Files
@ r11976:ae6aa97461b7
Branch filter:
Location: cpp/openttd-patchpack/source/src/network/core/udp.h
r11976:ae6aa97461b7
6.8 KiB
text/x-c
(svn r16387) -Codechange: use Aircraft instead of Vehicle where appropriate
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | /* $Id$ */
/**
* @file udp.h Basic functions to receive and send UDP packets.
*
*
* *** Requesting game information from a server ***
*
* This describes the on-the-wire structure of the request and reply
* packet of the NetworkGameInfo (see game.h) data.
*
* --- Points of attention ---
* - all > 1 byte integral values are written in little endian,
* unless specified otherwise.
* Thus, 0x01234567 would be sent as {0x67, 0x45, 0x23, 0x01}.
* - all sent strings are of variable length and terminated by a '\0'.
* Thus, the length of the strings is not sent.
* - years that are leap years in the 'days since X' to 'date' calculations:
* (year % 4 == 0) and ((year % 100 != 0) or (year % 400 == 0))
*
* --- Request ---
* Bytes: Description:
* 2 size of the whole packet, in this case 3
* 1 type of packet, in this case PACKET_UDP_CLIENT_FIND_SERVER (0)
* This packet would look like: { 0x03, 0x00, 0x00 }
*
* --- Reply ---
* Version: Bytes: Description:
* all 2 size of the whole packet
* all 1 type of packet, in this case PACKET_UDP_SERVER_RESPONSE (1)
* all 1 the version of this packet's structure
*
* 4+ 1 number of GRFs attached (n)
* 4+ n * 20 unique identifier for GRF files. Constists of:
* - one 4 byte variable with the GRF ID
* - 16 bytes (sent sequentially) for the MD5 checksum
* of the GRF
*
* 3+ 4 current game date in days since 1-1-0 (DMY)
* 3+ 4 game introduction date in days since 1-1-0 (DMY)
*
* 2+ 1 maximum number of companies allowed on the server
* 2+ 1 number of companies on the server
* 2+ 1 maximum number of spectators allowed on the server
*
* 1+ var string with the name of the server
* 1+ var string with the revision of the server
* 1+ 1 the language run on the server
* (0 = any, 1 = English, 2 = German, 3 = French)
* 1+ 1 whether the server uses a password (0 = no, 1 = yes)
* 1+ 1 maximum number of clients allowed on the server
* 1+ 1 number of clients on the server
* 1+ 1 number of spectators on the server
* 1 & 2 2 current game date in days since 1-1-1920 (DMY)
* 1 & 2 2 game introduction date in days since 1-1-1920 (DMY)
* 1+ var string with the name of the map
* 1+ 2 width of the map in tiles
* 1+ 2 height of the map in tiles
* 1+ 1 type of map:
* (0 = temperate, 1 = arctic, 2 = desert, 3 = toyland)
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "address.h"
#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../debug.h"
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
PACKET_UDP_SERVER_RESPONSE, ///< Reply of the game server with game information
PACKET_UDP_CLIENT_DETAIL_INFO, ///< Queries a game server about details of the game, such as companies
PACKET_UDP_SERVER_DETAIL_INFO, ///< Reply of the game server about details of the game, such as companies
PACKET_UDP_SERVER_REGISTER, ///< Packet to register itself to the master server
PACKET_UDP_MASTER_ACK_REGISTER, ///< Packet indicating registration has succedeed
PACKET_UDP_CLIENT_GET_LIST, ///< Request for serverlist from master server
PACKET_UDP_MASTER_RESPONSE_LIST, ///< Response from master server with server ip's + port's
PACKET_UDP_SERVER_UNREGISTER, ///< Request to be removed from the server-list
PACKET_UDP_CLIENT_GET_NEWGRFS, ///< Requests the name for a list of GRFs (GRF_ID and MD5)
PACKET_UDP_SERVER_NEWGRFS, ///< Sends the list of NewGRF's requested.
PACKET_UDP_MASTER_SESSION_KEY, ///< Sends a fresh session key to the client
PACKET_UDP_END ///< Must ALWAYS be on the end of this list!! (period)
};
/** The types of server lists we can get */
enum ServerListType {
SLT_IPv4 = 0, ///< Get the IPv4 addresses
SLT_IPv6 = 1, ///< Get the IPv6 addresses
SLT_AUTODETECT, ///< Autodetect the type based on the connection
SLT_END = SLT_AUTODETECT ///< End of 'arrays' marker
};
#define DECLARE_UDP_RECEIVE_COMMAND(type) virtual void NetworkPacketReceive_## type ##_command(Packet *p, NetworkAddress *client_addr)
#define DEF_UDP_RECEIVE_COMMAND(cls, type) void cls ##NetworkUDPSocketHandler::NetworkPacketReceive_ ## type ## _command(Packet *p, NetworkAddress *client_addr)
/** Base socket handler for all UDP sockets */
class NetworkUDPSocketHandler : public NetworkSocketHandler {
protected:
/** The address to bind to. */
NetworkAddressList bind;
/** The opened sockets. */
SocketList sockets;
NetworkRecvStatus CloseConnection();
/* Declare all possible packets here. If it can be received by the
* a specific handler, it has to be implemented. */
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_FIND_SERVER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_RESPONSE);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_DETAIL_INFO);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_DETAIL_INFO);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_REGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_ACK_REGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_LIST);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_RESPONSE_LIST);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_UNREGISTER);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_CLIENT_GET_NEWGRFS);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_SERVER_NEWGRFS);
DECLARE_UDP_RECEIVE_COMMAND(PACKET_UDP_MASTER_SESSION_KEY);
void HandleUDPPacket(Packet *p, NetworkAddress *client_addr);
/**
* Function that is called for every GRFConfig that is read when receiving
* a NetworkGameInfo. Only grfid and md5sum are set, the rest is zero. This
* function must set all appropriate fields. This GRF is later appended to
* the grfconfig list of the NetworkGameInfo.
* @param config the GRF to handle
*/
virtual void HandleIncomingNetworkGameInfoGRFConfig(GRFConfig *config) { NOT_REACHED(); }
public:
NetworkUDPSocketHandler(NetworkAddressList *bind = NULL);
/** On destructing of this class, the socket needs to be closed */
virtual ~NetworkUDPSocketHandler() { this->Close(); }
bool Listen();
void Close();
void SendPacket(Packet *p, NetworkAddress *recv, bool all = false, bool broadcast = false);
void ReceivePackets();
void Send_NetworkGameInfo(Packet *p, const NetworkGameInfo *info);
void Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *info);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_UDP_H */
|