Files @ r4076:ac684fc44bc2
Branch filter:

Location: cpp/openttd-patchpack/source/unix.c

miham
(svn r5390) [Translations] Added initial bulgarian language (not even the headers are complete)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "functions.h"
#include "window.h"
#include "string.h"
#include "table/strings.h"
#include "hal.h"
#include "variables.h"

#include <dirent.h>
#include <unistd.h>
#include <sys/stat.h>
#include <time.h>
#include <signal.h>

#ifdef USE_HOMEDIR
#include <pwd.h>
#endif

#if (defined(_POSIX_VERSION) && _POSIX_VERSION >= 200112L) || defined(__GLIBC__)
	#define HAS_STATVFS
#endif

#ifdef HAS_STATVFS
#include <sys/statvfs.h>
#endif


#ifdef __MORPHOS__
#include <exec/types.h>
ULONG __stack = (1024*1024)*2; // maybe not that much is needed actually ;)

// The system supplied definition of SIG_IGN does not match
#undef SIG_IGN
#define SIG_IGN (void (*)(int))1
#endif /* __MORPHOS__ */

#ifdef __AMIGA__
#warning add stack symbol to avoid that user needs to set stack manually (tokai)
// ULONG __stack =
#endif

#if defined(__APPLE__)
	#if defined(WITH_SDL)
		//the mac implementation needs this file included in the same file as main()
		#include <SDL.h>
	#endif
#endif
static char *_fios_path;
static char *_fios_save_path;
static char *_fios_scn_path;
static FiosItem *_fios_items;
static int _fios_count, _fios_alloc;

static FiosItem *FiosAlloc(void)
{
	if (_fios_count == _fios_alloc) {
		_fios_alloc += 256;
		_fios_items = realloc(_fios_items, _fios_alloc * sizeof(FiosItem));
	}
	return &_fios_items[_fios_count++];
}

int compare_FiosItems(const void *a, const void *b)
{
	const FiosItem *da = (const FiosItem *)a;
	const FiosItem *db = (const FiosItem *)b;
	int r;

	if (_savegame_sort_order & SORT_BY_NAME) {
		r = strcasecmp(da->title, db->title);
	} else {
		r = da->mtime < db->mtime ? -1 : 1;
	}

	if (_savegame_sort_order & SORT_DESCENDING) r = -r;
	return r;
}


// Get a list of savegames
FiosItem *FiosGetSavegameList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (_fios_save_path == NULL) {
		_fios_save_path = malloc(MAX_PATH);
		strcpy(_fios_save_path, _path.save_dir);
	}

	_fios_path = _fios_save_path;

	// Parent directory, only if not in root already.
	if (_fios_path[1] != '\0') {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->name, "..");
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					dirent->d_name[0] != '.') {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name));
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	{
		/* XXX ugly global variables ... */
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show savegame files
	 * .SAV OpenTTD saved game
	 * .SS1 Transport Tycoon Deluxe preset game
	 * .SV1 Transport Tycoon Deluxe (Patch) saved game
	 * .SV2 Transport Tycoon Deluxe (Patch) saved 2-player game
	 */
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t == NULL) continue;

			if (strcasecmp(t, ".sav") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_FILE;
				fios->mtime = sb.st_mtime;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));

				*t = '\0'; // strip extension
				ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
				str_validate(fios->title);
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO) {
				if (strcasecmp(t, ".ss1") == 0 ||
						strcasecmp(t, ".sv1") == 0 ||
						strcasecmp(t, ".sv2") == 0) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLDFILE;
					fios->mtime = sb.st_mtime;
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
					GetOldSaveGameName(fios->title, filename);
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
	*num = _fios_count;
	return _fios_items;
}

// Get a list of scenarios
// FIXME: Gross code duplication with FiosGetSavegameList()
FiosItem *FiosGetScenarioList(int *num, int mode)
{
	FiosItem *fios;
	DIR *dir;
	struct dirent *dirent;
	struct stat sb;
	int sort_start;
	char filename[MAX_PATH];

	if (_fios_scn_path == NULL) {
		_fios_scn_path = malloc(MAX_PATH);
		strcpy(_fios_scn_path, _path.scenario_dir);
	}

	_fios_path = _fios_scn_path;

	// Parent directory, only if not of the type C:\.
	if (_fios_path[1] != '\0' && mode != SLD_NEW_GAME) {
		fios = FiosAlloc();
		fios->type = FIOS_TYPE_PARENT;
		fios->mtime = 0;
		strcpy(fios->title, ".. (Parent directory)");
	}

	// Show subdirectories first
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			snprintf(filename, lengthof(filename), "%s/%s",
				_fios_path, dirent->d_name);
			if (!stat(filename, &sb) && S_ISDIR(sb.st_mode) &&
					dirent->d_name[0] != '.') {
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_DIR;
				fios->mtime = 0;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				snprintf(fios->title, lengthof(fios->title), "%s/ (Directory)", FS2OTTD(dirent->d_name));
				str_validate(fios->title);
			}
		}
		closedir(dir);
	}

	{
		/* XXX ugly global variables ... */
		byte order = _savegame_sort_order;
		_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
		qsort(_fios_items, _fios_count, sizeof(FiosItem), compare_FiosItems);
		_savegame_sort_order = order;
	}

	// this is where to start sorting
	sort_start = _fios_count;

	/* Show scenario files
	 * .SCN OpenTTD style scenario file
	 * .SV0 Transport Tycoon Deluxe (Patch) scenario
	 * .SS0 Transport Tycoon Deluxe preset scenario
	 */
	dir = opendir(_fios_path);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t;

			snprintf(filename, lengthof(filename), "%s/%s", _fios_path, dirent->d_name);
			if (stat(filename, &sb) || S_ISDIR(sb.st_mode)) continue;

			t = strrchr(dirent->d_name, '.');
			if (t == NULL) continue;

			if (strcasecmp(t, ".scn") == 0) { // OpenTTD
				fios = FiosAlloc();
				fios->type = FIOS_TYPE_SCENARIO;
				fios->mtime = sb.st_mtime;
				ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));

				*t = '\0'; // strip extension
				ttd_strlcpy(fios->title, FS2OTTD(dirent->d_name), lengthof(fios->title));
				str_validate(fios->title);
			} else if (mode == SLD_LOAD_GAME || mode == SLD_LOAD_SCENARIO ||
					mode == SLD_NEW_GAME) {
				if (strcasecmp(t, ".sv0") == 0 ||
						strcasecmp(t, ".ss0") == 0) { // TTDLX(Patch)
					fios = FiosAlloc();
					fios->type = FIOS_TYPE_OLD_SCENARIO;
					fios->mtime = sb.st_mtime;
					GetOldScenarioGameName(fios->title, filename);
					ttd_strlcpy(fios->name, dirent->d_name, lengthof(fios->name));
				}
			}
		}
		closedir(dir);
	}

	qsort(_fios_items + sort_start, _fios_count - sort_start, sizeof(FiosItem), compare_FiosItems);
	*num = _fios_count;
	return _fios_items;
}


// Free the list of savegames
void FiosFreeSavegameList(void)
{
	free(_fios_items);
	_fios_items = NULL;
	_fios_alloc = _fios_count = 0;
}

// Browse to
char *FiosBrowseTo(const FiosItem *item)
{
	char *path = _fios_path;
	char *s;

	switch (item->type) {
		case FIOS_TYPE_PARENT:
			s = strrchr(path, '/');
			if (s != path)
				s[0] = '\0';
			else
				s[1] = '\0';
			break;

		case FIOS_TYPE_DIR:
			if (path[1] != '\0') strcat(path, "/");
			strcat(path, item->name);
			break;

		case FIOS_TYPE_DIRECT:
			sprintf(path, "%s/", item->name);
			s = strrchr(path, '/');
			if (s[1] == '\0') s[0] = '\0'; // strip trailing slash
			break;

		case FIOS_TYPE_FILE:
		case FIOS_TYPE_OLDFILE:
		case FIOS_TYPE_SCENARIO:
		case FIOS_TYPE_OLD_SCENARIO: {
			static char str_buffr[512];

			sprintf(str_buffr, "%s/%s", path, item->name);
			return str_buffr;
		}
	}

	return NULL;
}

/**
 * Get descriptive texts. Returns the path and free space
 * left on the device
 * @param path string describing the path
 * @param tfs total free space in megabytes, optional (can be NULL)
 * @return StringID describing the path (free space or failure)
 */
StringID FiosGetDescText(const char **path, uint32 *tot)
{
	uint32 free = 0;
	*path = _fios_path;

#ifdef HAS_STATVFS
	{
		struct statvfs s;

		if (statvfs(*path, &s) == 0) {
			free = (uint64)s.f_frsize * s.f_bavail >> 20;
		} else
			return STR_4006_UNABLE_TO_READ_DRIVE;
	}
#endif
	if (tot != NULL) *tot = free;
	return STR_4005_BYTES_FREE;
}

void FiosMakeSavegameName(char *buf, const char *name, size_t size)
{
	const char* extension;
	const char* period;

	if (_game_mode == GM_EDITOR)
		extension = ".scn";
	else
		extension = ".sav";

	// Don't append the extension, if it is already there
	period = strrchr(name, '.');
	if (period != NULL && strcasecmp(period, extension) == 0) extension = "";

	snprintf(buf, size, "%s/%s%s", _fios_path, name, extension);
}

bool FiosDelete(const char *name)
{
	char path[512];

	FiosMakeSavegameName(path, name, sizeof(path));
	return unlink(path) == 0;
}

bool FileExists(const char *filename)
{
	return access(filename, 0) == 0;
}

static int LanguageCompareFunc(const void *a, const void *b)
{
	return strcmp(*(const char* const *)a, *(const char* const *)b);
}

int GetLanguageList(char **languages, int max)
{
	DIR *dir;
	struct dirent *dirent;
	int num = 0;

	dir = opendir(_path.lang_dir);
	if (dir != NULL) {
		while ((dirent = readdir(dir)) != NULL) {
			char *t = strrchr(dirent->d_name, '.');

			if (t != NULL && strcmp(t, ".lng") == 0) {
				languages[num++] = strdup(dirent->d_name);
				if (num == max) break;
			}
		}
		closedir(dir);
	}

	qsort(languages, num, sizeof(char*), LanguageCompareFunc);
	return num;
}

#if defined(__BEOS__) || defined(__linux__)
static void ChangeWorkingDirectory(char *exe)
{
	char *s = strrchr(exe, '/');
	if (s != NULL) {
		*s = '\0';
		chdir(exe);
		*s = '/';
	}
}
#endif

void ShowInfo(const char *str)
{
	puts(str);
}

void ShowOSErrorBox(const char *buf)
{
#if defined(__APPLE__)
	// this creates an NSAlertPanel with the contents of 'buf'
	// this is the native and nicest way to do this on OSX
	ShowMacDialog( buf, "See readme for more info\nMost likely you are missing files from the original TTD", "Quit" );
#else
	// all systems, but OSX
	fprintf(stderr, "\033[1;31mError: %s\033[0;39m\n", buf);
#endif
}

#ifdef WITH_COCOA
void cocoaSetWorkingDirectory(void);
void cocoaSetupAutoreleasePool(void);
void cocoaReleaseAutoreleasePool(void);
#endif

int CDECL main(int argc, char* argv[])
{
	int ret;

#ifdef WITH_COCOA
	cocoaSetupAutoreleasePool();
    /* This is passed if we are launched by double-clicking */
	if (argc >= 2 && strncmp (argv[1], "-psn", 4) == 0) {
		argv[1] = NULL;
		argc = 1;
		cocoaSetWorkingDirectory();
	}
#endif

	// change the working directory to enable doubleclicking in UIs
#if defined(__BEOS__) || defined(__linux__)
	ChangeWorkingDirectory(argv[0]);
#endif

	_random_seeds[0][1] = _random_seeds[0][0] = time(NULL);
	SeedMT(_random_seeds[0][1]);

	signal(SIGPIPE, SIG_IGN);

	ret = ttd_main(argc, argv);

#ifdef WITH_COCOA
	cocoaReleaseAutoreleasePool();
#endif

	return ret;
}

void DeterminePaths(void)
{
	char *s;

	_path.game_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.game_data_dir, GAME_DATA_DIR, MAX_PATH);
	#if defined SECOND_DATA_DIR
	_path.second_data_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.second_data_dir, SECOND_DATA_DIR, MAX_PATH);
	#endif

#if defined(USE_HOMEDIR)
	{
		const char *homedir = getenv("HOME");

		if (homedir == NULL) {
			const struct passwd *pw = getpwuid(getuid());
			if (pw != NULL) homedir = pw->pw_dir;
		}

		_path.personal_dir = str_fmt("%s" PATHSEP "%s", homedir, PERSONAL_DIR);
	}

#else /* not defined(USE_HOMEDIR) */

	_path.personal_dir = malloc(MAX_PATH);
	ttd_strlcpy(_path.personal_dir, PERSONAL_DIR, MAX_PATH);

	// check if absolute or relative path
	s = strchr(_path.personal_dir, '/');

	// add absolute path
	if (s == NULL || _path.personal_dir != s) {
		getcwd(_path.personal_dir, MAX_PATH);
		s = strchr(_path.personal_dir, 0);
		*s++ = '/';
		ttd_strlcpy(s, PERSONAL_DIR, MAX_PATH);
	}

#endif /* defined(USE_HOMEDIR) */

	s = strchr(_path.personal_dir, 0);

	// append a / ?
	if (s[-1] != '/') strcpy(s, "/");

	_path.save_dir = str_fmt("%ssave", _path.personal_dir);
	_path.autosave_dir = str_fmt("%s/autosave", _path.save_dir);
	_path.scenario_dir = str_fmt("%sscenario", _path.personal_dir);
	_path.gm_dir = str_fmt("%sgm/", _path.game_data_dir);
	_path.data_dir = str_fmt("%sdata/", _path.game_data_dir);

	if (_config_file == NULL)
		_config_file = str_fmt("%sopenttd.cfg", _path.personal_dir);

	_highscore_file = str_fmt("%shs.dat", _path.personal_dir);
	_log_file = str_fmt("%sopenttd.log", _path.personal_dir);

#if defined CUSTOM_LANG_DIR
	// sets the search path for lng files to the custom one
	_path.lang_dir = malloc( MAX_PATH );
	ttd_strlcpy( _path.lang_dir, CUSTOM_LANG_DIR, MAX_PATH);
#else
	_path.lang_dir = str_fmt("%slang/", _path.game_data_dir);
#endif

	// create necessary folders
	mkdir(_path.personal_dir, 0755);
	mkdir(_path.save_dir, 0755);
	mkdir(_path.autosave_dir, 0755);
	mkdir(_path.scenario_dir, 0755);
}

bool InsertTextBufferClipboard(Textbuf *tb)
{
	return false;
}


// multi os compatible sleep function

#ifdef __AMIGA__
// usleep() implementation
#	include <devices/timer.h>
#	include <dos/dos.h>

	extern struct Device      *TimerBase    = NULL;
	extern struct MsgPort     *TimerPort    = NULL;
	extern struct timerequest *TimerRequest = NULL;
#endif // __AMIGA__

void CSleep(int milliseconds)
{
	#if !defined(__BEOS__) && !defined(__AMIGA__)
		usleep(milliseconds * 1000);
	#endif
	#ifdef __BEOS__
		snooze(milliseconds * 1000);
	#endif
	#if defined(__AMIGA__)
	{
		ULONG signals;
		ULONG TimerSigBit = 1 << TimerPort->mp_SigBit;

		// send IORequest
		TimerRequest->tr_node.io_Command = TR_ADDREQUEST;
		TimerRequest->tr_time.tv_secs    = (milliseconds * 1000) / 1000000;
		TimerRequest->tr_time.tv_micro   = (milliseconds * 1000) % 1000000;
		SendIO((struct IORequest *)TimerRequest);

		if (!((signals = Wait(TimerSigBit | SIGBREAKF_CTRL_C)) & TimerSigBit) ) {
			AbortIO((struct IORequest *)TimerRequest);
		}
		WaitIO((struct IORequest *)TimerRequest);
	}
	#endif // __AMIGA__
}

#ifdef WITH_ICONV

#include <iconv.h>
#include <errno.h>
#include "debug.h"

#define INTERNALCODE "ISO-8859-15"

/** Try and try to decipher the current locale from environmental
 * variables. MacOSX is hardcoded, other OS's are dynamic. If no suitable
 * locale can be found, don't do any conversion "" */
static const char *GetLocalCode(void)
{
#if defined(__APPLE__)
	return "UTF-8-MAC";
#else
	/* Strip locale (eg en_US.UTF-8) to only have UTF-8 */
	const char *locale = GetCurrentLocale("LC_CTYPE");
	if (locale != NULL) locale = strchr(locale, '.');

	return (locale == NULL) ? "" : locale + 1;
#endif
}

/** FYI: This is not thread-safe.
 * convert between locales, which from and which to is set in the calling
 * functions OTTD2FS() and FS2OTTD(). You should NOT use this function directly
 * NOTE: iconv was added in OSX 10.3. 10.2.x will still have the invalid char
 * issues. There aren't any easy fix for this */
static const char *convert_tofrom_fs(iconv_t convd, const char *name)
{
	static char buf[1024];
	/* Work around buggy iconv implementation where inbuf is wrongly typed as
	 * non-const. Correct implementation is at
	 * http://www.opengroup.org/onlinepubs/007908799/xsh/iconv.html */
#if defined (__GLIBC__) || defined (__GNU_LIBRARY__)
	char *inbuf = (char*)name;
#else
	const char *inbuf = name;
#endif

	char *outbuf  = buf;
	size_t outlen = sizeof(buf) - 1;
	size_t inlen  = strlen(name);

	ttd_strlcpy(outbuf, name, sizeof(buf));

	iconv(convd, NULL, NULL, NULL, NULL);
	if (iconv(convd, &inbuf, &inlen, &outbuf, &outlen) == (size_t)(-1)) {
		DEBUG(misc, 0) ("[Iconv] Error converting '%s'. Errno %d", name, errno);
	}

	*outbuf = '\0';
	// FIX: invalid characters will abort conversion, but they shouldn't occur?
	return buf;
}

/** Convert from OpenTTD's encoding to that of the local environment
 * @param name pointer to a valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string */
const char *OTTD2FS(const char *name)
{
	static iconv_t convd = (iconv_t)(-1);

	if (convd == (iconv_t)(-1)) {
		const char *env = GetLocalCode();
		convd = iconv_open(env, INTERNALCODE);
		if (convd == (iconv_t)(-1)) {
			DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", INTERNALCODE, env);
			return name;
		}
	}

	return convert_tofrom_fs(convd, name);
}

/** Convert to OpenTTD's encoding from that of the local environment
 * @param name pointer to a valid string that will be converted
 * @return pointer to a new stringbuffer that contains the converted string */
const char *FS2OTTD(const char *name)
{
	static iconv_t convd = (iconv_t)(-1);

	if (convd == (iconv_t)(-1)) {
		const char *env = GetLocalCode();
		convd = iconv_open(INTERNALCODE, env);
		if (convd == (iconv_t)(-1)) {
			DEBUG(misc, 0) ("[iconv] Conversion from codeset '%s' to '%s' unsupported", env, INTERNALCODE);
			return name;
		}
	}

	return convert_tofrom_fs(convd, name);
}

#else
const char *FS2OTTD(const char *name) {return name;}
const char *OTTD2FS(const char *name) {return name;}
#endif /* WITH_ICONV */