Files
@ r13191:af1540e675da
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/order_sl.cpp
r13191:af1540e675da
6.7 KiB
text/x-c
(svn r17708) -Feature [FS#2053]: [OSX] Implement clipboard support for OS X.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file order_sl.cpp Code handling saving and loading of orders */
#include "../stdafx.h"
#include "../order_base.h"
#include "../core/alloc_func.hpp"
#include "../settings_type.h"
#include "saveload.h"
void Order::ConvertFromOldSavegame()
{
uint8 old_flags = this->flags;
this->flags = 0;
/* First handle non-stop - use value from savegame if possible, else use value from config file */
if (_settings_client.gui.sg_new_nonstop || (CheckSavegameVersion(22) && _settings_client.gui.new_nonstop)) {
/* OFB_NON_STOP */
this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_ANY_STATION : ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS);
} else {
this->SetNonStopType((old_flags & 8) ? ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS : ONSF_STOP_EVERYWHERE);
}
switch (this->GetType()) {
/* Only a few types need the other savegame conversions. */
case OT_GOTO_DEPOT: case OT_GOTO_STATION: case OT_LOADING: break;
default: return;
}
if (this->GetType() != OT_GOTO_DEPOT) {
/* Then the load flags */
if ((old_flags & 2) != 0) { // OFB_UNLOAD
this->SetLoadType(OLFB_NO_LOAD);
} else if ((old_flags & 4) == 0) { // !OFB_FULL_LOAD
this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
} else {
/* old OTTD versions stored full_load_any in config file - assume it was enabled when loading */
this->SetLoadType(_settings_client.gui.sg_full_load_any || CheckSavegameVersion(22) ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);
}
if (this->IsType(OT_GOTO_STATION)) this->SetStopLocation(OSL_PLATFORM_FAR_END);
/* Finally fix the unload flags */
if ((old_flags & 1) != 0) { // OFB_TRANSFER
this->SetUnloadType(OUFB_TRANSFER);
} else if ((old_flags & 2) != 0) { // OFB_UNLOAD
this->SetUnloadType(OUFB_UNLOAD);
} else {
this->SetUnloadType(OUF_UNLOAD_IF_POSSIBLE);
}
} else {
/* Then the depot action flags */
this->SetDepotActionType(((old_flags & 6) == 4) ? ODATFB_HALT : ODATF_SERVICE_ONLY);
/* Finally fix the depot type flags */
uint t = ((old_flags & 6) == 6) ? ODTFB_SERVICE : ODTF_MANUAL;
if ((old_flags & 2) != 0) t |= ODTFB_PART_OF_ORDERS;
this->SetDepotOrderType((OrderDepotTypeFlags)t);
}
}
/** Unpacks a order from savegames with version 4 and lower
* @param packed packed order
* @return unpacked order
*/
static Order UnpackVersion4Order(uint16 packed)
{
return Order(GB(packed, 8, 8) << 16 | GB(packed, 4, 4) << 8 | GB(packed, 0, 4));
}
/** Unpacks a order from savegames made with TTD(Patch)
* @param packed packed order
* @return unpacked order
*/
Order UnpackOldOrder(uint16 packed)
{
Order order = UnpackVersion4Order(packed);
/*
* Sanity check
* TTD stores invalid orders as OT_NOTHING with non-zero flags/station
*/
if (order.IsType(OT_NOTHING) && packed != 0) order.MakeDummy();
return order;
}
const SaveLoad *GetOrderDescription()
{
static const SaveLoad _order_desc[] = {
SLE_VAR(Order, type, SLE_UINT8),
SLE_VAR(Order, flags, SLE_UINT8),
SLE_VAR(Order, dest, SLE_UINT16),
SLE_REF(Order, next, REF_ORDER),
SLE_CONDVAR(Order, refit_cargo, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDVAR(Order, refit_subtype, SLE_UINT8, 36, SL_MAX_VERSION),
SLE_CONDVAR(Order, wait_time, SLE_UINT16, 67, SL_MAX_VERSION),
SLE_CONDVAR(Order, travel_time, SLE_UINT16, 67, SL_MAX_VERSION),
/* Leftover from the minor savegame version stuff
* We will never use those free bytes, but we have to keep this line to allow loading of old savegames */
SLE_CONDNULL(10, 5, 35),
SLE_END()
};
return _order_desc;
}
static void Save_ORDR()
{
Order *order;
FOR_ALL_ORDERS(order) {
SlSetArrayIndex(order->index);
SlObject(order, GetOrderDescription());
}
}
static void Load_ORDR()
{
if (CheckSavegameVersionOldStyle(5, 2)) {
/* Version older than 5.2 did not have a ->next pointer. Convert them
* (in the old days, the orderlist was 5000 items big) */
size_t len = SlGetFieldLength();
if (CheckSavegameVersion(5)) {
/* Pre-version 5 had an other layout for orders
(uint16 instead of uint32) */
len /= sizeof(uint16);
uint16 *orders = MallocT<uint16>(len + 1);
SlArray(orders, len, SLE_UINT16);
for (size_t i = 0; i < len; ++i) {
Order *o = new (i) Order();
o->AssignOrder(UnpackVersion4Order(orders[i]));
}
free(orders);
} else if (CheckSavegameVersionOldStyle(5, 2)) {
len /= sizeof(uint32);
uint32 *orders = MallocT<uint32>(len + 1);
SlArray(orders, len, SLE_UINT32);
for (size_t i = 0; i < len; ++i) {
new (i) Order(orders[i]);
}
free(orders);
}
/* Update all the next pointer */
Order *o;
FOR_ALL_ORDERS(o) {
/* Delete invalid orders */
if (o->IsType(OT_NOTHING)) {
delete o;
continue;
}
/* The orders were built like this:
* While the order is valid, set the previous will get its next pointer set */
Order *prev = Order::GetIfValid(order_index - 1);
if (prev != NULL) prev->next = o;
}
} else {
int index;
while ((index = SlIterateArray()) != -1) {
Order *order = new (index) Order();
SlObject(order, GetOrderDescription());
}
}
}
static void Ptrs_ORDR()
{
/* Orders from old savegames have pointers corrected in Load_ORDR */
if (CheckSavegameVersionOldStyle(5, 2)) return;
Order *o;
FOR_ALL_ORDERS(o) {
SlObject(o, GetOrderDescription());
}
}
const SaveLoad *GetOrderListDescription()
{
static const SaveLoad _orderlist_desc[] = {
SLE_REF(OrderList, first, REF_ORDER),
SLE_END()
};
return _orderlist_desc;
}
static void Save_ORDL()
{
OrderList *list;
FOR_ALL_ORDER_LISTS(list) {
SlSetArrayIndex(list->index);
SlObject(list, GetOrderListDescription());
}
}
static void Load_ORDL()
{
int index;
while ((index = SlIterateArray()) != -1) {
/* set num_orders to 0 so it's a valid OrderList */
OrderList *list = new (index) OrderList(0);
SlObject(list, GetOrderListDescription());
}
}
static void Ptrs_ORDL()
{
OrderList *list;
FOR_ALL_ORDER_LISTS(list) {
SlObject(list, GetOrderListDescription());
}
}
extern const ChunkHandler _order_chunk_handlers[] = {
{ 'ORDR', Save_ORDR, Load_ORDR, Ptrs_ORDR, CH_ARRAY},
{ 'ORDL', Save_ORDL, Load_ORDL, Ptrs_ORDL, CH_ARRAY | CH_LAST},
};
|