Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/train_gui.cpp
r28486:aff297ed5a05
16.1 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file train_gui.cpp GUI for trains. */
#include "stdafx.h"
#include "window_gui.h"
#include "command_func.h"
#include "train.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "zoom_func.h"
#include "train_cmd.h"
#include "table/strings.h"
#include "safeguards.h"
/**
* Callback for building wagons.
* @param result The result of the command.
* @param new_veh_id ID of the ne vehicle.
* @param tile The tile the command was executed on.
*/
void CcBuildWagon(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID)
{
if (result.Failed()) return;
/* find a locomotive in the depot. */
const Vehicle *found = nullptr;
for (const Train *t : Train::Iterate()) {
if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) {
if (found != nullptr) return; // must be exactly one.
found = t;
}
}
/* if we found a loco, */
if (found != nullptr) {
found = found->Last();
/* put the new wagon at the end of the loco. */
Command<CMD_MOVE_RAIL_VEHICLE>::Post(found->tile, new_veh_id, found->index, false);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
}
}
/**
* Highlight the position where a rail vehicle is dragged over by drawing a light gray background.
* @param px The current x position to draw from.
* @param max_width The maximum space available to draw.
* @param y The vertical centre position to draw from.
* @param selection Selected vehicle that is dragged.
* @param chain Whether a whole chain is dragged.
* @return The width of the highlight mark.
*/
static int HighlightDragPosition(int px, int max_width, int y, VehicleID selection, bool chain)
{
bool rtl = _current_text_dir == TD_RTL;
assert(selection != INVALID_VEHICLE);
int dragged_width = 0;
for (Train *t = Train::Get(selection); t != nullptr; t = chain ? t->Next() : (t->HasArticulatedPart() ? t->GetNextArticulatedPart() : nullptr)) {
dragged_width += t->GetDisplayImageWidth(nullptr);
}
int drag_hlight_left = rtl ? std::max(px - dragged_width + 1, 0) : px;
int drag_hlight_right = rtl ? px : std::min(px + dragged_width, max_width) - 1;
int drag_hlight_width = std::max(drag_hlight_right - drag_hlight_left + 1, 0);
if (drag_hlight_width > 0) {
int height = ScaleSpriteTrad(12);
int top = y - height / 2;
Rect r = {drag_hlight_left, top, drag_hlight_right, top + height - 1};
/* Sprite-scaling is used here as the area is from sprite size */
GfxFillRect(r.Shrink(ScaleSpriteTrad(1)), _colour_gradient[COLOUR_GREY][7]);
}
return drag_hlight_width;
}
/**
* Draws an image of a whole train
* @param v Front vehicle
* @param r Rect to draw at
* @param selection Selected vehicle to draw a frame around
* @param skip Number of pixels to skip at the front (for scrolling)
* @param drag_dest The vehicle another one is dragged over, \c INVALID_VEHICLE if none.
*/
void DrawTrainImage(const Train *v, const Rect &r, VehicleID selection, EngineImageType image_type, int skip, VehicleID drag_dest)
{
bool rtl = _current_text_dir == TD_RTL;
Direction dir = rtl ? DIR_E : DIR_W;
DrawPixelInfo tmp_dpi;
/* Position of highlight box */
int highlight_l = 0;
int highlight_r = 0;
int max_width = r.Width();
if (!FillDrawPixelInfo(&tmp_dpi, r)) return;
{
AutoRestoreBackup dpi_backup(_cur_dpi, &tmp_dpi);
int px = rtl ? max_width + skip : -skip;
int y = r.Height() / 2;
bool sel_articulated = false;
bool dragging = (drag_dest != INVALID_VEHICLE);
bool drag_at_end_of_train = (drag_dest == v->index); // Head index is used to mark dragging at end of train.
for (; v != nullptr && (rtl ? px > 0 : px < max_width); v = v->Next()) {
if (dragging && !drag_at_end_of_train && drag_dest == v->index) {
/* Highlight the drag-and-drop destination inside the train. */
int drag_hlight_width = HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
px += rtl ? -drag_hlight_width : drag_hlight_width;
}
Point offset;
int width = Train::From(v)->GetDisplayImageWidth(&offset);
if (rtl ? px + width > 0 : px - width < max_width) {
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v);
VehicleSpriteSeq seq;
v->GetImage(dir, image_type, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), y + offset.y, pal, (v->vehstatus & VS_CRASHED) != 0);
}
if (!v->IsArticulatedPart()) sel_articulated = false;
if (v->index == selection) {
/* Set the highlight position */
highlight_l = rtl ? px - width : px;
highlight_r = rtl ? px - 1 : px + width - 1;
sel_articulated = true;
} else if ((_cursor.vehchain && highlight_r != 0) || sel_articulated) {
if (rtl) {
highlight_l -= width;
} else {
highlight_r += width;
}
}
px += rtl ? -width : width;
}
if (dragging && drag_at_end_of_train) {
/* Highlight the drag-and-drop destination at the end of the train. */
HighlightDragPosition(px, max_width, y, selection, _cursor.vehchain);
}
}
if (highlight_l != highlight_r) {
/* Draw the highlight. Now done after drawing all the engines, as
* the next engine after the highlight could overlap it. */
int height = ScaleSpriteTrad(12);
Rect hr = {highlight_l, 0, highlight_r, height - 1};
DrawFrameRect(hr.Translate(r.left, CenterBounds(r.top, r.bottom, height)).Expand(WidgetDimensions::scaled.bevel), COLOUR_WHITE, FR_BORDERONLY);
}
}
/** Helper struct for the cargo details information */
struct CargoSummaryItem {
CargoID cargo; ///< The cargo that is carried
StringID subtype; ///< STR_EMPTY if none
uint capacity; ///< Amount that can be carried
uint amount; ///< Amount that is carried
StationID source; ///< One of the source stations
/** Used by CargoSummary::Find() and similar functions */
inline bool operator != (const CargoSummaryItem &other) const
{
return this->cargo != other.cargo || this->subtype != other.subtype;
}
/** Used by std::find() and similar functions */
inline bool operator == (const CargoSummaryItem &other) const
{
return !(this->cargo != other.cargo);
}
};
static const uint TRAIN_DETAILS_MIN_INDENT = 32; ///< Minimum indent level in the train details window
static const uint TRAIN_DETAILS_MAX_INDENT = 72; ///< Maximum indent level in the train details window; wider than this and we start on a new line
/** Container for the cargo summary information. */
typedef std::vector<CargoSummaryItem> CargoSummary;
/** Reused container of cargo details */
static CargoSummary _cargo_summary;
/**
* Draw the details cargo tab for the given vehicle at the given position
*
* @param item Data to draw
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
static void TrainDetailsCargoTab(const CargoSummaryItem *item, int left, int right, int y)
{
StringID str;
if (item->amount > 0) {
SetDParam(0, item->cargo);
SetDParam(1, item->amount);
SetDParam(2, item->source);
SetDParam(3, _settings_game.vehicle.freight_trains);
str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_DETAILS_CARGO_FROM_MULT : STR_VEHICLE_DETAILS_CARGO_FROM;
} else {
str = !IsValidCargoID(item->cargo) ? STR_QUANTITY_N_A : STR_VEHICLE_DETAILS_CARGO_EMPTY;
}
DrawString(left, right, y, str, TC_LIGHT_BLUE);
}
/**
* Draw the details info tab for the given vehicle at the given position
*
* @param v current vehicle
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
static void TrainDetailsInfoTab(const Vehicle *v, int left, int right, int y)
{
if (RailVehInfo(v->engine_type)->railveh_type == RAILVEH_WAGON) {
SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
SetDParam(1, v->value);
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_WAGON_VALUE);
} else {
SetDParam(0, PackEngineNameDParam(v->engine_type, EngineNameContext::VehicleDetails));
SetDParam(1, v->build_year);
SetDParam(2, v->value);
DrawString(left, right, y, STR_VEHICLE_DETAILS_TRAIN_ENGINE_BUILT_AND_VALUE);
}
}
/**
* Draw the details capacity tab for the given vehicle at the given position
*
* @param item Data to draw
* @param left The left most coordinate to draw
* @param right The right most coordinate to draw
* @param y The y coordinate
*/
static void TrainDetailsCapacityTab(const CargoSummaryItem *item, int left, int right, int y)
{
StringID str;
if (IsValidCargoID(item->cargo)) {
SetDParam(0, item->cargo);
SetDParam(1, item->capacity);
SetDParam(4, item->subtype);
SetDParam(5, _settings_game.vehicle.freight_trains);
str = FreightWagonMult(item->cargo) > 1 ? STR_VEHICLE_INFO_CAPACITY_MULT : STR_VEHICLE_INFO_CAPACITY;
} else {
/* Draw subtype only */
SetDParam(0, item->subtype);
str = STR_VEHICLE_INFO_NO_CAPACITY;
}
DrawString(left, right, y, str);
}
/**
* Collects the cargo transported
* @param v Vehicle to process
* @param summary Space for the result
*/
static void GetCargoSummaryOfArticulatedVehicle(const Train *v, CargoSummary &summary)
{
summary.clear();
do {
if (!v->GetEngine()->CanCarryCargo()) continue;
CargoSummaryItem new_item;
new_item.cargo = v->cargo_cap > 0 ? v->cargo_type : INVALID_CARGO;
new_item.subtype = GetCargoSubtypeText(v);
if (!IsValidCargoID(new_item.cargo) && new_item.subtype == STR_EMPTY) continue;
auto item = std::find(std::begin(summary), std::end(summary), new_item);
if (item == std::end(summary)) {
item = summary.emplace(std::end(summary));
item->cargo = new_item.cargo;
item->subtype = new_item.subtype;
item->capacity = 0;
item->amount = 0;
item->source = INVALID_STATION;
}
item->capacity += v->cargo_cap;
item->amount += v->cargo.StoredCount();
if (item->source == INVALID_STATION) item->source = v->cargo.GetFirstStation();
} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
}
/**
* Get the length of an articulated vehicle.
* @param v the vehicle to get the length of.
* @return the length in pixels.
*/
static uint GetLengthOfArticulatedVehicle(const Train *v)
{
uint length = 0;
do {
length += v->GetDisplayImageWidth();
} while ((v = v->Next()) != nullptr && v->IsArticulatedPart());
return length;
}
/**
* Determines the number of lines in the train details window
* @param veh_id Train
* @param det_tab Selected details tab
* @return Number of line
*/
int GetTrainDetailsWndVScroll(VehicleID veh_id, TrainDetailsWindowTabs det_tab)
{
int num = 0;
if (det_tab == TDW_TAB_TOTALS) { // Total cargo tab
CargoArray max_cargo{};
for (const Vehicle *v = Vehicle::Get(veh_id); v != nullptr; v = v->Next()) {
max_cargo[v->cargo_type] += v->cargo_cap;
}
num = max_cargo.GetCount();
num++; // needs one more because first line is description string
} else {
for (const Train *v = Train::Get(veh_id); v != nullptr; v = v->GetNextVehicle()) {
GetCargoSummaryOfArticulatedVehicle(v, _cargo_summary);
num += std::max(1u, (unsigned)_cargo_summary.size());
uint length = GetLengthOfArticulatedVehicle(v);
if (length > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT)) num++;
}
}
return num;
}
/**
* Draw the details for the given vehicle at the given position
*
* @param v current vehicle
* @param r the Rect to draw within
* @param vscroll_pos Position of scrollbar
* @param vscroll_cap Number of lines currently displayed
* @param det_tab Selected details tab
*/
void DrawTrainDetails(const Train *v, const Rect &r, int vscroll_pos, uint16_t vscroll_cap, TrainDetailsWindowTabs det_tab)
{
bool rtl = _current_text_dir == TD_RTL;
int line_height = r.Height();
int sprite_y_offset = line_height / 2;
int text_y_offset = (line_height - GetCharacterHeight(FS_NORMAL)) / 2;
/* draw the first 3 details tabs */
if (det_tab != TDW_TAB_TOTALS) {
Direction dir = rtl ? DIR_E : DIR_W;
int x = rtl ? r.right : r.left;
for (; v != nullptr && vscroll_pos > -vscroll_cap; v = v->GetNextVehicle()) {
GetCargoSummaryOfArticulatedVehicle(v, _cargo_summary);
/* Draw sprites */
uint dx = 0;
int px = x;
const Train *u = v;
do {
Point offset;
int width = u->GetDisplayImageWidth(&offset);
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
int pitch = 0;
const Engine *e = Engine::Get(v->engine_type);
if (e->GetGRF() != nullptr) {
pitch = ScaleSpriteTrad(e->GetGRF()->traininfo_vehicle_pitch);
}
PaletteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(u);
VehicleSpriteSeq seq;
u->GetImage(dir, EIT_IN_DETAILS, &seq);
seq.Draw(px + (rtl ? -offset.x : offset.x), r.top - line_height * vscroll_pos + sprite_y_offset + pitch, pal, (v->vehstatus & VS_CRASHED) != 0);
}
px += rtl ? -width : width;
dx += width;
u = u->Next();
} while (u != nullptr && u->IsArticulatedPart());
bool separate_sprite_row = (dx > (uint)ScaleSpriteTrad(TRAIN_DETAILS_MAX_INDENT));
if (separate_sprite_row) {
vscroll_pos--;
dx = 0;
}
int sprite_width = std::max<int>(dx, ScaleSpriteTrad(TRAIN_DETAILS_MIN_INDENT)) + WidgetDimensions::scaled.hsep_normal;
Rect dr = r.Indent(sprite_width, rtl);
uint num_lines = std::max(1u, (unsigned)_cargo_summary.size());
for (uint i = 0; i < num_lines; i++) {
if (vscroll_pos <= 0 && vscroll_pos > -vscroll_cap) {
int py = r.top - line_height * vscroll_pos + text_y_offset;
if (i > 0 || separate_sprite_row) {
if (vscroll_pos != 0) GfxFillRect(r.left, py - WidgetDimensions::scaled.matrix.top - 1, r.right, py - WidgetDimensions::scaled.matrix.top, _colour_gradient[COLOUR_GREY][5]);
}
switch (det_tab) {
case TDW_TAB_CARGO:
if (i < _cargo_summary.size()) {
TrainDetailsCargoTab(&_cargo_summary[i], dr.left, dr.right, py);
} else {
DrawString(dr.left, dr.right, py, STR_QUANTITY_N_A, TC_LIGHT_BLUE);
}
break;
case TDW_TAB_INFO:
if (i == 0) TrainDetailsInfoTab(v, dr.left, dr.right, py);
break;
case TDW_TAB_CAPACITY:
if (i < _cargo_summary.size()) {
TrainDetailsCapacityTab(&_cargo_summary[i], dr.left, dr.right, py);
} else {
SetDParam(0, STR_EMPTY);
DrawString(dr.left, dr.right, py, STR_VEHICLE_INFO_NO_CAPACITY);
}
break;
default: NOT_REACHED();
}
}
vscroll_pos--;
}
}
} else {
int y = r.top;
CargoArray act_cargo{};
CargoArray max_cargo{};
Money feeder_share = 0;
for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
act_cargo[u->cargo_type] += u->cargo.StoredCount();
max_cargo[u->cargo_type] += u->cargo_cap;
feeder_share += u->cargo.GetFeederShare();
}
/* draw total cargo tab */
DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_TEXT);
y += line_height;
/* Indent the total cargo capacity details */
Rect ir = r.Indent(WidgetDimensions::scaled.hsep_indent, rtl);
for (const CargoSpec *cs : _sorted_cargo_specs) {
CargoID cid = cs->Index();
if (max_cargo[cid] > 0 && --vscroll_pos < 0 && vscroll_pos > -vscroll_cap) {
SetDParam(0, cid); // {CARGO} #1
SetDParam(1, act_cargo[cid]); // {CARGO} #2
SetDParam(2, cid); // {SHORTCARGO} #1
SetDParam(3, max_cargo[cid]); // {SHORTCARGO} #2
SetDParam(4, _settings_game.vehicle.freight_trains);
DrawString(ir.left, ir.right, y + text_y_offset, FreightWagonMult(cid) > 1 ? STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY_MULT : STR_VEHICLE_DETAILS_TRAIN_TOTAL_CAPACITY);
y += line_height;
}
}
SetDParam(0, feeder_share);
DrawString(r.left, r.right, y + text_y_offset, STR_VEHICLE_INFO_FEEDER_CARGO_VALUE);
}
}
|