Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/order_base.h
r28486:aff297ed5a05
16.8 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file order_base.h Base class for orders. */
#ifndef ORDER_BASE_H
#define ORDER_BASE_H
#include "order_type.h"
#include "core/pool_type.hpp"
#include "core/bitmath_func.hpp"
#include "cargo_type.h"
#include "depot_type.h"
#include "station_type.h"
#include "vehicle_type.h"
#include "timer/timer_game_tick.h"
#include "saveload/saveload.h"
typedef Pool<Order, OrderID, 256, 0xFF0000> OrderPool;
typedef Pool<OrderList, OrderListID, 128, 64000> OrderListPool;
extern OrderPool _order_pool;
extern OrderListPool _orderlist_pool;
template <typename, typename>
class EndianBufferWriter;
/* If you change this, keep in mind that it is saved on 3 places:
* - Load_ORDR, all the global orders
* - Vehicle -> current_order
* - REF_ORDER (all REFs are currently limited to 16 bits!!)
*/
struct Order : OrderPool::PoolItem<&_order_pool> {
private:
friend struct VEHSChunkHandler; ///< Loading of ancient vehicles.
friend SaveLoadTable GetOrderDescription(); ///< Saving and loading of orders.
/* So we can use private/protected variables in the saveload code */
friend class SlVehicleCommon;
friend class SlVehicleDisaster;
template <typename Tcont, typename Titer>
friend EndianBufferWriter<Tcont, Titer> &operator <<(EndianBufferWriter<Tcont, Titer> &buffer, const Order &data);
friend class EndianBufferReader &operator >>(class EndianBufferReader &buffer, Order &order);
uint8_t type; ///< The type of order + non-stop flags
uint8_t flags; ///< Load/unload types, depot order/action types.
DestinationID dest; ///< The destination of the order.
CargoID refit_cargo; ///< Refit CargoID
uint16_t wait_time; ///< How long in ticks to wait at the destination.
uint16_t travel_time; ///< How long in ticks the journey to this destination should take.
uint16_t max_speed; ///< How fast the vehicle may go on the way to the destination.
public:
Order *next; ///< Pointer to next order. If nullptr, end of list
Order() : flags(0), refit_cargo(CARGO_NO_REFIT), wait_time(0), travel_time(0), max_speed(UINT16_MAX) {}
~Order();
Order(uint32_t packed);
/**
* Check whether this order is of the given type.
* @param type the type to check against.
* @return true if the order matches.
*/
inline bool IsType(OrderType type) const { return this->GetType() == type; }
/**
* Get the type of order of this order.
* @return the order type.
*/
inline OrderType GetType() const { return (OrderType)GB(this->type, 0, 4); }
void Free();
void MakeGoToStation(StationID destination);
void MakeGoToDepot(DepotID destination, OrderDepotTypeFlags order, OrderNonStopFlags non_stop_type = ONSF_NO_STOP_AT_INTERMEDIATE_STATIONS, OrderDepotActionFlags action = ODATF_SERVICE_ONLY, CargoID cargo = CARGO_NO_REFIT);
void MakeGoToWaypoint(StationID destination);
void MakeLoading(bool ordered);
void MakeLeaveStation();
void MakeDummy();
void MakeConditional(VehicleOrderID order);
void MakeImplicit(StationID destination);
/**
* Is this a 'goto' order with a real destination?
* @return True if the type is either #OT_GOTO_WAYPOINT, #OT_GOTO_DEPOT or #OT_GOTO_STATION.
*/
inline bool IsGotoOrder() const
{
return IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION);
}
/**
* Gets the destination of this order.
* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
* @return the destination of the order.
*/
inline DestinationID GetDestination() const { return this->dest; }
/**
* Sets the destination of this order.
* @param destination the new destination of the order.
* @pre IsType(OT_GOTO_WAYPOINT) || IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION).
*/
inline void SetDestination(DestinationID destination) { this->dest = destination; }
/**
* Is this order a refit order.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return true if a refit should happen.
*/
inline bool IsRefit() const { return this->refit_cargo < NUM_CARGO || this->refit_cargo == CARGO_AUTO_REFIT; }
/**
* Is this order a auto-refit order.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return true if a auto-refit should happen.
*/
inline bool IsAutoRefit() const { return this->refit_cargo == CARGO_AUTO_REFIT; }
/**
* Get the cargo to to refit to.
* @pre IsType(OT_GOTO_DEPOT) || IsType(OT_GOTO_STATION)
* @return the cargo type.
*/
inline CargoID GetRefitCargo() const { return this->refit_cargo; }
void SetRefit(CargoID cargo);
/** How must the consist be loaded? */
inline OrderLoadFlags GetLoadType() const { return (OrderLoadFlags)GB(this->flags, 4, 3); }
/** How must the consist be unloaded? */
inline OrderUnloadFlags GetUnloadType() const { return (OrderUnloadFlags)GB(this->flags, 0, 3); }
/** At which stations must we stop? */
inline OrderNonStopFlags GetNonStopType() const { return (OrderNonStopFlags)GB(this->type, 6, 2); }
/** Where must we stop at the platform? */
inline OrderStopLocation GetStopLocation() const { return (OrderStopLocation)GB(this->type, 4, 2); }
/** What caused us going to the depot? */
inline OrderDepotTypeFlags GetDepotOrderType() const { return (OrderDepotTypeFlags)GB(this->flags, 0, 3); }
/** What are we going to do when in the depot. */
inline OrderDepotActionFlags GetDepotActionType() const { return (OrderDepotActionFlags)GB(this->flags, 4, 3); }
/** What variable do we have to compare? */
inline OrderConditionVariable GetConditionVariable() const { return (OrderConditionVariable)GB(this->dest, 11, 5); }
/** What is the comparator to use? */
inline OrderConditionComparator GetConditionComparator() const { return (OrderConditionComparator)GB(this->type, 5, 3); }
/** Get the order to skip to. */
inline VehicleOrderID GetConditionSkipToOrder() const { return this->flags; }
/** Get the value to base the skip on. */
inline uint16_t GetConditionValue() const { return GB(this->dest, 0, 11); }
/** Set how the consist must be loaded. */
inline void SetLoadType(OrderLoadFlags load_type) { SB(this->flags, 4, 3, load_type); }
/** Set how the consist must be unloaded. */
inline void SetUnloadType(OrderUnloadFlags unload_type) { SB(this->flags, 0, 3, unload_type); }
/** Set whether we must stop at stations or not. */
inline void SetNonStopType(OrderNonStopFlags non_stop_type) { SB(this->type, 6, 2, non_stop_type); }
/** Set where we must stop at the platform. */
inline void SetStopLocation(OrderStopLocation stop_location) { SB(this->type, 4, 2, stop_location); }
/** Set the cause to go to the depot. */
inline void SetDepotOrderType(OrderDepotTypeFlags depot_order_type) { SB(this->flags, 0, 3, depot_order_type); }
/** Set what we are going to do in the depot. */
inline void SetDepotActionType(OrderDepotActionFlags depot_service_type) { SB(this->flags, 4, 3, depot_service_type); }
/** Set variable we have to compare. */
inline void SetConditionVariable(OrderConditionVariable condition_variable) { SB(this->dest, 11, 5, condition_variable); }
/** Set the comparator to use. */
inline void SetConditionComparator(OrderConditionComparator condition_comparator) { SB(this->type, 5, 3, condition_comparator); }
/** Get the order to skip to. */
inline void SetConditionSkipToOrder(VehicleOrderID order_id) { this->flags = order_id; }
/** Set the value to base the skip on. */
inline void SetConditionValue(uint16_t value) { SB(this->dest, 0, 11, value); }
/* As conditional orders write their "skip to" order all over the flags, we cannot check the
* flags to find out if timetabling is enabled. However, as conditional orders are never
* autofilled we can be sure that any non-zero values for their wait_time and travel_time are
* explicitly set (but travel_time is actually unused for conditionals). */
/** Does this order have an explicit wait time set? */
inline bool IsWaitTimetabled() const { return this->IsType(OT_CONDITIONAL) ? this->wait_time > 0 : HasBit(this->flags, 3); }
/** Does this order have an explicit travel time set? */
inline bool IsTravelTimetabled() const { return this->IsType(OT_CONDITIONAL) ? this->travel_time > 0 : HasBit(this->flags, 7); }
/** Get the time in ticks a vehicle should wait at the destination or 0 if it's not timetabled. */
inline uint16_t GetTimetabledWait() const { return this->IsWaitTimetabled() ? this->wait_time : 0; }
/** Get the time in ticks a vehicle should take to reach the destination or 0 if it's not timetabled. */
inline uint16_t GetTimetabledTravel() const { return this->IsTravelTimetabled() ? this->travel_time : 0; }
/** Get the time in ticks a vehicle will probably wait at the destination (timetabled or not). */
inline uint16_t GetWaitTime() const { return this->wait_time; }
/** Get the time in ticks a vehicle will probably take to reach the destination (timetabled or not). */
inline uint16_t GetTravelTime() const { return this->travel_time; }
/**
* Get the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the
* destination.
* @return maximum speed.
*/
inline uint16_t GetMaxSpeed() const { return this->max_speed; }
/** Set if the wait time is explicitly timetabled (unless the order is conditional). */
inline void SetWaitTimetabled(bool timetabled) { if (!this->IsType(OT_CONDITIONAL)) SB(this->flags, 3, 1, timetabled ? 1 : 0); }
/** Set if the travel time is explicitly timetabled (unless the order is conditional). */
inline void SetTravelTimetabled(bool timetabled) { if (!this->IsType(OT_CONDITIONAL)) SB(this->flags, 7, 1, timetabled ? 1 : 0); }
/**
* Set the time in ticks to wait at the destination.
* @param time Time to set as wait time.
*/
inline void SetWaitTime(uint16_t time) { this->wait_time = time; }
/**
* Set the time in ticks to take for travelling to the destination.
* @param time Time to set as travel time.
*/
inline void SetTravelTime(uint16_t time) { this->travel_time = time; }
/**
* Set the maxmimum speed in km-ish/h a vehicle is allowed to reach on the way to the
* destination.
* @param speed Speed to be set.
*/
inline void SetMaxSpeed(uint16_t speed) { this->max_speed = speed; }
bool ShouldStopAtStation(const Vehicle *v, StationID station) const;
bool CanLoadOrUnload() const;
bool CanLeaveWithCargo(bool has_cargo) const;
TileIndex GetLocation(const Vehicle *v, bool airport = false) const;
/** Checks if travel_time and wait_time apply to this order and if they are timetabled. */
inline bool IsCompletelyTimetabled() const
{
if (!this->IsTravelTimetabled() && !this->IsType(OT_CONDITIONAL)) return false;
if (!this->IsWaitTimetabled() && this->IsType(OT_GOTO_STATION) &&
!(this->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION)) {
return false;
}
return true;
}
void AssignOrder(const Order &other);
bool Equals(const Order &other) const;
uint32_t Pack() const;
uint16_t MapOldOrder() const;
void ConvertFromOldSavegame();
};
void InsertOrder(Vehicle *v, Order *new_o, VehicleOrderID sel_ord);
void DeleteOrder(Vehicle *v, VehicleOrderID sel_ord);
/**
* Shared order list linking together the linked list of orders and the list
* of vehicles sharing this order list.
*/
struct OrderList : OrderListPool::PoolItem<&_orderlist_pool> {
private:
friend void AfterLoadVehicles(bool part_of_load); ///< For instantiating the shared vehicle chain
friend SaveLoadTable GetOrderListDescription(); ///< Saving and loading of order lists.
Order *first; ///< First order of the order list.
VehicleOrderID num_orders; ///< NOSAVE: How many orders there are in the list.
VehicleOrderID num_manual_orders; ///< NOSAVE: How many manually added orders are there in the list.
uint num_vehicles; ///< NOSAVE: Number of vehicles that share this order list.
Vehicle *first_shared; ///< NOSAVE: pointer to the first vehicle in the shared order chain.
TimerGameTick::Ticks timetable_duration; ///< NOSAVE: Total timetabled duration of the order list.
TimerGameTick::Ticks total_duration; ///< NOSAVE: Total (timetabled or not) duration of the order list.
public:
/** Default constructor producing an invalid order list. */
OrderList(VehicleOrderID num_orders = INVALID_VEH_ORDER_ID)
: first(nullptr), num_orders(num_orders), num_manual_orders(0), num_vehicles(0), first_shared(nullptr),
timetable_duration(0), total_duration(0) { }
/**
* Create an order list with the given order chain for the given vehicle.
* @param chain pointer to the first order of the order chain
* @param v any vehicle using this orderlist
*/
OrderList(Order *chain, Vehicle *v) { this->Initialize(chain, v); }
/** Destructor. Invalidates OrderList for re-usage by the pool. */
~OrderList() {}
void Initialize(Order *chain, Vehicle *v);
void RecalculateTimetableDuration();
/**
* Get the first order of the order chain.
* @return the first order of the chain.
*/
inline Order *GetFirstOrder() const { return this->first; }
Order *GetOrderAt(int index) const;
/**
* Get the last order of the order chain.
* @return the last order of the chain.
*/
inline Order *GetLastOrder() const { return this->GetOrderAt(this->num_orders - 1); }
/**
* Get the order after the given one or the first one, if the given one is the
* last one.
* @param curr Order to find the next one for.
* @return Next order.
*/
inline const Order *GetNext(const Order *curr) const { return (curr->next == nullptr) ? this->GetFirstOrder() : curr->next; }
/**
* Get number of orders in the order list.
* @return number of orders in the chain.
*/
inline VehicleOrderID GetNumOrders() const { return this->num_orders; }
/**
* Get number of manually added orders in the order list.
* @return number of manual orders in the chain.
*/
inline VehicleOrderID GetNumManualOrders() const { return this->num_manual_orders; }
StationIDStack GetNextStoppingStation(const Vehicle *v, const Order *first = nullptr, uint hops = 0) const;
const Order *GetNextDecisionNode(const Order *next, uint hops) const;
void InsertOrderAt(Order *new_order, int index);
void DeleteOrderAt(int index);
void MoveOrder(int from, int to);
/**
* Is this a shared order list?
* @return whether this order list is shared among multiple vehicles
*/
inline bool IsShared() const { return this->num_vehicles > 1; };
/**
* Get the first vehicle of this vehicle chain.
* @return the first vehicle of the chain.
*/
inline Vehicle *GetFirstSharedVehicle() const { return this->first_shared; }
/**
* Return the number of vehicles that share this orders list
* @return the count of vehicles that use this shared orders list
*/
inline uint GetNumVehicles() const { return this->num_vehicles; }
/**
* Adds the given vehicle to this shared order list.
* @note This is supposed to be called after the vehicle has been inserted
* into the shared vehicle chain.
* @param v vehicle to add to the list
*/
inline void AddVehicle([[maybe_unused]] Vehicle *v) { ++this->num_vehicles; }
void RemoveVehicle(Vehicle *v);
bool IsCompleteTimetable() const;
/**
* Gets the total duration of the vehicles timetable or Ticks::INVALID_TICKS is the timetable is not complete.
* @return total timetable duration or Ticks::INVALID_TICKS for incomplete timetables
*/
inline TimerGameTick::Ticks GetTimetableTotalDuration() const { return this->IsCompleteTimetable() ? this->timetable_duration : Ticks::INVALID_TICKS; }
/**
* Gets the known duration of the vehicles timetable even if the timetable is not complete.
* @return known timetable duration
*/
inline TimerGameTick::Ticks GetTimetableDurationIncomplete() const { return this->timetable_duration; }
/**
* Gets the known duration of the vehicles orders, timetabled or not.
* @return known order duration.
*/
inline TimerGameTick::Ticks GetTotalDuration() const { return this->total_duration; }
/**
* Must be called if an order's timetable is changed to update internal book keeping.
* @param delta By how many ticks has the timetable duration changed
*/
void UpdateTimetableDuration(TimerGameTick::Ticks delta) { this->timetable_duration += delta; }
/**
* Must be called if an order's timetable is changed to update internal book keeping.
* @param delta By how many ticks has the total duration changed
*/
void UpdateTotalDuration(TimerGameTick::Ticks delta) { this->total_duration += delta; }
void FreeChain(bool keep_orderlist = false);
void DebugCheckSanity() const;
};
#endif /* ORDER_BASE_H */
|