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Location: cpp/openttd-patchpack/source/src/roadstop_base.h
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file roadstop_base.h Base class for roadstops. */
#ifndef ROADSTOP_BASE_H
#define ROADSTOP_BASE_H
#include "station_type.h"
#include "core/pool_type.hpp"
#include "core/bitmath_func.hpp"
#include "vehicle_type.h"
typedef Pool<RoadStop, RoadStopID, 32, 64000> RoadStopPool;
extern RoadStopPool _roadstop_pool;
/** A Stop for a Road Vehicle */
struct RoadStop : RoadStopPool::PoolItem<&_roadstop_pool> {
enum RoadStopStatusFlags {
RSSFB_BAY0_FREE = 0, ///< Non-zero when bay 0 is free
RSSFB_BAY1_FREE = 1, ///< Non-zero when bay 1 is free
RSSFB_BAY_COUNT = 2, ///< Max. number of bays
RSSFB_BASE_ENTRY = 6, ///< Non-zero when the entries on this road stop are the primary, i.e. the ones to delete
RSSFB_ENTRY_BUSY = 7, ///< Non-zero when roadstop entry is busy
};
/** Container for each entry point of a drive through road stop */
struct Entry {
private:
int length; ///< The length of the stop in tile 'units'
int occupied; ///< The amount of occupied stop in tile 'units'
public:
friend struct RoadStop; ///< Oh yeah, the road stop may play with me.
/** Create an entry */
Entry() : length(0), occupied(0) {}
/**
* Get the length of this drive through stop.
* @return the length in tile units.
*/
inline int GetLength() const
{
return this->length;
}
/**
* Get the amount of occupied space in this drive through stop.
* @return the occupied space in tile units.
*/
inline int GetOccupied() const
{
return this->occupied;
}
void Leave(const RoadVehicle *rv);
void Enter(const RoadVehicle *rv);
void CheckIntegrity(const RoadStop *rs) const;
void Rebuild(const RoadStop *rs, int side = -1);
};
TileIndex xy; ///< Position on the map
byte status; ///< Current status of the Stop, @see RoadStopSatusFlag. Access using *Bay and *Busy functions.
struct RoadStop *next; ///< Next stop of the given type at this station
/** Initializes a RoadStop */
inline RoadStop(TileIndex tile = INVALID_TILE) :
xy(tile),
status((1 << RSSFB_BAY_COUNT) - 1)
{ }
~RoadStop();
/**
* Checks whether there is a free bay in this road stop
* @return is at least one bay free?
*/
inline bool HasFreeBay() const
{
return GB(this->status, 0, RSSFB_BAY_COUNT) != 0;
}
/**
* Checks whether the given bay is free in this road stop
* @param nr bay to check
* @return is given bay free?
*/
inline bool IsFreeBay(uint nr) const
{
assert(nr < RSSFB_BAY_COUNT);
return HasBit(this->status, nr);
}
/**
* Checks whether the entrance of the road stop is occupied by a vehicle
* @return is entrance busy?
*/
inline bool IsEntranceBusy() const
{
return HasBit(this->status, RSSFB_ENTRY_BUSY);
}
/**
* Makes an entrance occupied or free
* @param busy If true, marks busy; free otherwise.
*/
inline void SetEntranceBusy(bool busy)
{
SB(this->status, RSSFB_ENTRY_BUSY, 1, busy);
}
/**
* Get the drive through road stop entry struct for the given direction.
* @param dir The direction to get the entry for.
* @return the entry
*/
inline const Entry *GetEntry(DiagDirection dir) const
{
return HasBit((int)dir, 1) ? this->west : this->east;
}
/**
* Get the drive through road stop entry struct for the given direction.
* @param dir The direction to get the entry for.
* @return the entry
*/
inline Entry *GetEntry(DiagDirection dir)
{
return HasBit((int)dir, 1) ? this->west : this->east;
}
void MakeDriveThrough();
void ClearDriveThrough();
void Leave(RoadVehicle *rv);
bool Enter(RoadVehicle *rv);
RoadStop *GetNextRoadStop(const struct RoadVehicle *v) const;
static RoadStop *GetByTile(TileIndex tile, RoadStopType type);
static bool IsDriveThroughRoadStopContinuation(TileIndex rs, TileIndex next);
private:
Entry *east; ///< The vehicles that entered from the east
Entry *west; ///< The vehicles that entered from the west
/**
* Allocates a bay
* @return the allocated bay number
* @pre this->HasFreeBay()
*/
inline uint AllocateBay()
{
assert(this->HasFreeBay());
/* Find the first free bay. If the bit is set, the bay is free. */
uint bay_nr = 0;
while (!HasBit(this->status, bay_nr)) bay_nr++;
ClrBit(this->status, bay_nr);
return bay_nr;
}
/**
* Allocates a bay in a drive-through road stop
* @param nr the number of the bay to allocate
*/
inline void AllocateDriveThroughBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
ClrBit(this->status, nr);
}
/**
* Frees the given bay
* @param nr the number of the bay to free
*/
inline void FreeBay(uint nr)
{
assert(nr < RSSFB_BAY_COUNT);
SetBit(this->status, nr);
}
};
#endif /* ROADSTOP_BASE_H */
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