, int h) = 0;

	virtual bool IsFullscreen() = 0;
	virtual int GetWidth() = 0;
	virtual int GetHeight() = 0;
	virtual void *GetPixelBuffer() = 0;

	/* Convert local coordinate to window server (CoreGraphics) coordinate */
	virtual CGPoint PrivateLocalToCG(NSPoint *p) = 0;

	virtual NSPoint GetMouseLocation(NSEvent *event) = 0;
	virtual bool MouseIsInsideView(NSPoint *pt) = 0;

	virtual bool IsActive() = 0;

	virtual void SetPortAlphaOpaque() { return; };
	virtual bool WindowResized() { return false; };
};

extern CocoaSubdriver *_cocoa_subdriver;

CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp);

#ifdef ENABLE_COCOA_QUICKDRAW
CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp);
#endif

#ifdef ENABLE_COCOA_QUARTZ
#if MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_4
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp);
#endif
#endif

void QZ_GameSizeChanged();

void QZ_GameLoop();

uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);

/** Category of NSCursor to allow cursor showing/hiding */
@interface NSCursor (OTTD_QuickdrawCursor)
+ (NSCursor *) clearCocoaCursor;
@end

/** Subclass of NSWindow to cater our special needs */
@interface OTTD_CocoaWindow : NSWindow {
	CocoaSubdriver *driver;
}

- (void)setDriver:(CocoaSubdriver*)drv;

- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end

/** Subclass of NSView to fix Quartz rendering and mouse awareness */
@interface OTTD_CocoaView : NSView {
	CocoaSubdriver *driver;
	NSTrackingRectTag trackingtag;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
- (BOOL)acceptsFirstResponder;
- (BOOL)becomeFirstResponder;
- (void)setTrackingRect;
- (void)clearTrackingRect;
- (void)resetCursorRects;
- (void)viewWillMoveToWindow:(NSWindow *)win;
- (void)viewDidMoveToWindow;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;
@end

/** Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_CocoaWindowDelegate : NSObject {
	CocoaSubdriver *driver;
}

- (void)setDriver:(CocoaSubdriver*)drv;

- (BOOL)windowShouldClose:(id)sender;
@end


#endif /* VIDEO_COCOA_H */