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Location: cpp/openttd-patchpack/source/spritecache.c
r5000:af9fc7861527
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(svn r7013) Add glyphs for the interpunct. This is mainly useful for the catalan translation
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#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "functions.h"
#include "macros.h"
#include "spritecache.h"
#include "table/sprites.h"
#include "fileio.h"
#define SPRITE_CACHE_SIZE 1024*1024
#define WANT_NEW_LRU
static void* _sprite_ptr[MAX_SPRITES];
static uint32 _sprite_file_pos[MAX_SPRITES];
#if defined(WANT_NEW_LRU)
static int16 _sprite_lru_new[MAX_SPRITES];
#else
static uint16 _sprite_lru[MAX_SPRITES];
static uint16 _sprite_lru_cur[MAX_SPRITES];
#endif
typedef struct MemBlock {
uint32 size;
byte data[VARARRAY_SIZE];
} MemBlock;
static uint _sprite_lru_counter;
static MemBlock *_spritecache_ptr;
static int _compact_cache_counter;
static void CompactSpriteCache(void);
static bool ReadSpriteHeaderSkipData(void)
{
uint16 num = FioReadWord();
byte type;
if (num == 0) return false;
type = FioReadByte();
if (type == 0xFF) {
FioSkipBytes(num);
return true;
}
FioSkipBytes(7);
num -= 8;
if (num == 0) return true;
if (type & 2) {
FioSkipBytes(num);
} else {
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
num -= i;
FioSkipBytes(i);
} else {
i = -(i >> 3);
num -= i;
FioReadByte();
}
}
}
return true;
}
/* Check if the given Sprite ID exists */
bool SpriteExists(SpriteID id)
{
/* Special case for Sprite ID zero -- its position is also 0... */
return _sprite_file_pos[id] != 0 || id == 0;
}
static void* AllocSprite(size_t);
static void* ReadSprite(SpriteID id)
{
uint num;
byte type;
DEBUG(spritecache, 9) ("load sprite %d", id);
if (!SpriteExists(id)) {
error(
"Tried to load non-existing sprite #%d.\n"
"Probable cause: Wrong/missing NewGRFs",
id
);
}
FioSeekToFile(_sprite_file_pos[id]);
num = FioReadWord();
type = FioReadByte();
if (type == 0xFF) {
byte* dest = AllocSprite(num);
_sprite_ptr[id] = dest;
FioReadBlock(dest, num);
return dest;
} else {
uint height = FioReadByte();
uint width = FioReadWord();
Sprite* sprite;
byte* dest;
num = (type & 0x02) ? width * height : num - 8;
sprite = AllocSprite(sizeof(*sprite) + num);
_sprite_ptr[id] = sprite;
sprite->info = type;
sprite->height = (id != 142) ? height : 10; // Compensate for a TTD bug
sprite->width = width;
sprite->x_offs = FioReadWord();
sprite->y_offs = FioReadWord();
dest = sprite->data;
while (num > 0) {
int8 i = FioReadByte();
if (i >= 0) {
num -= i;
for (; i > 0; --i) *dest++ = FioReadByte();
} else {
const byte* rel = dest - (((i & 7) << 8) | FioReadByte());
i = -(i >> 3);
num -= i;
for (; i > 0; --i) *dest++ = *rel++;
}
}
return sprite;
}
}
bool LoadNextSprite(int load_index, byte file_index)
{
uint32 file_pos = FioGetPos() | (file_index << 24);
if (!ReadSpriteHeaderSkipData()) return false;
if (load_index >= MAX_SPRITES) {
error("Tried to load too many sprites (#%d; max %d)", load_index, MAX_SPRITES);
}
_sprite_file_pos[load_index] = file_pos;
_sprite_ptr[load_index] = NULL;
#if defined(WANT_NEW_LRU)
_sprite_lru_new[load_index] = 0;
#else
_sprite_lru[load_index] = 0xFFFF;
_sprite_lru_cur[load_index] = 0;
#endif
return true;
}
void DupSprite(SpriteID old, SpriteID new)
{
_sprite_file_pos[new] = _sprite_file_pos[old];
_sprite_ptr[new] = NULL;
}
void SkipSprites(uint count)
{
for (; count > 0; --count) {
if (!ReadSpriteHeaderSkipData()) return;
}
}
#define S_FREE_MASK 1
static inline MemBlock* NextBlock(MemBlock* block)
{
return (MemBlock*)((byte*)block + (block->size & ~S_FREE_MASK));
}
static uint32 GetSpriteCacheUsage(void)
{
uint32 tot_size = 0;
MemBlock* s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s))
if (!(s->size & S_FREE_MASK)) tot_size += s->size;
return tot_size;
}
void IncreaseSpriteLRU(void)
{
int i;
// Increase all LRU values
#if defined(WANT_NEW_LRU)
if (_sprite_lru_counter > 16384) {
DEBUG(spritecache, 2) ("fixing lru %d, inuse=%d", _sprite_lru_counter, GetSpriteCacheUsage());
for (i = 0; i != MAX_SPRITES; i++)
if (_sprite_ptr[i] != NULL) {
if (_sprite_lru_new[i] >= 0) {
_sprite_lru_new[i] = -1;
} else if (_sprite_lru_new[i] != -32768) {
_sprite_lru_new[i]--;
}
}
_sprite_lru_counter = 0;
}
#else
for (i = 0; i != MAX_SPRITES; i++)
if (_sprite_ptr[i] != NULL && _sprite_lru[i] != 65535)
_sprite_lru[i]++;
// Reset the lru counter.
_sprite_lru_counter = 0;
#endif
// Compact sprite cache every now and then.
if (++_compact_cache_counter >= 740) {
CompactSpriteCache();
_compact_cache_counter = 0;
}
}
// Called when holes in the sprite cache should be removed.
// That is accomplished by moving the cached data.
static void CompactSpriteCache(void)
{
MemBlock *s;
DEBUG(spritecache, 2) (
"compacting sprite cache, inuse=%d", GetSpriteCacheUsage()
);
for (s = _spritecache_ptr; s->size != 0;) {
if (s->size & S_FREE_MASK) {
MemBlock* next = NextBlock(s);
MemBlock temp;
void** i;
// Since free blocks are automatically coalesced, this should hold true.
assert(!(next->size & S_FREE_MASK));
// If the next block is the sentinel block, we can safely return
if (next->size == 0)
break;
// Locate the sprite belonging to the next pointer.
for (i = _sprite_ptr; *i != next->data; ++i) {
assert(i != endof(_sprite_ptr));
}
*i = s->data; // Adjust sprite array entry
// Swap this and the next block
temp = *s;
memmove(s, next, next->size);
s = NextBlock(s);
*s = temp;
// Coalesce free blocks
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
} else {
s = NextBlock(s);
}
}
}
static void DeleteEntryFromSpriteCache(void)
{
int i;
int best = -1;
MemBlock* s;
int cur_lru;
DEBUG(spritecache, 2) ("DeleteEntryFromSpriteCache, inuse=%d", GetSpriteCacheUsage());
#if defined(WANT_NEW_LRU)
cur_lru = 0xffff;
for (i = 0; i != MAX_SPRITES; i++) {
if (_sprite_ptr[i] != NULL && _sprite_lru_new[i] < cur_lru) {
cur_lru = _sprite_lru_new[i];
best = i;
}
}
#else
{
uint16 cur_lru = 0, cur_lru_cur = 0xffff;
for (i = 0; i != MAX_SPRITES; i++) {
if (_sprite_ptr[i] == NULL || _sprite_lru[i] < cur_lru) continue;
// Found a sprite with a higher LRU value, then remember it.
if (_sprite_lru[i] != cur_lru) {
cur_lru = _sprite_lru[i];
best = i;
// Else if both sprites were very recently referenced, compare by the cur value instead.
} else if (cur_lru == 0 && _sprite_lru_cur[i] <= cur_lru_cur) {
cur_lru_cur = _sprite_lru_cur[i];
cur_lru = _sprite_lru[i];
best = i;
}
}
}
#endif
// Display an error message and die, in case we found no sprite at all.
// This shouldn't really happen, unless all sprites are locked.
if (best == -1)
error("Out of sprite memory");
// Mark the block as free (the block must be in use)
s = (MemBlock*)_sprite_ptr[best] - 1;
assert(!(s->size & S_FREE_MASK));
s->size |= S_FREE_MASK;
_sprite_ptr[best] = NULL;
// And coalesce adjacent free blocks
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
while (NextBlock(s)->size & S_FREE_MASK) {
s->size += NextBlock(s)->size & ~S_FREE_MASK;
}
}
}
}
static void* AllocSprite(size_t mem_req)
{
mem_req += sizeof(MemBlock);
/* Align this to an uint32 boundary. This also makes sure that the 2 least
* bits are not used, so we could use those for other things. */
mem_req = ALIGN(mem_req, sizeof(uint32));
for (;;) {
MemBlock* s;
for (s = _spritecache_ptr; s->size != 0; s = NextBlock(s)) {
if (s->size & S_FREE_MASK) {
size_t cur_size = s->size & ~S_FREE_MASK;
/* Is the block exactly the size we need or
* big enough for an additional free block? */
if (cur_size == mem_req ||
cur_size >= mem_req + sizeof(MemBlock)) {
// Set size and in use
s->size = mem_req;
// Do we need to inject a free block too?
if (cur_size != mem_req) {
NextBlock(s)->size = (cur_size - mem_req) | S_FREE_MASK;
}
return s->data;
}
}
}
// Reached sentinel, but no block found yet. Delete some old entry.
DeleteEntryFromSpriteCache();
}
}
#if defined(NEW_ROTATION)
#define X15(x) else if (s >= x && s < (x+15)) { s = _rotate_tile_sprite[s - x] + x; }
#define X19(x) else if (s >= x && s < (x+19)) { s = _rotate_tile_sprite[s - x] + x; }
#define MAP(from,to,map) else if (s >= from && s <= to) { s = map[s - from] + from; }
static uint RotateSprite(uint s)
{
static const byte _rotate_tile_sprite[19] = { 0, 2, 4, 6, 8, 10, 12, 14, 1, 3, 5, 7, 9, 11, 13, 17, 18, 16, 15 };
static const byte _coast_map[9] = {0, 4, 3, 1, 2, 6, 8, 5, 7};
static const byte _fence_map[6] = {1, 0, 5, 4, 3, 2};
if (0);
X19(752)
X15(990-1)
X19(3924)
X19(3943)
X19(3962)
X19(3981)
X19(4000)
X19(4023)
X19(4042)
MAP(4061, 4069, _coast_map)
X19(4126)
X19(4145)
X19(4164)
X19(4183)
X19(4202)
X19(4221)
X19(4240)
X19(4259)
X19(4259)
X19(4278)
MAP(4090, 4095, _fence_map)
MAP(4096, 4101, _fence_map)
MAP(4102, 4107, _fence_map)
MAP(4108, 4113, _fence_map)
MAP(4114, 4119, _fence_map)
MAP(4120, 4125, _fence_map)
return s;
}
#endif
const void *GetRawSprite(SpriteID sprite)
{
void* p;
assert(sprite < MAX_SPRITES);
#if defined(NEW_ROTATION)
sprite = RotateSprite(sprite);
#endif
// Update LRU
#if defined(WANT_NEW_LRU)
_sprite_lru_new[sprite] = ++_sprite_lru_counter;
#else
_sprite_lru_cur[sprite] = ++_sprite_lru_counter;
_sprite_lru[sprite] = 0;
#endif
p = _sprite_ptr[sprite];
// Load the sprite, if it is not loaded, yet
if (p == NULL) p = ReadSprite(sprite);
return p;
}
void GfxInitSpriteMem(void)
{
// initialize sprite cache heap
if (_spritecache_ptr == NULL) _spritecache_ptr = malloc(SPRITE_CACHE_SIZE);
// A big free block
_spritecache_ptr->size = (SPRITE_CACHE_SIZE - sizeof(MemBlock)) | S_FREE_MASK;
// Sentinel block (identified by size == 0)
NextBlock(_spritecache_ptr)->size = 0;
memset(_sprite_ptr, 0, sizeof(_sprite_ptr));
_compact_cache_counter = 0;
}
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