Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/timetable_cmd.cpp
r28486:aff297ed5a05
19.9 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file timetable_cmd.cpp Commands related to time tabling. */
#include "stdafx.h"
#include "command_func.h"
#include "company_func.h"
#include "timer/timer_game_tick.h"
#include "timer/timer_game_calendar.h"
#include "window_func.h"
#include "vehicle_base.h"
#include "timetable_cmd.h"
#include "timetable.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Get the TimerGameTick::TickCounter tick of a given date.
* @param start_date The date when the timetable starts.
* @return The first tick of this date.
*/
TimerGameTick::TickCounter GetStartTickFromDate(TimerGameCalendar::Date start_date)
{
/* Calculate the offset in ticks from the current date. */
TimerGameTick::Ticks tick_offset = (start_date - TimerGameCalendar::date).base() * Ticks::DAY_TICKS;
/* Compensate for the current date_fract. */
tick_offset -= TimerGameCalendar::date_fract;
/* Return the current tick plus the offset. */
return TimerGameTick::counter + tick_offset;
}
/**
* Get a date from a given start tick of timetable.
* @param start_tick The TimerGameTick::TickCounter when the timetable starts.
* @return The date when we reach this tick.
*/
TimerGameCalendar::Date GetDateFromStartTick(TimerGameTick::TickCounter start_tick)
{
/* Calculate the offset in ticks from the current counter tick. */
TimerGameTick::Ticks tick_offset = start_tick - TimerGameTick::counter;
/* Compensate for the current date_fract. */
tick_offset += TimerGameCalendar::date_fract;
/* Return the current date plus the offset in days. */
return TimerGameCalendar::date + (tick_offset / Ticks::DAY_TICKS);
}
/**
* Change/update a particular timetable entry.
* @param v The vehicle to change the timetable of.
* @param order_number The index of the timetable in the order list.
* @param val The new data of the timetable entry.
* @param mtf Which part of the timetable entry to change.
* @param timetabled If the new value is explicitly timetabled.
*/
static void ChangeTimetable(Vehicle *v, VehicleOrderID order_number, uint16_t val, ModifyTimetableFlags mtf, bool timetabled)
{
Order *order = v->GetOrder(order_number);
assert(order != nullptr);
int total_delta = 0;
int timetable_delta = 0;
switch (mtf) {
case MTF_WAIT_TIME:
total_delta = val - order->GetWaitTime();
timetable_delta = (timetabled ? val : 0) - order->GetTimetabledWait();
order->SetWaitTime(val);
order->SetWaitTimetabled(timetabled);
break;
case MTF_TRAVEL_TIME:
total_delta = val - order->GetTravelTime();
timetable_delta = (timetabled ? val : 0) - order->GetTimetabledTravel();
order->SetTravelTime(val);
order->SetTravelTimetabled(timetabled);
break;
case MTF_TRAVEL_SPEED:
order->SetMaxSpeed(val);
break;
default:
NOT_REACHED();
}
v->orders->UpdateTotalDuration(total_delta);
v->orders->UpdateTimetableDuration(timetable_delta);
for (v = v->FirstShared(); v != nullptr; v = v->NextShared()) {
if (v->cur_real_order_index == order_number && v->current_order.Equals(*order)) {
switch (mtf) {
case MTF_WAIT_TIME:
v->current_order.SetWaitTime(val);
v->current_order.SetWaitTimetabled(timetabled);
break;
case MTF_TRAVEL_TIME:
v->current_order.SetTravelTime(val);
v->current_order.SetTravelTimetabled(timetabled);
break;
case MTF_TRAVEL_SPEED:
v->current_order.SetMaxSpeed(val);
break;
default:
NOT_REACHED();
}
}
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
}
/**
* Change timetable data of an order.
* @param flags Operation to perform.
* @param veh Vehicle with the orders to change.
* @param order_number Order index to modify.
* @param mtf Timetable data to change (@see ModifyTimetableFlags)
* @param data The data to modify as specified by \c mtf.
* 0 to clear times, UINT16_MAX to clear speed limit.
* @return the cost of this operation or an error
*/
CommandCost CmdChangeTimetable(DoCommandFlag flags, VehicleID veh, VehicleOrderID order_number, ModifyTimetableFlags mtf, uint16_t data)
{
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
Order *order = v->GetOrder(order_number);
if (order == nullptr || order->IsType(OT_IMPLICIT)) return CMD_ERROR;
if (mtf >= MTF_END) return CMD_ERROR;
int wait_time = order->GetWaitTime();
int travel_time = order->GetTravelTime();
int max_speed = order->GetMaxSpeed();
switch (mtf) {
case MTF_WAIT_TIME:
wait_time = data;
break;
case MTF_TRAVEL_TIME:
travel_time = data;
break;
case MTF_TRAVEL_SPEED:
max_speed = data;
if (max_speed == 0) max_speed = UINT16_MAX; // Disable speed limit.
break;
default:
NOT_REACHED();
}
if (wait_time != order->GetWaitTime()) {
switch (order->GetType()) {
case OT_GOTO_STATION:
if (order->GetNonStopType() & ONSF_NO_STOP_AT_DESTINATION_STATION) return_cmd_error(STR_ERROR_TIMETABLE_NOT_STOPPING_HERE);
break;
case OT_CONDITIONAL:
break;
default: return_cmd_error(STR_ERROR_TIMETABLE_ONLY_WAIT_AT_STATIONS);
}
}
if (travel_time != order->GetTravelTime() && order->IsType(OT_CONDITIONAL)) return CMD_ERROR;
if (max_speed != order->GetMaxSpeed() && (order->IsType(OT_CONDITIONAL) || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
if (flags & DC_EXEC) {
switch (mtf) {
case MTF_WAIT_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (wait_time != order->GetWaitTime() || (wait_time > 0 && !order->IsWaitTimetabled())) {
ChangeTimetable(v, order_number, wait_time, MTF_WAIT_TIME, wait_time > 0);
}
break;
case MTF_TRAVEL_TIME:
/* Set time if changing the value or confirming an estimated time as timetabled. */
if (travel_time != order->GetTravelTime() || (travel_time > 0 && !order->IsTravelTimetabled())) {
ChangeTimetable(v, order_number, travel_time, MTF_TRAVEL_TIME, travel_time > 0);
}
break;
case MTF_TRAVEL_SPEED:
if (max_speed != order->GetMaxSpeed()) {
ChangeTimetable(v, order_number, max_speed, MTF_TRAVEL_SPEED, max_speed != UINT16_MAX);
}
break;
default:
break;
}
}
return CommandCost();
}
/**
* Change timetable data of all orders of a vehicle.
* @param flags Operation to perform.
* @param veh Vehicle with the orders to change.
* @param mtf Timetable data to change (@see ModifyTimetableFlags)
* @param data The data to modify as specified by \c mtf.
* 0 to clear times, UINT16_MAX to clear speed limit.
* @return the cost of this operation or an error
*/
CommandCost CmdBulkChangeTimetable(DoCommandFlag flags, VehicleID veh, ModifyTimetableFlags mtf, uint16_t data)
{
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (mtf >= MTF_END) return CMD_ERROR;
if (v->GetNumOrders() == 0) return CMD_ERROR;
if (flags & DC_EXEC) {
for (VehicleOrderID order_number = 0; order_number < v->GetNumOrders(); order_number++) {
Order *order = v->GetOrder(order_number);
if (order == nullptr || order->IsType(OT_IMPLICIT)) continue;
Command<CMD_CHANGE_TIMETABLE>::Do(DC_EXEC, v->index, order_number, mtf, data);
}
}
return CommandCost();
}
/**
* Clear the lateness counter to make the vehicle on time.
* @param flags Operation to perform.
* @param veh Vehicle with the orders to change.
* @param apply_to_group Set to reset the late counter for all vehicles sharing the orders.
* @return the cost of this operation or an error
*/
CommandCost CmdSetVehicleOnTime(DoCommandFlag flags, VehicleID veh, bool apply_to_group)
{
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle() || v->orders == nullptr) return CMD_ERROR;
/* A vehicle can't be late if its timetable hasn't started.
* If we're setting all vehicles in the group, we handle that below. */
if (!apply_to_group && !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return CommandCost(STR_ERROR_TIMETABLE_NOT_STARTED);
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
if (apply_to_group) {
TimerGameTick::Ticks most_late = 0;
for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) {
/* A vehicle can't be late if its timetable hasn't started. */
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) continue;
if (u->lateness_counter > most_late) {
most_late = u->lateness_counter;
}
}
if (most_late > 0) {
for (Vehicle *u = v->FirstShared(); u != nullptr; u = u->NextShared()) {
/* A vehicle can't be late if its timetable hasn't started. */
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) continue;
u->lateness_counter -= most_late;
SetWindowDirty(WC_VEHICLE_TIMETABLE, u->index);
}
}
} else {
v->lateness_counter = 0;
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
}
return CommandCost();
}
/**
* Order vehicles based on their timetable. The vehicles will be sorted in order
* they would reach the first station.
*
* @param a First Vehicle pointer.
* @param b Second Vehicle pointer.
* @return Comparison value.
*/
static bool VehicleTimetableSorter(Vehicle * const &a, Vehicle * const &b)
{
VehicleOrderID a_order = a->cur_real_order_index;
VehicleOrderID b_order = b->cur_real_order_index;
int j = (int)b_order - (int)a_order;
/* Are we currently at an ordered station (un)loading? */
bool a_load = a->current_order.IsType(OT_LOADING) && a->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE;
bool b_load = b->current_order.IsType(OT_LOADING) && b->current_order.GetNonStopType() != ONSF_STOP_EVERYWHERE;
/* If the current order is not loading at the ordered station, decrease the order index by one since we have
* not yet arrived at the station (and thus the timetable entry; still in the travelling of the previous one).
* Since the ?_order variables are unsigned the -1 will flow under and place the vehicles going to order #0 at
* the begin of the list with vehicles arriving at #0. */
if (!a_load) a_order--;
if (!b_load) b_order--;
/* First check the order index that accounted for loading, then just the raw one. */
int i = (int)b_order - (int)a_order;
if (i != 0) return i < 0;
if (j != 0) return j < 0;
/* Look at the time we spent in this order; the higher, the closer to its destination. */
i = b->current_order_time - a->current_order_time;
if (i != 0) return i < 0;
/* If all else is equal, use some unique index to sort it the same way. */
return b->unitnumber < a->unitnumber;
}
/**
* Set the start date of the timetable.
* @param flags Operation to perform.
* @param veh_id Vehicle ID.
* @param timetable_all Set to set timetable start for all vehicles sharing this order
* @param start_tick The TimerGameTick::counter tick when the timetable starts.
* @return The error or cost of the operation.
*/
CommandCost CmdSetTimetableStart(DoCommandFlag flags, VehicleID veh_id, bool timetable_all, TimerGameTick::TickCounter start_tick)
{
Vehicle *v = Vehicle::GetIfValid(veh_id);
if (v == nullptr || !v->IsPrimaryVehicle() || v->orders == nullptr) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
TimerGameTick::Ticks total_duration = v->orders->GetTimetableTotalDuration();
TimerGameCalendar::Date start_date = GetDateFromStartTick(start_tick);
/* Don't let a timetable start at an invalid date. */
if (start_date < 0 || start_date > CalendarTime::MAX_DATE) return CMD_ERROR;
/* Don't let a timetable start more than 15 years into the future... */
if (start_date - TimerGameCalendar::date > TimerGameCalendar::DateAtStartOfYear(MAX_TIMETABLE_START_YEARS)) return CMD_ERROR;
/* ...or 1 year in the past. */
if (TimerGameCalendar::date - start_date > CalendarTime::DAYS_IN_LEAP_YEAR) return CMD_ERROR;
/* If trying to distribute start dates over a shared order group, we need to know the total duration. */
if (timetable_all && !v->orders->IsCompleteTimetable()) return CommandCost(STR_ERROR_TIMETABLE_INCOMPLETE);
/* Don't allow invalid start dates for other vehicles in the shared order group. */
if (timetable_all && start_date + (total_duration / Ticks::DAY_TICKS) > CalendarTime::MAX_DATE) return CMD_ERROR;
if (flags & DC_EXEC) {
std::vector<Vehicle *> vehs;
if (timetable_all) {
for (Vehicle *w = v->orders->GetFirstSharedVehicle(); w != nullptr; w = w->NextShared()) {
vehs.push_back(w);
}
} else {
vehs.push_back(v);
}
int num_vehs = (uint)vehs.size();
if (num_vehs >= 2) {
std::sort(vehs.begin(), vehs.end(), &VehicleTimetableSorter);
}
int idx = 0;
for (Vehicle *w : vehs) {
w->lateness_counter = 0;
ClrBit(w->vehicle_flags, VF_TIMETABLE_STARTED);
/* Do multiplication, then division to reduce rounding errors. */
w->timetable_start = start_tick + (idx * total_duration / num_vehs);
SetWindowDirty(WC_VEHICLE_TIMETABLE, w->index);
++idx;
}
}
return CommandCost();
}
/**
* Start or stop filling the timetable automatically from the time the vehicle
* actually takes to complete it. When starting to autofill the current times
* are cleared and the timetable will start again from scratch.
* @param flags Operation to perform.
* @param veh Vehicle index.
* @param autofill Enable or disable autofill
* @param preserve_wait_time Set to preserve waiting times in non-destructive mode
* @return the cost of this operation or an error
*/
CommandCost CmdAutofillTimetable(DoCommandFlag flags, VehicleID veh, bool autofill, bool preserve_wait_time)
{
Vehicle *v = Vehicle::GetIfValid(veh);
if (v == nullptr || !v->IsPrimaryVehicle() || v->orders == nullptr) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
if (autofill) {
/* Start autofilling the timetable, which clears the
* "timetable has started" bit. Times are not cleared anymore, but are
* overwritten when the order is reached now. */
SetBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
/* Overwrite waiting times only if they got longer */
if (preserve_wait_time) SetBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
v->timetable_start = 0;
v->lateness_counter = 0;
} else {
ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
for (Vehicle *v2 = v->FirstShared(); v2 != nullptr; v2 = v2->NextShared()) {
if (v2 != v) {
/* Stop autofilling; only one vehicle at a time can perform autofill */
ClrBit(v2->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v2->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
SetWindowDirty(WC_VEHICLE_TIMETABLE, v2->index);
}
}
return CommandCost();
}
/**
* Update the timetable for the vehicle.
* @param v The vehicle to update the timetable for.
* @param travelling Whether we just travelled or waited at a station.
*/
void UpdateVehicleTimetable(Vehicle *v, bool travelling)
{
TimerGameTick::Ticks time_taken = v->current_order_time;
v->current_order_time = 0;
if (v->current_order.IsType(OT_IMPLICIT)) return; // no timetabling of auto orders
if (v->cur_real_order_index >= v->GetNumOrders()) return;
Order *real_current_order = v->GetOrder(v->cur_real_order_index);
assert(real_current_order != nullptr);
VehicleOrderID first_manual_order = 0;
for (Order *o = v->GetFirstOrder(); o != nullptr && o->IsType(OT_IMPLICIT); o = o->next) {
++first_manual_order;
}
bool just_started = false;
/* This vehicle is arriving at the first destination in the timetable. */
if (v->cur_real_order_index == first_manual_order && travelling) {
/* If the start date hasn't been set, or it was set automatically when
* the vehicle last arrived at the first destination, update it to the
* current time. Otherwise set the late counter appropriately to when
* the vehicle should have arrived. */
just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
if (v->timetable_start != 0) {
v->lateness_counter = TimerGameTick::counter - v->timetable_start;
v->timetable_start = 0;
}
SetBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) return;
bool autofilling = HasBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
bool remeasure_wait_time = !real_current_order->IsWaitTimetabled() ||
(autofilling && !HasBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME));
if (travelling && remeasure_wait_time) {
/* We just finished travelling and want to remeasure the loading time,
* so do not apply any restrictions for the loading to finish. */
v->current_order.SetWaitTime(0);
}
if (just_started) return;
/* Before modifying waiting times, check whether we want to preserve bigger ones. */
if (!real_current_order->IsType(OT_CONDITIONAL) &&
(travelling || time_taken > real_current_order->GetWaitTime() || remeasure_wait_time)) {
/* Round up to the smallest unit of time commonly shown in the GUI (seconds) to avoid confusion.
* Players timetabling in Ticks can adjust later.
* For trains/aircraft multiple movement cycles are done in one
* tick. This makes it possible to leave the station and process
* e.g. a depot order in the same tick, causing it to not fill
* the timetable entry like is done for road vehicles/ships.
* Thus always make sure at least one tick is used between the
* processing of different orders when filling the timetable. */
uint time_to_set = CeilDiv(std::max(time_taken, 1), Ticks::TICKS_PER_SECOND) * Ticks::TICKS_PER_SECOND;
if (travelling && (autofilling || !real_current_order->IsTravelTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_TRAVEL_TIME, autofilling);
} else if (!travelling && (autofilling || !real_current_order->IsWaitTimetabled())) {
ChangeTimetable(v, v->cur_real_order_index, time_to_set, MTF_WAIT_TIME, autofilling);
}
}
if (v->cur_real_order_index == first_manual_order && travelling) {
/* If we just started we would have returned earlier and have not reached
* this code. So obviously, we have completed our round: So turn autofill
* off again. */
ClrBit(v->vehicle_flags, VF_AUTOFILL_TIMETABLE);
ClrBit(v->vehicle_flags, VF_AUTOFILL_PRES_WAIT_TIME);
}
if (autofilling) return;
TimerGameTick::Ticks timetabled = travelling ? real_current_order->GetTimetabledTravel() :
real_current_order->GetTimetabledWait();
/* Vehicles will wait at stations if they arrive early even if they are not
* timetabled to wait there, so make sure the lateness counter is updated
* when this happens. */
if (timetabled == 0 && (travelling || v->lateness_counter >= 0)) return;
v->lateness_counter -= (timetabled - time_taken);
/* When we are more late than this timetabled bit takes we (somewhat expensively)
* check how many ticks the (fully filled) timetable has. If a timetable cycle is
* shorter than the amount of ticks we are late we reduce the lateness by the
* length of a full cycle till lateness is less than the length of a timetable
* cycle. When the timetable isn't fully filled the cycle will be Ticks::INVALID_TICKS. */
if (v->lateness_counter > timetabled) {
TimerGameTick::Ticks cycle = v->orders->GetTimetableTotalDuration();
if (cycle != Ticks::INVALID_TICKS && v->lateness_counter > cycle) {
v->lateness_counter %= cycle;
}
}
for (v = v->FirstShared(); v != nullptr; v = v->NextShared()) {
SetWindowDirty(WC_VEHICLE_TIMETABLE, v->index);
}
}
|