Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/bootstrap_gui.cpp
r28486:aff297ed5a05
13.9 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bootstrap_gui.cpp Barely used user interface for bootstrapping OpenTTD, i.e. downloading the required content. */
#include "stdafx.h"
#include "base_media_base.h"
#include "blitter/factory.hpp"
#include "error_func.h"
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
#include "core/geometry_func.hpp"
#include "error.h"
#include "fontcache.h"
#include "gfx_func.h"
#include "network/network.h"
#include "network/network_content_gui.h"
#include "openttd.h"
#include "strings_func.h"
#include "video/video_driver.hpp"
#include "window_func.h"
#include "widgets/bootstrap_widget.h"
#include "table/strings.h"
#include "safeguards.h"
/** Widgets for the background window to prevent smearing. */
static const NWidgetPart _background_widgets[] = {
NWidget(WWT_PANEL, COLOUR_DARK_BLUE, WID_BB_BACKGROUND), SetResize(1, 1),
EndContainer(),
};
/**
* Window description for the background window to prevent smearing.
*/
static WindowDesc _background_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_BOOTSTRAP, WC_NONE,
WDF_NO_CLOSE,
std::begin(_background_widgets), std::end(_background_widgets)
);
/** The background for the game. */
class BootstrapBackground : public Window {
public:
BootstrapBackground() : Window(&_background_desc)
{
this->InitNested(0);
CLRBITS(this->flags, WF_WHITE_BORDER);
ResizeWindow(this, _screen.width, _screen.height);
}
void DrawWidget(const Rect &r, WidgetID) const override
{
GfxFillRect(r.left, r.top, r.right, r.bottom, 4, FILLRECT_OPAQUE);
GfxFillRect(r.left, r.top, r.right, r.bottom, 0, FILLRECT_CHECKER);
}
};
/** Nested widgets for the error window. */
static const NWidgetPart _nested_bootstrap_errmsg_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BEM_CAPTION), SetDataTip(STR_MISSING_GRAPHICS_ERROR_TITLE, STR_NULL),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BEM_MESSAGE), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BEM_QUIT), SetDataTip(STR_MISSING_GRAPHICS_ERROR_QUIT, STR_NULL), SetFill(1, 0),
EndContainer(),
};
/** Window description for the error window. */
static WindowDesc _bootstrap_errmsg_desc(__FILE__, __LINE__,
WDP_CENTER, nullptr, 0, 0,
WC_BOOTSTRAP, WC_NONE,
WDF_MODAL | WDF_NO_CLOSE,
std::begin(_nested_bootstrap_errmsg_widgets), std::end(_nested_bootstrap_errmsg_widgets)
);
/** The window for a failed bootstrap. */
class BootstrapErrorWindow : public Window {
public:
BootstrapErrorWindow() : Window(&_bootstrap_errmsg_desc)
{
this->InitNested(1);
}
void Close([[maybe_unused]] int data = 0) override
{
_exit_game = true;
this->Window::Close();
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
if (widget == WID_BEM_MESSAGE) {
*size = GetStringBoundingBox(STR_MISSING_GRAPHICS_ERROR);
size->width += WidgetDimensions::scaled.frametext.Horizontal();
size->height += WidgetDimensions::scaled.frametext.Vertical();
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget == WID_BEM_MESSAGE) {
DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_MISSING_GRAPHICS_ERROR, TC_FROMSTRING, SA_CENTER);
}
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
if (widget == WID_BEM_QUIT) {
_exit_game = true;
}
}
};
/** Nested widgets for the download window. */
static const NWidgetPart _nested_bootstrap_download_status_window_widgets[] = {
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_CONTENT_DOWNLOAD_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.modalpopup),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NCDS_PROGRESS_BAR), SetFill(1, 0),
NWidget(WWT_EMPTY, INVALID_COLOUR, WID_NCDS_PROGRESS_TEXT), SetFill(1, 0), SetMinimalSize(350, 0),
EndContainer(),
EndContainer(),
};
/** Window description for the download window */
static WindowDesc _bootstrap_download_status_window_desc(__FILE__, __LINE__,
WDP_CENTER, nullptr, 0, 0,
WC_NETWORK_STATUS_WINDOW, WC_NONE,
WDF_MODAL | WDF_NO_CLOSE,
std::begin(_nested_bootstrap_download_status_window_widgets), std::end(_nested_bootstrap_download_status_window_widgets)
);
/** Window for showing the download status of content */
struct BootstrapContentDownloadStatusWindow : public BaseNetworkContentDownloadStatusWindow {
public:
/** Simple call the constructor of the superclass. */
BootstrapContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_bootstrap_download_status_window_desc)
{
}
void Close([[maybe_unused]] int data = 0) override
{
/* If we are not set to exit the game, it means the bootstrap failed. */
if (!_exit_game) {
new BootstrapErrorWindow();
}
this->BaseNetworkContentDownloadStatusWindow::Close();
}
void OnDownloadComplete(ContentID) override
{
/* We have completed downloading. We can trigger finding the right set now. */
BaseGraphics::FindSets();
/* And continue going into the menu. */
_game_mode = GM_MENU;
/* _exit_game is used to break out of the outer video driver's MainLoop. */
_exit_game = true;
this->Close();
}
};
/** The widgets for the query. It has no close box as that sprite does not exist yet. */
static const NWidgetPart _bootstrap_query_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CAPTION, COLOUR_GREY), SetDataTip(STR_MISSING_GRAPHICS_SET_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, WID_BAFD_QUESTION), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BAFD_YES), SetDataTip(STR_MISSING_GRAPHICS_YES_DOWNLOAD, STR_NULL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BAFD_NO), SetDataTip(STR_MISSING_GRAPHICS_NO_QUIT, STR_NULL),
EndContainer(),
};
/** The window description for the query. */
static WindowDesc _bootstrap_query_desc(__FILE__, __LINE__,
WDP_CENTER, nullptr, 0, 0,
WC_CONFIRM_POPUP_QUERY, WC_NONE,
WDF_NO_CLOSE,
std::begin(_bootstrap_query_widgets), std::end(_bootstrap_query_widgets)
);
/** The window for the query. It can't use the generic query window as that uses sprites that don't exist yet. */
class BootstrapAskForDownloadWindow : public Window, ContentCallback {
Dimension button_size; ///< The dimension of the button
public:
/** Start listening to the content client events. */
BootstrapAskForDownloadWindow() : Window(&_bootstrap_query_desc)
{
this->InitNested(WN_CONFIRM_POPUP_QUERY_BOOTSTRAP);
_network_content_client.AddCallback(this);
}
/** Stop listening to the content client events. */
void Close([[maybe_unused]] int data = 0) override
{
_network_content_client.RemoveCallback(this);
this->Window::Close();
}
void UpdateWidgetSize(WidgetID widget, Dimension *size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension *fill, [[maybe_unused]] Dimension *resize) override
{
/* We cache the button size. This is safe as no reinit can happen here. */
if (this->button_size.width == 0) {
this->button_size = maxdim(GetStringBoundingBox(STR_MISSING_GRAPHICS_YES_DOWNLOAD), GetStringBoundingBox(STR_MISSING_GRAPHICS_NO_QUIT));
this->button_size.width += WidgetDimensions::scaled.frametext.Horizontal();
this->button_size.height += WidgetDimensions::scaled.frametext.Vertical();
}
switch (widget) {
case WID_BAFD_QUESTION:
/* The question is twice as wide as the buttons, and determine the height based on the width. */
size->width = this->button_size.width * 2;
size->height = GetStringHeight(STR_MISSING_GRAPHICS_SET_MESSAGE, size->width - WidgetDimensions::scaled.frametext.Horizontal()) + WidgetDimensions::scaled.frametext.Vertical();
break;
case WID_BAFD_YES:
case WID_BAFD_NO:
*size = this->button_size;
break;
}
}
void DrawWidget(const Rect &r, WidgetID widget) const override
{
if (widget != WID_BAFD_QUESTION) return;
DrawStringMultiLine(r.Shrink(WidgetDimensions::scaled.frametext), STR_MISSING_GRAPHICS_SET_MESSAGE, TC_FROMSTRING, SA_CENTER);
}
void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
{
switch (widget) {
case WID_BAFD_YES:
/* We got permission to connect! Yay! */
_network_content_client.Connect();
break;
case WID_BAFD_NO:
_exit_game = true;
break;
default:
break;
}
}
void OnConnect(bool success) override
{
if (!success) {
UserError("Failed to connect to content server. Please acquire a graphics set for OpenTTD. See section 1.4 of README.md.");
/* _exit_game is used to break out of the outer video driver's MainLoop. */
_exit_game = true;
this->Close();
return;
}
/* Once connected, request the metadata. */
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
}
void OnReceiveContentInfo(const ContentInfo *ci) override
{
/* And once the meta data is received, start downloading it. */
_network_content_client.Select(ci->id);
new BootstrapContentDownloadStatusWindow();
this->Close();
}
};
#endif /* defined(WITH_FREETYPE) */
#if defined(__EMSCRIPTEN__)
# include <emscripten.h>
# include "network/network.h"
# include "network/network_content.h"
# include "openttd.h"
# include "video/video_driver.hpp"
class BootstrapEmscripten : public ContentCallback {
bool downloading{false};
uint total_files{0};
uint total_bytes{0};
uint downloaded_bytes{0};
public:
BootstrapEmscripten()
{
_network_content_client.AddCallback(this);
_network_content_client.Connect();
}
~BootstrapEmscripten()
{
_network_content_client.RemoveCallback(this);
}
void OnConnect(bool success) override
{
if (!success) {
EM_ASM({ if (window["openttd_bootstrap_failed"]) openttd_bootstrap_failed(); });
return;
}
/* Once connected, request the metadata. */
_network_content_client.RequestContentList(CONTENT_TYPE_BASE_GRAPHICS);
}
void OnReceiveContentInfo(const ContentInfo *ci) override
{
if (this->downloading) return;
/* And once the metadata is received, start downloading it. */
_network_content_client.Select(ci->id);
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
this->downloading = true;
EM_ASM({ if (window["openttd_bootstrap"]) openttd_bootstrap($0, $1); }, this->downloaded_bytes, this->total_bytes);
}
void OnDownloadProgress(const ContentInfo *, int bytes) override
{
/* A negative value means we are resetting; for example, when retrying or using a fallback. */
if (bytes < 0) {
this->downloaded_bytes = 0;
} else {
this->downloaded_bytes += bytes;
}
EM_ASM({ if (window["openttd_bootstrap"]) openttd_bootstrap($0, $1); }, this->downloaded_bytes, this->total_bytes);
}
void OnDownloadComplete(ContentID) override
{
/* _exit_game is used to break out of the outer video driver's MainLoop. */
_exit_game = true;
delete this;
}
};
#endif /* __EMSCRIPTEN__ */
/**
* Handle all procedures for bootstrapping OpenTTD without a base graphics set.
* This requires all kinds of trickery that is needed to avoid the use of
* sprites from the base graphics set which are pretty interwoven.
* @return True if a base set exists, otherwise false.
*/
bool HandleBootstrap()
{
if (BaseGraphics::GetUsedSet() != nullptr) return true;
/* No user interface, bail out with an error. */
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no non-sprite font, then there is nothing we can do. Go straight to failure. */
#if defined(__EMSCRIPTEN__) || (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__))) || defined(WITH_COCOA)
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */
_game_mode = GM_BOOTSTRAP;
#if defined(__EMSCRIPTEN__)
new BootstrapEmscripten();
#else
/* Initialise the font cache. */
InitializeUnicodeGlyphMap();
/* Next "force" finding a suitable non-sprite font as the local font is missing. */
CheckForMissingGlyphs(false);
/* Initialise the palette. The biggest step is 'faking' some recolour sprites.
* This way the mauve and gray colours work and we can show the user interface. */
GfxInitPalettes();
static const int offsets[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0x80, 0, 0, 0, 0x04, 0x08 };
for (uint i = 0; i != 16; i++) {
for (int j = 0; j < 8; j++) {
_colour_gradient[i][j] = offsets[i] + j;
}
}
/* Finally ask the question. */
new BootstrapBackground();
new BootstrapAskForDownloadWindow();
#endif /* __EMSCRIPTEN__ */
/* Process the user events. */
VideoDriver::GetInstance()->MainLoop();
/* _exit_game is used to get out of the video driver's main loop.
* In case GM_BOOTSTRAP is still set we did not exit it via the
* "download complete" event, so it was a manual exit. Obey it. */
_exit_game = _game_mode == GM_BOOTSTRAP;
if (_exit_game) return false;
/* Try to probe the graphics. Should work this time. */
if (!BaseGraphics::SetSet({})) goto failure;
/* Finally we can continue heading for the menu. */
_game_mode = GM_MENU;
return true;
#endif
/* Failure to get enough working to get a graphics set. */
failure:
UserError("Failed to find a graphics set. Please acquire a graphics set for OpenTTD. See section 1.4 of README.md.");
return false;
}
|