Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/screenshot.cpp
r28486:aff297ed5a05
30.9 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file screenshot.cpp The creation of screenshots! */
#include "stdafx.h"
#include "core/backup_type.hpp"
#include "fileio_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "screenshot.h"
#include "screenshot_gui.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "core/endian_func.hpp"
#include "saveload/saveload.h"
#include "company_base.h"
#include "company_func.h"
#include "strings_func.h"
#include "error.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "window_func.h"
#include "tile_map.h"
#include "landscape.h"
#include "video/video_driver.hpp"
#include "smallmap_gui.h"
#include "table/strings.h"
#include "safeguards.h"
static const char * const SCREENSHOT_NAME = "screenshot"; ///< Default filename of a saved screenshot.
static const char * const HEIGHTMAP_NAME = "heightmap"; ///< Default filename of a saved heightmap.
std::string _screenshot_format_name; ///< Extension of the current screenshot format (corresponds with #_cur_screenshot_format).
uint _num_screenshot_formats; ///< Number of available screenshot formats.
uint _cur_screenshot_format; ///< Index of the currently selected screenshot format in #_screenshot_formats.
static std::string _screenshot_name; ///< Filename of the screenshot file.
std::string _full_screenshot_path; ///< Pathname of the screenshot file.
uint _heightmap_highest_peak; ///< When saving a heightmap, this contains the highest peak on the map.
/**
* Callback function signature for generating lines of pixel data to be written to the screenshot file.
* @param userdata Pointer to user data.
* @param buf Destination buffer.
* @param y Line number of the first line to write.
* @param pitch Number of pixels to write (1 byte for 8bpp, 4 bytes for 32bpp). @see Colour
* @param n Number of lines to write.
*/
typedef void ScreenshotCallback(void *userdata, void *buf, uint y, uint pitch, uint n);
/**
* Function signature for a screenshot generation routine for one of the available formats.
* @param name Filename, including extension.
* @param callb Callback function for generating lines of pixels.
* @param userdata User data, passed on to \a callb.
* @param w Width of the image in pixels.
* @param h Height of the image in pixels.
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
* @param palette %Colour palette (for 8bpp images).
* @return File was written successfully.
*/
typedef bool ScreenshotHandlerProc(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette);
/** Screenshot format information. */
struct ScreenshotFormat {
const char *extension; ///< File extension.
ScreenshotHandlerProc *proc; ///< Function for writing the screenshot.
};
#define MKCOLOUR(x) TO_LE32X(x)
/*************************************************
**** SCREENSHOT CODE FOR WINDOWS BITMAP (.BMP)
*************************************************/
/** BMP File Header (stored in little endian) */
PACK(struct BitmapFileHeader {
uint16_t type;
uint32_t size;
uint32_t reserved;
uint32_t off_bits;
});
static_assert(sizeof(BitmapFileHeader) == 14);
/** BMP Info Header (stored in little endian) */
struct BitmapInfoHeader {
uint32_t size;
int32_t width, height;
uint16_t planes, bitcount;
uint32_t compression, sizeimage, xpels, ypels, clrused, clrimp;
};
static_assert(sizeof(BitmapInfoHeader) == 40);
/** Format of palette data in BMP header */
struct RgbQuad {
byte blue, green, red, reserved;
};
static_assert(sizeof(RgbQuad) == 4);
/**
* Generic .BMP writer
* @param name file name including extension
* @param callb callback used for gathering rendered image
* @param userdata parameters forwarded to \a callb
* @param w width in pixels
* @param h height in pixels
* @param pixelformat bits per pixel
* @param palette colour palette (for 8bpp mode)
* @return was everything ok?
* @see ScreenshotHandlerProc
*/
static bool MakeBMPImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
uint bpp; // bytes per pixel
switch (pixelformat) {
case 8: bpp = 1; break;
/* 32bpp mode is saved as 24bpp BMP */
case 32: bpp = 3; break;
/* Only implemented for 8bit and 32bit images so far */
default: return false;
}
FILE *f = fopen(name, "wb");
if (f == nullptr) return false;
/* Each scanline must be aligned on a 32bit boundary */
uint bytewidth = Align(w * bpp, 4); // bytes per line in file
/* Size of palette. Only present for 8bpp mode */
uint pal_size = pixelformat == 8 ? sizeof(RgbQuad) * 256 : 0;
/* Setup the file header */
BitmapFileHeader bfh;
bfh.type = TO_LE16('MB');
bfh.size = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size + static_cast<size_t>(bytewidth) * h);
bfh.reserved = 0;
bfh.off_bits = TO_LE32(sizeof(BitmapFileHeader) + sizeof(BitmapInfoHeader) + pal_size);
/* Setup the info header */
BitmapInfoHeader bih;
bih.size = TO_LE32(sizeof(BitmapInfoHeader));
bih.width = TO_LE32(w);
bih.height = TO_LE32(h);
bih.planes = TO_LE16(1);
bih.bitcount = TO_LE16(bpp * 8);
bih.compression = 0;
bih.sizeimage = 0;
bih.xpels = 0;
bih.ypels = 0;
bih.clrused = 0;
bih.clrimp = 0;
/* Write file header and info header */
if (fwrite(&bfh, sizeof(bfh), 1, f) != 1 || fwrite(&bih, sizeof(bih), 1, f) != 1) {
fclose(f);
return false;
}
if (pixelformat == 8) {
/* Convert the palette to the windows format */
RgbQuad rq[256];
for (uint i = 0; i < 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
rq[i].reserved = 0;
}
/* Write the palette */
if (fwrite(rq, sizeof(rq), 1, f) != 1) {
fclose(f);
return false;
}
}
/* Try to use 64k of memory, store between 16 and 128 lines */
uint maxlines = Clamp(65536 / (w * pixelformat / 8), 16, 128); // number of lines per iteration
uint8_t *buff = MallocT<uint8_t>(maxlines * w * pixelformat / 8); // buffer which is rendered to
uint8_t *line = CallocT<uint8_t>(bytewidth); // one line, stored to file
/* Start at the bottom, since bitmaps are stored bottom up */
do {
uint n = std::min(h, maxlines);
h -= n;
/* Render the pixels */
callb(userdata, buff, h, w, n);
/* Write each line */
while (n-- != 0) {
if (pixelformat == 8) {
/* Move to 'line', leave last few pixels in line zeroed */
memcpy(line, buff + n * w, w);
} else {
/* Convert from 'native' 32bpp to BMP-like 24bpp.
* Works for both big and little endian machines */
Colour *src = ((Colour *)buff) + n * w;
byte *dst = line;
for (uint i = 0; i < w; i++) {
dst[i * 3 ] = src[i].b;
dst[i * 3 + 1] = src[i].g;
dst[i * 3 + 2] = src[i].r;
}
}
/* Write to file */
if (fwrite(line, bytewidth, 1, f) != 1) {
free(line);
free(buff);
fclose(f);
return false;
}
}
} while (h != 0);
free(line);
free(buff);
fclose(f);
return true;
}
/*********************************************************
**** SCREENSHOT CODE FOR PORTABLE NETWORK GRAPHICS (.PNG)
*********************************************************/
#if defined(WITH_PNG)
#include <png.h>
#ifdef PNG_TEXT_SUPPORTED
#include "rev.h"
#include "newgrf_config.h"
#include "ai/ai_info.hpp"
#include "company_base.h"
#include "base_media_base.h"
#endif /* PNG_TEXT_SUPPORTED */
static void PNGAPI png_my_error(png_structp png_ptr, png_const_charp message)
{
Debug(misc, 0, "[libpng] error: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
longjmp(png_jmpbuf(png_ptr), 1);
}
static void PNGAPI png_my_warning(png_structp png_ptr, png_const_charp message)
{
Debug(misc, 1, "[libpng] warning: {} - {}", message, (const char *)png_get_error_ptr(png_ptr));
}
/**
* Generic .PNG file image writer.
* @param name Filename, including extension.
* @param callb Callback function for generating lines of pixels.
* @param userdata User data, passed on to \a callb.
* @param w Width of the image in pixels.
* @param h Height of the image in pixels.
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
* @param palette %Colour palette (for 8bpp images).
* @return File was written successfully.
* @see ScreenshotHandlerProc
*/
static bool MakePNGImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
png_color rq[256];
FILE *f;
uint i, y, n;
uint maxlines;
uint bpp = pixelformat / 8;
png_structp png_ptr;
png_infop info_ptr;
/* only implemented for 8bit and 32bit images so far. */
if (pixelformat != 8 && pixelformat != 32) return false;
f = fopen(name, "wb");
if (f == nullptr) return false;
png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, const_cast<char *>(name), png_my_error, png_my_warning);
if (png_ptr == nullptr) {
fclose(f);
return false;
}
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == nullptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)nullptr);
fclose(f);
return false;
}
if (setjmp(png_jmpbuf(png_ptr))) {
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(f);
return false;
}
png_init_io(png_ptr, f);
png_set_filter(png_ptr, 0, PNG_FILTER_NONE);
png_set_IHDR(png_ptr, info_ptr, w, h, 8, pixelformat == 8 ? PNG_COLOR_TYPE_PALETTE : PNG_COLOR_TYPE_RGB,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
#ifdef PNG_TEXT_SUPPORTED
/* Try to add some game metadata to the PNG screenshot so
* it's more useful for debugging and archival purposes. */
png_text_struct text[2];
memset(text, 0, sizeof(text));
text[0].key = const_cast<char *>("Software");
text[0].text = const_cast<char *>(_openttd_revision);
text[0].text_length = strlen(_openttd_revision);
text[0].compression = PNG_TEXT_COMPRESSION_NONE;
std::string message;
message.reserve(1024);
fmt::format_to(std::back_inserter(message), "Graphics set: {} ({})\n", BaseGraphics::GetUsedSet()->name, BaseGraphics::GetUsedSet()->version);
message += "NewGRFs:\n";
for (const GRFConfig *c = _game_mode == GM_MENU ? nullptr : _grfconfig; c != nullptr; c = c->next) {
fmt::format_to(std::back_inserter(message), "{:08X} {} {}\n", BSWAP32(c->ident.grfid), FormatArrayAsHex(c->ident.md5sum), c->filename);
}
message += "\nCompanies:\n";
for (const Company *c : Company::Iterate()) {
if (c->ai_info == nullptr) {
fmt::format_to(std::back_inserter(message), "{:2d}: Human\n", (int)c->index);
} else {
fmt::format_to(std::back_inserter(message), "{:2d}: {} (v{})\n", (int)c->index, c->ai_info->GetName(), c->ai_info->GetVersion());
}
}
text[1].key = const_cast<char *>("Description");
text[1].text = const_cast<char *>(message.c_str());
text[1].text_length = message.size();
text[1].compression = PNG_TEXT_COMPRESSION_zTXt;
png_set_text(png_ptr, info_ptr, text, 2);
#endif /* PNG_TEXT_SUPPORTED */
if (pixelformat == 8) {
/* convert the palette to the .PNG format. */
for (i = 0; i != 256; i++) {
rq[i].red = palette[i].r;
rq[i].green = palette[i].g;
rq[i].blue = palette[i].b;
}
png_set_PLTE(png_ptr, info_ptr, rq, 256);
}
png_write_info(png_ptr, info_ptr);
png_set_flush(png_ptr, 512);
if (pixelformat == 32) {
png_color_8 sig_bit;
/* Save exact colour/alpha resolution */
sig_bit.alpha = 0;
sig_bit.blue = 8;
sig_bit.green = 8;
sig_bit.red = 8;
sig_bit.gray = 8;
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
#if TTD_ENDIAN == TTD_LITTLE_ENDIAN
png_set_bgr(png_ptr);
png_set_filler(png_ptr, 0, PNG_FILLER_AFTER);
#else
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
#endif /* TTD_ENDIAN == TTD_LITTLE_ENDIAN */
}
/* use by default 64k temp memory */
maxlines = Clamp(65536 / w, 16, 128);
/* now generate the bitmap bits */
void *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines * bpp); // by default generate 128 lines at a time.
y = 0;
do {
/* determine # lines to write */
n = std::min(h - y, maxlines);
/* render the pixels into the buffer */
callb(userdata, buff, y, w, n);
y += n;
/* write them to png */
for (i = 0; i != n; i++) {
png_write_row(png_ptr, (png_bytep)buff + i * w * bpp);
}
} while (y != h);
png_write_end(png_ptr, info_ptr);
png_destroy_write_struct(&png_ptr, &info_ptr);
free(buff);
fclose(f);
return true;
}
#endif /* WITH_PNG */
/*************************************************
**** SCREENSHOT CODE FOR ZSOFT PAINTBRUSH (.PCX)
*************************************************/
/** Definition of a PCX file header. */
struct PcxHeader {
byte manufacturer;
byte version;
byte rle;
byte bpp;
uint32_t unused;
uint16_t xmax, ymax;
uint16_t hdpi, vdpi;
byte pal_small[16 * 3];
byte reserved;
byte planes;
uint16_t pitch;
uint16_t cpal;
uint16_t width;
uint16_t height;
byte filler[54];
};
static_assert(sizeof(PcxHeader) == 128);
/**
* Generic .PCX file image writer.
* @param name Filename, including extension.
* @param callb Callback function for generating lines of pixels.
* @param userdata User data, passed on to \a callb.
* @param w Width of the image in pixels.
* @param h Height of the image in pixels.
* @param pixelformat Bits per pixel (bpp), either 8 or 32.
* @param palette %Colour palette (for 8bpp images).
* @return File was written successfully.
* @see ScreenshotHandlerProc
*/
static bool MakePCXImage(const char *name, ScreenshotCallback *callb, void *userdata, uint w, uint h, int pixelformat, const Colour *palette)
{
FILE *f;
uint maxlines;
uint y;
PcxHeader pcx;
bool success;
if (pixelformat == 32) {
Debug(misc, 0, "Can't convert a 32bpp screenshot to PCX format. Please pick another format.");
return false;
}
if (pixelformat != 8 || w == 0) return false;
f = fopen(name, "wb");
if (f == nullptr) return false;
memset(&pcx, 0, sizeof(pcx));
/* setup pcx header */
pcx.manufacturer = 10;
pcx.version = 5;
pcx.rle = 1;
pcx.bpp = 8;
pcx.xmax = TO_LE16(w - 1);
pcx.ymax = TO_LE16(h - 1);
pcx.hdpi = TO_LE16(320);
pcx.vdpi = TO_LE16(320);
pcx.planes = 1;
pcx.cpal = TO_LE16(1);
pcx.width = pcx.pitch = TO_LE16(w);
pcx.height = TO_LE16(h);
/* write pcx header */
if (fwrite(&pcx, sizeof(pcx), 1, f) != 1) {
fclose(f);
return false;
}
/* use by default 64k temp memory */
maxlines = Clamp(65536 / w, 16, 128);
/* now generate the bitmap bits */
uint8_t *buff = CallocT<uint8_t>(static_cast<size_t>(w) * maxlines); // by default generate 128 lines at a time.
y = 0;
do {
/* determine # lines to write */
uint n = std::min(h - y, maxlines);
uint i;
/* render the pixels into the buffer */
callb(userdata, buff, y, w, n);
y += n;
/* write them to pcx */
for (i = 0; i != n; i++) {
const uint8_t *bufp = buff + i * w;
byte runchar = bufp[0];
uint runcount = 1;
uint j;
/* for each pixel... */
for (j = 1; j < w; j++) {
uint8_t ch = bufp[j];
if (ch != runchar || runcount >= 0x3f) {
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
if (fputc(0xC0 | runcount, f) == EOF) {
free(buff);
fclose(f);
return false;
}
}
if (fputc(runchar, f) == EOF) {
free(buff);
fclose(f);
return false;
}
runcount = 0;
runchar = ch;
}
runcount++;
}
/* write remaining bytes.. */
if (runcount > 1 || (runchar & 0xC0) == 0xC0) {
if (fputc(0xC0 | runcount, f) == EOF) {
free(buff);
fclose(f);
return false;
}
}
if (fputc(runchar, f) == EOF) {
free(buff);
fclose(f);
return false;
}
}
} while (y != h);
free(buff);
/* write 8-bit colour palette */
if (fputc(12, f) == EOF) {
fclose(f);
return false;
}
/* Palette is word-aligned, copy it to a temporary byte array */
byte tmp[256 * 3];
for (uint i = 0; i < 256; i++) {
tmp[i * 3 + 0] = palette[i].r;
tmp[i * 3 + 1] = palette[i].g;
tmp[i * 3 + 2] = palette[i].b;
}
success = fwrite(tmp, sizeof(tmp), 1, f) == 1;
fclose(f);
return success;
}
/*************************************************
**** GENERIC SCREENSHOT CODE
*************************************************/
/** Available screenshot formats. */
static const ScreenshotFormat _screenshot_formats[] = {
#if defined(WITH_PNG)
{"png", &MakePNGImage},
#endif
{"bmp", &MakeBMPImage},
{"pcx", &MakePCXImage},
};
/** Get filename extension of current screenshot file format. */
const char *GetCurrentScreenshotExtension()
{
return _screenshot_formats[_cur_screenshot_format].extension;
}
/** Initialize screenshot format information on startup, with #_screenshot_format_name filled from the loadsave code. */
void InitializeScreenshotFormats()
{
uint j = 0;
for (uint i = 0; i < lengthof(_screenshot_formats); i++) {
if (_screenshot_format_name.compare(_screenshot_formats[i].extension) == 0) {
j = i;
break;
}
}
_cur_screenshot_format = j;
_num_screenshot_formats = lengthof(_screenshot_formats);
}
/**
* Callback of the screenshot generator that dumps the current video buffer.
* @see ScreenshotCallback
*/
static void CurrentScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
void *src = blitter->MoveTo(_screen.dst_ptr, 0, y);
blitter->CopyImageToBuffer(src, buf, _screen.width, n, pitch);
}
/**
* generate a large piece of the world
* @param userdata Viewport area to draw
* @param buf Videobuffer with same bitdepth as current blitter
* @param y First line to render
* @param pitch Pitch of the videobuffer
* @param n Number of lines to render
*/
static void LargeWorldCallback(void *userdata, void *buf, uint y, uint pitch, uint n)
{
Viewport *vp = (Viewport *)userdata;
DrawPixelInfo dpi;
int wx, left;
/* We are no longer rendering to the screen */
DrawPixelInfo old_screen = _screen;
bool old_disable_anim = _screen_disable_anim;
_screen.dst_ptr = buf;
_screen.width = pitch;
_screen.height = n;
_screen.pitch = pitch;
_screen_disable_anim = true;
AutoRestoreBackup dpi_backup(_cur_dpi, &dpi);
dpi.dst_ptr = buf;
dpi.height = n;
dpi.width = vp->width;
dpi.pitch = pitch;
dpi.zoom = ZOOM_LVL_WORLD_SCREENSHOT;
dpi.left = 0;
dpi.top = y;
/* Render viewport in blocks of 1600 pixels width */
left = 0;
while (vp->width - left != 0) {
wx = std::min(vp->width - left, 1600);
left += wx;
ViewportDoDraw(vp,
ScaleByZoom(left - wx - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom(y - vp->top, vp->zoom) + vp->virtual_top,
ScaleByZoom(left - vp->left, vp->zoom) + vp->virtual_left,
ScaleByZoom((y + n) - vp->top, vp->zoom) + vp->virtual_top
);
}
/* Switch back to rendering to the screen */
_screen = old_screen;
_screen_disable_anim = old_disable_anim;
}
/**
* Construct a pathname for a screenshot file.
* @param default_fn Default filename.
* @param ext Extension to use.
* @param crashlog Create path for crash.png
* @return Pathname for a screenshot file.
*/
static const char *MakeScreenshotName(const char *default_fn, const char *ext, bool crashlog = false)
{
bool generate = _screenshot_name.empty();
if (generate) {
if (_game_mode == GM_EDITOR || _game_mode == GM_MENU || _local_company == COMPANY_SPECTATOR) {
_screenshot_name = default_fn;
} else {
_screenshot_name = GenerateDefaultSaveName();
}
}
/* Handle user-specified filenames ending in # with automatic numbering */
if (StrEndsWith(_screenshot_name, "#")) {
generate = true;
_screenshot_name.pop_back();
}
size_t len = _screenshot_name.size();
/* Add extension to screenshot file */
_screenshot_name += fmt::format(".{}", ext);
const char *screenshot_dir = crashlog ? _personal_dir.c_str() : FiosGetScreenshotDir();
for (uint serial = 1;; serial++) {
_full_screenshot_path = fmt::format("{}{}", screenshot_dir, _screenshot_name);
if (!generate) break; // allow overwriting of non-automatic filenames
if (!FileExists(_full_screenshot_path)) break;
/* If file exists try another one with same name, but just with a higher index */
_screenshot_name.erase(len);
_screenshot_name += fmt::format("#{}.{}", serial, ext);
}
return _full_screenshot_path.c_str();
}
/** Make a screenshot of the current screen. */
static bool MakeSmallScreenshot(bool crashlog)
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension, crashlog), CurrentScreenCallback, nullptr, _screen.width, _screen.height,
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}
/**
* Configure a Viewport for rendering (a part of) the map into a screenshot.
* @param t Screenshot type
* @param width the width of the screenshot, or 0 for current viewport width (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param height the height of the screenshot, or 0 for current viewport height (needs to be 0 with SC_VIEWPORT, SC_CRASHLOG, and SC_WORLD).
* @param[out] vp Result viewport
*/
void SetupScreenshotViewport(ScreenshotType t, Viewport *vp, uint32_t width, uint32_t height)
{
switch(t) {
case SC_VIEWPORT:
case SC_CRASHLOG: {
assert(width == 0 && height == 0);
Window *w = GetMainWindow();
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = _screen.width;
vp->height = _screen.height;
vp->overlay = w->viewport->overlay;
break;
}
case SC_WORLD: {
assert(width == 0 && height == 0);
/* Determine world coordinates of screenshot */
vp->zoom = ZOOM_LVL_WORLD_SCREENSHOT;
TileIndex north_tile = _settings_game.construction.freeform_edges ? TileXY(1, 1) : TileXY(0, 0);
TileIndex south_tile = Map::Size() - 1;
/* We need to account for a hill or high building at tile 0,0. */
int extra_height_top = TilePixelHeight(north_tile) + 150;
/* If there is a hill at the bottom don't create a large black area. */
int reclaim_height_bottom = TilePixelHeight(south_tile);
vp->virtual_left = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, 0).x;
vp->virtual_top = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(north_tile) * TILE_SIZE, extra_height_top).y;
vp->virtual_width = RemapCoords(TileX(north_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, 0).x - vp->virtual_left + 1;
vp->virtual_height = RemapCoords(TileX(south_tile) * TILE_SIZE, TileY(south_tile) * TILE_SIZE, reclaim_height_bottom).y - vp->virtual_top + 1;
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
default: {
vp->zoom = (t == SC_ZOOMEDIN) ? _settings_client.gui.zoom_min : ZOOM_LVL_VIEWPORT;
Window *w = GetMainWindow();
vp->virtual_left = w->viewport->virtual_left;
vp->virtual_top = w->viewport->virtual_top;
if (width == 0 || height == 0) {
vp->virtual_width = w->viewport->virtual_width;
vp->virtual_height = w->viewport->virtual_height;
} else {
vp->virtual_width = width << vp->zoom;
vp->virtual_height = height << vp->zoom;
}
/* Compute pixel coordinates */
vp->left = 0;
vp->top = 0;
vp->width = UnScaleByZoom(vp->virtual_width, vp->zoom);
vp->height = UnScaleByZoom(vp->virtual_height, vp->zoom);
vp->overlay = nullptr;
break;
}
}
}
/**
* Make a screenshot of the map.
* @param t Screenshot type: World or viewport screenshot
* @param width the width of the screenshot of, or 0 for current viewport width.
* @param height the height of the screenshot of, or 0 for current viewport height.
* @return true on success
*/
static bool MakeLargeWorldScreenshot(ScreenshotType t, uint32_t width = 0, uint32_t height = 0)
{
Viewport vp;
SetupScreenshotViewport(t, &vp, width, height);
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), LargeWorldCallback, &vp, vp.width, vp.height,
BlitterFactory::GetCurrentBlitter()->GetScreenDepth(), _cur_palette.palette);
}
/**
* Callback for generating a heightmap. Supports 8bpp grayscale only.
* @param buffer Destination buffer.
* @param y Line number of the first line to write.
* @param n Number of lines to write.
* @see ScreenshotCallback
*/
static void HeightmapCallback(void *, void *buffer, uint y, uint, uint n)
{
byte *buf = (byte *)buffer;
while (n > 0) {
TileIndex ti = TileXY(Map::MaxX(), y);
for (uint x = Map::MaxX(); true; x--) {
*buf = 256 * TileHeight(ti) / (1 + _heightmap_highest_peak);
buf++;
if (x == 0) break;
ti = TILE_ADDXY(ti, -1, 0);
}
y++;
n--;
}
}
/**
* Make a heightmap of the current map.
* @param filename Filename to use for saving.
*/
bool MakeHeightmapScreenshot(const char *filename)
{
Colour palette[256];
for (uint i = 0; i < lengthof(palette); i++) {
palette[i].a = 0xff;
palette[i].r = i;
palette[i].g = i;
palette[i].b = i;
}
_heightmap_highest_peak = 0;
for (TileIndex tile = 0; tile < Map::Size(); tile++) {
uint h = TileHeight(tile);
_heightmap_highest_peak = std::max(h, _heightmap_highest_peak);
}
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(filename, HeightmapCallback, nullptr, Map::SizeX(), Map::SizeY(), 8, palette);
}
static ScreenshotType _confirmed_screenshot_type; ///< Screenshot type the current query is about to confirm.
/**
* Callback on the confirmation window for huge screenshots.
* @param confirmed true on confirmation
*/
static void ScreenshotConfirmationCallback(Window *, bool confirmed)
{
if (confirmed) MakeScreenshot(_confirmed_screenshot_type, {});
}
/**
* Make a screenshot.
* Ask for confirmation first if the screenshot will be huge.
* @param t Screenshot type: World, defaultzoom, heightmap or viewport screenshot
* @see MakeScreenshot
*/
void MakeScreenshotWithConfirm(ScreenshotType t)
{
Viewport vp;
SetupScreenshotViewport(t, &vp);
bool heightmap_or_minimap = t == SC_HEIGHTMAP || t == SC_MINIMAP;
uint64_t width = (heightmap_or_minimap ? Map::SizeX() : vp.width);
uint64_t height = (heightmap_or_minimap ? Map::SizeY() : vp.height);
if (width * height > 8192 * 8192) {
/* Ask for confirmation */
_confirmed_screenshot_type = t;
SetDParam(0, width);
SetDParam(1, height);
ShowQuery(STR_WARNING_SCREENSHOT_SIZE_CAPTION, STR_WARNING_SCREENSHOT_SIZE_MESSAGE, nullptr, ScreenshotConfirmationCallback);
} else {
/* Less than 64M pixels, just do it */
MakeScreenshot(t, {});
}
}
/**
* Make a screenshot.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was made successfully
*/
static bool RealMakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
{
if (t == SC_VIEWPORT) {
/* First draw the dirty parts of the screen and only then change the name
* of the screenshot. This way the screenshot will always show the name
* of the previous screenshot in the 'successful' message instead of the
* name of the new screenshot (or an empty name). */
SetScreenshotWindowVisibility(true);
UndrawMouseCursor();
DrawDirtyBlocks();
SetScreenshotWindowVisibility(false);
}
_screenshot_name = name;
bool ret;
switch (t) {
case SC_VIEWPORT:
ret = MakeSmallScreenshot(false);
break;
case SC_CRASHLOG:
ret = MakeSmallScreenshot(true);
break;
case SC_ZOOMEDIN:
case SC_DEFAULTZOOM:
ret = MakeLargeWorldScreenshot(t, width, height);
break;
case SC_WORLD:
ret = MakeLargeWorldScreenshot(t);
break;
case SC_HEIGHTMAP: {
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
ret = MakeHeightmapScreenshot(MakeScreenshotName(HEIGHTMAP_NAME, sf->extension));
break;
}
case SC_MINIMAP:
ret = MakeMinimapWorldScreenshot();
break;
default:
NOT_REACHED();
}
if (ret) {
if (t == SC_HEIGHTMAP) {
SetDParamStr(0, _screenshot_name);
SetDParam(1, _heightmap_highest_peak);
ShowErrorMessage(STR_MESSAGE_HEIGHTMAP_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
} else {
SetDParamStr(0, _screenshot_name);
ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, WL_WARNING);
}
} else {
ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, WL_ERROR);
}
return ret;
}
/**
* Schedule making a screenshot.
* Unconditionally take a screenshot of the requested type.
* @param t the type of screenshot to make.
* @param name the name to give to the screenshot.
* @param width the width of the screenshot of, or 0 for current viewport width (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @param height the height of the screenshot of, or 0 for current viewport height (only works for SC_ZOOMEDIN and SC_DEFAULTZOOM).
* @return true iff the screenshot was successfully made.
* @see MakeScreenshotWithConfirm
*/
bool MakeScreenshot(ScreenshotType t, std::string name, uint32_t width, uint32_t height)
{
if (t == SC_CRASHLOG) {
/* Video buffer might or might not be locked. */
VideoDriver::VideoBufferLocker lock;
return RealMakeScreenshot(t, name, width, height);
}
VideoDriver::GetInstance()->QueueOnMainThread([=] { // Capture by value to not break scope.
RealMakeScreenshot(t, name, width, height);
});
return true;
}
static void MinimapScreenCallback(void *, void *buf, uint y, uint pitch, uint n)
{
uint32_t *ubuf = (uint32_t *)buf;
uint num = (pitch * n);
for (uint i = 0; i < num; i++) {
uint row = y + (int)(i / pitch);
uint col = (Map::SizeX() - 1) - (i % pitch);
TileIndex tile = TileXY(col, row);
byte val = GetSmallMapOwnerPixels(tile, GetTileType(tile), IncludeHeightmap::Never) & 0xFF;
uint32_t colour_buf = 0;
colour_buf = (_cur_palette.palette[val].b << 0);
colour_buf |= (_cur_palette.palette[val].g << 8);
colour_buf |= (_cur_palette.palette[val].r << 16);
*ubuf = colour_buf;
ubuf++; // Skip alpha
}
}
/**
* Make a minimap screenshot.
*/
bool MakeMinimapWorldScreenshot()
{
const ScreenshotFormat *sf = _screenshot_formats + _cur_screenshot_format;
return sf->proc(MakeScreenshotName(SCREENSHOT_NAME, sf->extension), MinimapScreenCallback, nullptr, Map::SizeX(), Map::SizeY(), 32, _cur_palette.palette);
}
|