Files
@ r28486:aff297ed5a05
Branch filter:
Location: cpp/openttd-patchpack/source/src/window.cpp
r28486:aff297ed5a05
111.0 KiB
text/x-c
Codechange: Allow constexpr NWidgetPart construction.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file window.cpp Windowing system, widgets and events */
#include "stdafx.h"
#include "company_func.h"
#include "gfx_func.h"
#include "console_func.h"
#include "console_gui.h"
#include "viewport_func.h"
#include "progress.h"
#include "blitter/factory.hpp"
#include "zoom_func.h"
#include "vehicle_base.h"
#include "depot_func.h"
#include "window_func.h"
#include "tilehighlight_func.h"
#include "network/network.h"
#include "querystring_gui.h"
#include "strings_func.h"
#include "settings_type.h"
#include "settings_func.h"
#include "ini_type.h"
#include "newgrf_debug.h"
#include "hotkeys.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"
#include "error.h"
#include "game/game.hpp"
#include "video/video_driver.hpp"
#include "framerate_type.h"
#include "network/network_func.h"
#include "news_func.h"
#include "timer/timer.h"
#include "timer/timer_window.h"
#include "safeguards.h"
/** Values for _settings_client.gui.auto_scrolling */
enum ViewportAutoscrolling {
VA_DISABLED, //!< Do not autoscroll when mouse is at edge of viewport.
VA_MAIN_VIEWPORT_FULLSCREEN, //!< Scroll main viewport at edge when using fullscreen.
VA_MAIN_VIEWPORT, //!< Scroll main viewport at edge.
VA_EVERY_VIEWPORT, //!< Scroll all viewports at their edges.
};
static Point _drag_delta; ///< delta between mouse cursor and upper left corner of dragged window
static Window *_mouseover_last_w = nullptr; ///< Window of the last OnMouseOver event.
static Window *_last_scroll_window = nullptr; ///< Window of the last scroll event.
/** List of windows opened at the screen sorted from the front to back. */
WindowList _z_windows;
/** List of closed windows to delete. */
/* static */ std::vector<Window *> Window::closed_windows;
/**
* Delete all closed windows.
*/
/* static */ void Window::DeleteClosedWindows()
{
for (Window *w : Window::closed_windows) delete w;
Window::closed_windows.clear();
/* Remove dead entries from the window list */
_z_windows.remove(nullptr);
}
/** If false, highlight is white, otherwise the by the widget defined colour. */
bool _window_highlight_colour = false;
/*
* Window that currently has focus. - The main purpose is to generate
* #FocusLost events, not to give next window in z-order focus when a
* window is closed.
*/
Window *_focused_window;
Point _cursorpos_drag_start;
int _scrollbar_start_pos;
int _scrollbar_size;
byte _scroller_click_timeout = 0;
bool _scrolling_viewport; ///< A viewport is being scrolled with the mouse.
bool _mouse_hovering; ///< The mouse is hovering over the same point.
SpecialMouseMode _special_mouse_mode; ///< Mode of the mouse.
/**
* List of all WindowDescs.
* This is a pointer to ensure initialisation order with the various static WindowDesc instances.
*/
std::vector<WindowDesc*> *_window_descs = nullptr;
/** Config file to store WindowDesc */
std::string _windows_file;
/** Window description constructor. */
WindowDesc::WindowDesc(const char * const file, const int line, WindowPosition def_pos, const char *ini_key, int16_t def_width_trad, int16_t def_height_trad,
WindowClass window_class, WindowClass parent_class, uint32_t flags,
const NWidgetPart *nwid_begin, const NWidgetPart *nwid_end, HotkeyList *hotkeys) :
file(file),
line(line),
default_pos(def_pos),
cls(window_class),
parent_cls(parent_class),
ini_key(ini_key),
flags(flags),
nwid_begin(nwid_begin),
nwid_end(nwid_end),
hotkeys(hotkeys),
pref_sticky(false),
pref_width(0),
pref_height(0),
default_width_trad(def_width_trad),
default_height_trad(def_height_trad)
{
if (_window_descs == nullptr) _window_descs = new std::vector<WindowDesc*>();
_window_descs->push_back(this);
}
WindowDesc::~WindowDesc()
{
_window_descs->erase(std::find(_window_descs->begin(), _window_descs->end(), this));
}
/**
* Determine default width of window.
* This is either a stored user preferred size, or the built-in default.
* @return Width in pixels.
*/
int16_t WindowDesc::GetDefaultWidth() const
{
return this->pref_width != 0 ? this->pref_width : ScaleGUITrad(this->default_width_trad);
}
/**
* Determine default height of window.
* This is either a stored user preferred size, or the built-in default.
* @return Height in pixels.
*/
int16_t WindowDesc::GetDefaultHeight() const
{
return this->pref_height != 0 ? this->pref_height : ScaleGUITrad(this->default_height_trad);
}
/**
* Load all WindowDesc settings from _windows_file.
*/
void WindowDesc::LoadFromConfig()
{
IniFile ini;
ini.LoadFromDisk(_windows_file, NO_DIRECTORY);
for (WindowDesc *wd : *_window_descs) {
if (wd->ini_key == nullptr) continue;
IniLoadWindowSettings(ini, wd->ini_key, wd);
}
}
/**
* Sort WindowDesc by ini_key.
*/
static bool DescSorter(WindowDesc * const &a, WindowDesc * const &b)
{
if (a->ini_key != nullptr && b->ini_key != nullptr) return strcmp(a->ini_key, b->ini_key) < 0;
return a->ini_key != nullptr;
}
/**
* Save all WindowDesc settings to _windows_file.
*/
void WindowDesc::SaveToConfig()
{
/* Sort the stuff to get a nice ini file on first write */
std::sort(_window_descs->begin(), _window_descs->end(), DescSorter);
IniFile ini;
ini.LoadFromDisk(_windows_file, NO_DIRECTORY);
for (WindowDesc *wd : *_window_descs) {
if (wd->ini_key == nullptr) continue;
IniSaveWindowSettings(ini, wd->ini_key, wd);
}
ini.SaveToDisk(_windows_file);
}
/**
* Read default values from WindowDesc configuration an apply them to the window.
*/
void Window::ApplyDefaults()
{
if (this->nested_root != nullptr && this->nested_root->GetWidgetOfType(WWT_STICKYBOX) != nullptr) {
if (this->window_desc->pref_sticky) this->flags |= WF_STICKY;
} else {
/* There is no stickybox; clear the preference in case someone tried to be funny */
this->window_desc->pref_sticky = false;
}
}
/**
* Compute the row of a widget that a user clicked in.
* @param clickpos Vertical position of the mouse click.
* @param widget Widget number of the widget clicked in.
* @param padding Amount of empty space between the widget edge and the top of the first row.
* @param line_height Height of a single row. A negative value means using the vertical resize step of the widget.
* @return Row number clicked at. If clicked at a wrong position, #INT_MAX is returned.
* @note The widget does not know where a list printed at the widget ends, so below a list is not a wrong position.
*/
int Window::GetRowFromWidget(int clickpos, WidgetID widget, int padding, int line_height) const
{
const NWidgetBase *wid = this->GetWidget<NWidgetBase>(widget);
if (line_height < 0) line_height = wid->resize_y;
if (clickpos < wid->pos_y + padding) return INT_MAX;
return (clickpos - wid->pos_y - padding) / line_height;
}
/**
* Disable the highlighted status of all widgets.
*/
void Window::DisableAllWidgetHighlight()
{
for (auto &pair : this->widget_lookup) {
NWidgetBase *nwid = pair.second;
if (nwid->IsHighlighted()) {
nwid->SetHighlighted(TC_INVALID);
nwid->SetDirty(this);
}
}
CLRBITS(this->flags, WF_HIGHLIGHTED);
}
/**
* Sets the highlighted status of a widget.
* @param widget_index index of this widget in the window
* @param highlighted_colour Colour of highlight, or TC_INVALID to disable.
*/
void Window::SetWidgetHighlight(WidgetID widget_index, TextColour highlighted_colour)
{
NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
if (nwid == nullptr) return;
nwid->SetHighlighted(highlighted_colour);
nwid->SetDirty(this);
if (highlighted_colour != TC_INVALID) {
/* If we set a highlight, the window has a highlight */
this->flags |= WF_HIGHLIGHTED;
} else {
/* If we disable a highlight, check all widgets if anyone still has a highlight */
bool valid = false;
for (const auto &pair : this->widget_lookup) {
nwid = pair.second;
if (!nwid->IsHighlighted()) continue;
valid = true;
}
/* If nobody has a highlight, disable the flag on the window */
if (!valid) CLRBITS(this->flags, WF_HIGHLIGHTED);
}
}
/**
* Gets the highlighted status of a widget.
* @param widget_index index of this widget in the window
* @return status of the widget ie: highlighted = true, not highlighted = false
*/
bool Window::IsWidgetHighlighted(WidgetID widget_index) const
{
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(widget_index);
if (nwid == nullptr) return false;
return nwid->IsHighlighted();
}
/**
* A dropdown window associated to this window has been closed.
* @param pt the point inside the window the mouse resides on after closure.
* @param widget the widget (button) that the dropdown is associated with.
* @param index the element in the dropdown that is selected.
* @param instant_close whether the dropdown was configured to close on mouse up.
*/
void Window::OnDropdownClose(Point pt, WidgetID widget, int index, bool instant_close)
{
if (widget < 0) return;
if (instant_close) {
/* Send event for selected option if we're still
* on the parent button of the dropdown (behaviour of the dropdowns in the main toolbar). */
if (GetWidgetFromPos(this, pt.x, pt.y) == widget) {
this->OnDropdownSelect(widget, index);
}
}
/* Raise the dropdown button */
NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(widget);
if ((nwi2->type & WWT_MASK) == NWID_BUTTON_DROPDOWN) {
nwi2->disp_flags &= ~ND_DROPDOWN_ACTIVE;
} else {
this->RaiseWidget(widget);
}
this->SetWidgetDirty(widget);
}
/**
* Return the Scrollbar to a widget index.
* @param widnum Scrollbar widget index
* @return Scrollbar to the widget
*/
const Scrollbar *Window::GetScrollbar(WidgetID widnum) const
{
return this->GetWidget<NWidgetScrollbar>(widnum);
}
/**
* Return the Scrollbar to a widget index.
* @param widnum Scrollbar widget index
* @return Scrollbar to the widget
*/
Scrollbar *Window::GetScrollbar(WidgetID widnum)
{
return this->GetWidget<NWidgetScrollbar>(widnum);
}
/**
* Return the querystring associated to a editbox.
* @param widnum Editbox widget index
* @return QueryString or nullptr.
*/
const QueryString *Window::GetQueryString(WidgetID widnum) const
{
auto query = this->querystrings.find(widnum);
return query != this->querystrings.end() ? query->second : nullptr;
}
/**
* Return the querystring associated to a editbox.
* @param widnum Editbox widget index
* @return QueryString or nullptr.
*/
QueryString *Window::GetQueryString(WidgetID widnum)
{
auto query = this->querystrings.find(widnum);
return query != this->querystrings.end() ? query->second : nullptr;
}
/**
* Update size of all QueryStrings of this window.
*/
void Window::UpdateQueryStringSize()
{
for (auto &qs : this->querystrings) {
qs.second->text.UpdateSize();
}
}
/**
* Get the current input text buffer.
* @return The currently focused input text buffer or nullptr if no input focused.
*/
/* virtual */ const Textbuf *Window::GetFocusedTextbuf() const
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
return &this->GetQueryString(this->nested_focus->index)->text;
}
return nullptr;
}
/**
* Get the current caret position if an edit box has the focus.
* @return Top-left location of the caret, relative to the window.
*/
/* virtual */ Point Window::GetCaretPosition() const
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX && !this->querystrings.empty()) {
return this->GetQueryString(this->nested_focus->index)->GetCaretPosition(this, this->nested_focus->index);
}
Point pt = {0, 0};
return pt;
}
/**
* Get the bounding rectangle for a text range if an edit box has the focus.
* @param from Start of the string range.
* @param to End of the string range.
* @return Rectangle encompassing the string range, relative to the window.
*/
/* virtual */ Rect Window::GetTextBoundingRect(const char *from, const char *to) const
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
return this->GetQueryString(this->nested_focus->index)->GetBoundingRect(this, this->nested_focus->index, from, to);
}
Rect r = {0, 0, 0, 0};
return r;
}
/**
* Get the character that is rendered at a position by the focused edit box.
* @param pt The position to test.
* @return Index of the character position or -1 if no character is at the position.
*/
/* virtual */ ptrdiff_t Window::GetTextCharacterAtPosition(const Point &pt) const
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) {
return this->GetQueryString(this->nested_focus->index)->GetCharAtPosition(this, this->nested_focus->index, pt);
}
return -1;
}
/**
* Set the window that has the focus
* @param w The window to set the focus on
*/
void SetFocusedWindow(Window *w)
{
if (_focused_window == w) return;
/* Don't focus a tooltip */
if (w != nullptr && w->window_class == WC_TOOLTIPS) return;
/* Invalidate focused widget */
if (_focused_window != nullptr) {
if (_focused_window->nested_focus != nullptr) _focused_window->nested_focus->SetDirty(_focused_window);
}
/* Remember which window was previously focused */
Window *old_focused = _focused_window;
_focused_window = w;
/* So we can inform it that it lost focus */
if (old_focused != nullptr) old_focused->OnFocusLost(false);
if (_focused_window != nullptr) _focused_window->OnFocus();
}
/**
* Check if an edit box is in global focus. That is if focused window
* has a edit box as focused widget, or if a console is focused.
* @return returns true if an edit box is in global focus or if the focused window is a console, else false
*/
bool EditBoxInGlobalFocus()
{
if (_focused_window == nullptr) return false;
/* The console does not have an edit box so a special case is needed. */
if (_focused_window->window_class == WC_CONSOLE) return true;
return _focused_window->nested_focus != nullptr && _focused_window->nested_focus->type == WWT_EDITBOX;
}
/**
* Check if a console is focused.
* @return returns true if the focused window is a console, else false
*/
bool FocusedWindowIsConsole()
{
return _focused_window && _focused_window->window_class == WC_CONSOLE;
}
/**
* Makes no widget on this window have focus. The function however doesn't change which window has focus.
*/
void Window::UnfocusFocusedWidget()
{
if (this->nested_focus != nullptr) {
if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
this->nested_focus->SetDirty(this);
this->nested_focus = nullptr;
}
}
/**
* Set focus within this window to the given widget. The function however doesn't change which window has focus.
* @param widget_index Index of the widget in the window to set the focus to.
* @return Focus has changed.
*/
bool Window::SetFocusedWidget(WidgetID widget_index)
{
NWidgetCore *widget = this->GetWidget<NWidgetCore>(widget_index);
assert(widget != nullptr); /* Setting focus to a non-existing widget is a bad idea. */
if (this->nested_focus != nullptr) {
/* Do nothing if widget_index is already focused. */
if (widget == this->nested_focus) return false;
/* Repaint the widget that lost focus. A focused edit box may else leave the caret on the screen. */
this->nested_focus->SetDirty(this);
if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
}
this->nested_focus = widget;
if (this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
return true;
}
/**
* Called when window gains focus
*/
void Window::OnFocus()
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxGainedFocus();
}
/**
* Called when window loses focus
*/
void Window::OnFocusLost(bool)
{
if (this->nested_focus != nullptr && this->nested_focus->type == WWT_EDITBOX) VideoDriver::GetInstance()->EditBoxLostFocus();
}
/**
* Raise the buttons of the window.
* @param autoraise Raise only the push buttons of the window.
*/
void Window::RaiseButtons(bool autoraise)
{
for (auto &pair : this->widget_lookup) {
WidgetType type = pair.second->type;
NWidgetCore *wid = dynamic_cast<NWidgetCore *>(pair.second);
if (((type & ~WWB_PUSHBUTTON) < WWT_LAST || type == NWID_PUSHBUTTON_DROPDOWN) &&
(!autoraise || (type & WWB_PUSHBUTTON) || type == WWT_EDITBOX) && wid->IsLowered()) {
wid->SetLowered(false);
wid->SetDirty(this);
}
}
/* Special widgets without widget index */
{
NWidgetCore *wid = this->nested_root != nullptr ? dynamic_cast<NWidgetCore *>(this->nested_root->GetWidgetOfType(WWT_DEFSIZEBOX)) : nullptr;
if (wid != nullptr) {
wid->SetLowered(false);
wid->SetDirty(this);
}
}
}
/**
* Invalidate a widget, i.e. mark it as being changed and in need of redraw.
* @param widget_index the widget to redraw.
*/
void Window::SetWidgetDirty(WidgetID widget_index) const
{
/* Sometimes this function is called before the window is even fully initialized */
auto it = this->widget_lookup.find(widget_index);
if (it == std::end(this->widget_lookup)) return;
it->second->SetDirty(this);
}
/**
* A hotkey has been pressed.
* @param hotkey Hotkey index, by default a widget index of a button or editbox.
* @return #ES_HANDLED if the key press has been handled, and the hotkey is not unavailable for some reason.
*/
EventState Window::OnHotkey(int hotkey)
{
if (hotkey < 0) return ES_NOT_HANDLED;
NWidgetCore *nw = this->GetWidget<NWidgetCore>(hotkey);
if (nw == nullptr || nw->IsDisabled()) return ES_NOT_HANDLED;
if (nw->type == WWT_EDITBOX) {
if (this->IsShaded()) return ES_NOT_HANDLED;
/* Focus editbox */
this->SetFocusedWidget(hotkey);
SetFocusedWindow(this);
} else {
/* Click button */
this->OnClick(Point(), hotkey, 1);
}
return ES_HANDLED;
}
/**
* Do all things to make a button look clicked and mark it to be
* unclicked in a few ticks.
* @param widget the widget to "click"
*/
void Window::HandleButtonClick(WidgetID widget)
{
this->LowerWidget(widget);
this->SetTimeout();
this->SetWidgetDirty(widget);
}
static void StartWindowDrag(Window *w);
static void StartWindowSizing(Window *w, bool to_left);
/**
* Dispatch left mouse-button (possibly double) click in window.
* @param w Window to dispatch event in
* @param x X coordinate of the click
* @param y Y coordinate of the click
* @param click_count Number of fast consecutive clicks at same position
*/
static void DispatchLeftClickEvent(Window *w, int x, int y, int click_count)
{
NWidgetCore *nw = w->nested_root->GetWidgetFromPos(x, y);
WidgetType widget_type = (nw != nullptr) ? nw->type : WWT_EMPTY;
/* Allow dropdown close flag detection to work. */
if (nw != nullptr) ClrBit(nw->disp_flags, NDB_DROPDOWN_CLOSED);
bool focused_widget_changed = false;
/* If clicked on a window that previously did not have focus */
if (_focused_window != w && // We already have focus, right?
(w->window_desc->flags & WDF_NO_FOCUS) == 0 && // Don't lose focus to toolbars
widget_type != WWT_CLOSEBOX) { // Don't change focused window if 'X' (close button) was clicked
focused_widget_changed = true;
SetFocusedWindow(w);
}
if (nw == nullptr) return; // exit if clicked outside of widgets
/* don't allow any interaction if the button has been disabled */
if (nw->IsDisabled()) return;
WidgetID widget_index = nw->index; ///< Index of the widget
/* Clicked on a widget that is not disabled.
* So unless the clicked widget is the caption bar, change focus to this widget.
* Exception: In the OSK we always want the editbox to stay focused. */
if (widget_index >= 0 && widget_type != WWT_CAPTION && w->window_class != WC_OSK) {
/* focused_widget_changed is 'now' only true if the window this widget
* is in gained focus. In that case it must remain true, also if the
* local widget focus did not change. As such it's the logical-or of
* both changed states.
*
* If this is not preserved, then the OSK window would be opened when
* a user has the edit box focused and then click on another window and
* then back again on the edit box (to type some text).
*/
focused_widget_changed |= w->SetFocusedWidget(widget_index);
}
/* Dropdown window of this widget was closed so don't process click this time. */
if (HasBit(nw->disp_flags, NDB_DROPDOWN_CLOSED)) return;
if ((widget_type & ~WWB_PUSHBUTTON) < WWT_LAST && (widget_type & WWB_PUSHBUTTON)) w->HandleButtonClick(widget_index);
Point pt = { x, y };
switch (widget_type) {
case NWID_VSCROLLBAR:
case NWID_HSCROLLBAR:
ScrollbarClickHandler(w, nw, x, y);
break;
case WWT_EDITBOX: {
QueryString *query = w->GetQueryString(widget_index);
if (query != nullptr) query->ClickEditBox(w, pt, widget_index, click_count, focused_widget_changed);
break;
}
case WWT_CLOSEBOX: // 'X'
w->Close();
return;
case WWT_CAPTION: // 'Title bar'
StartWindowDrag(w);
return;
case WWT_RESIZEBOX:
/* When the resize widget is on the left size of the window
* we assume that that button is used to resize to the left. */
StartWindowSizing(w, nw->pos_x < (w->width / 2));
nw->SetDirty(w);
return;
case WWT_DEFSIZEBOX: {
if (_ctrl_pressed) {
w->window_desc->pref_width = w->width;
w->window_desc->pref_height = w->height;
} else {
int16_t def_width = std::max<int16_t>(std::min<int16_t>(w->window_desc->GetDefaultWidth(), _screen.width), w->nested_root->smallest_x);
int16_t def_height = std::max<int16_t>(std::min<int16_t>(w->window_desc->GetDefaultHeight(), _screen.height - 50), w->nested_root->smallest_y);
int dx = (w->resize.step_width == 0) ? 0 : def_width - w->width;
int dy = (w->resize.step_height == 0) ? 0 : def_height - w->height;
/* dx and dy has to go by step.. calculate it.
* The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
if (w->resize.step_width > 1) dx -= dx % (int)w->resize.step_width;
if (w->resize.step_height > 1) dy -= dy % (int)w->resize.step_height;
ResizeWindow(w, dx, dy, false);
}
nw->SetLowered(true);
nw->SetDirty(w);
w->SetTimeout();
break;
}
case WWT_DEBUGBOX:
w->ShowNewGRFInspectWindow();
break;
case WWT_SHADEBOX:
nw->SetDirty(w);
w->SetShaded(!w->IsShaded());
return;
case WWT_STICKYBOX:
w->flags ^= WF_STICKY;
nw->SetDirty(w);
if (_ctrl_pressed) w->window_desc->pref_sticky = (w->flags & WF_STICKY) != 0;
return;
default:
break;
}
/* Widget has no index, so the window is not interested in it. */
if (widget_index < 0) return;
/* Check if the widget is highlighted; if so, disable highlight and dispatch an event to the GameScript */
if (w->IsWidgetHighlighted(widget_index)) {
w->SetWidgetHighlight(widget_index, TC_INVALID);
Game::NewEvent(new ScriptEventWindowWidgetClick((ScriptWindow::WindowClass)w->window_class, w->window_number, widget_index));
}
w->OnClick(pt, widget_index, click_count);
}
/**
* Dispatch right mouse-button click in window.
* @param w Window to dispatch event in
* @param x X coordinate of the click
* @param y Y coordinate of the click
*/
static void DispatchRightClickEvent(Window *w, int x, int y)
{
NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
if (wid == nullptr) return;
Point pt = { x, y };
/* No widget to handle, or the window is not interested in it. */
if (wid->index >= 0) {
if (w->OnRightClick(pt, wid->index)) return;
}
/* Right-click close is enabled and there is a closebox. */
if (_settings_client.gui.right_click_wnd_close == RCC_YES && (w->window_desc->flags & WDF_NO_CLOSE) == 0) {
w->Close();
} else if (_settings_client.gui.right_click_wnd_close == RCC_YES_EXCEPT_STICKY && (w->flags & WF_STICKY) == 0 && (w->window_desc->flags & WDF_NO_CLOSE) == 0) {
/* Right-click close is enabled, but excluding sticky windows. */
w->Close();
} else if (_settings_client.gui.hover_delay_ms == 0 && !w->OnTooltip(pt, wid->index, TCC_RIGHT_CLICK) && wid->tool_tip != 0) {
GuiShowTooltips(w, wid->tool_tip, TCC_RIGHT_CLICK);
}
}
/**
* Dispatch hover of the mouse over a window.
* @param w Window to dispatch event in.
* @param x X coordinate of the click.
* @param y Y coordinate of the click.
*/
static void DispatchHoverEvent(Window *w, int x, int y)
{
NWidgetCore *wid = w->nested_root->GetWidgetFromPos(x, y);
/* No widget to handle */
if (wid == nullptr) return;
Point pt = { x, y };
/* Show the tooltip if there is any */
if (!w->OnTooltip(pt, wid->index, TCC_HOVER) && wid->tool_tip != 0) {
GuiShowTooltips(w, wid->tool_tip, TCC_HOVER);
return;
}
/* Widget has no index, so the window is not interested in it. */
if (wid->index < 0) return;
w->OnHover(pt, wid->index);
}
/**
* Dispatch the mousewheel-action to the window.
* The window will scroll any compatible scrollbars if the mouse is pointed over the bar or its contents
* @param w Window
* @param nwid the widget where the scrollwheel was used
* @param wheel scroll up or down
*/
static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
{
if (nwid == nullptr) return;
/* Using wheel on caption/shade-box shades or unshades the window. */
if (nwid->type == WWT_CAPTION || nwid->type == WWT_SHADEBOX) {
w->SetShaded(wheel < 0);
return;
}
/* Wheeling a vertical scrollbar. */
if (nwid->type == NWID_VSCROLLBAR) {
NWidgetScrollbar *sb = static_cast<NWidgetScrollbar *>(nwid);
if (sb->GetCount() > sb->GetCapacity()) {
if (sb->UpdatePosition(wheel)) w->SetDirty();
}
return;
}
/* Scroll the widget attached to the scrollbar. */
Scrollbar *sb = (nwid->scrollbar_index >= 0 ? w->GetScrollbar(nwid->scrollbar_index) : nullptr);
if (sb != nullptr && sb->GetCount() > sb->GetCapacity()) {
if (sb->UpdatePosition(wheel)) w->SetDirty();
}
}
/**
* Returns whether a window may be shown or not.
* @param w The window to consider.
* @return True iff it may be shown, otherwise false.
*/
static bool MayBeShown(const Window *w)
{
/* If we're not modal, everything is okay. */
if (!HasModalProgress()) return true;
switch (w->window_class) {
case WC_MAIN_WINDOW: ///< The background, i.e. the game.
case WC_MODAL_PROGRESS: ///< The actual progress window.
case WC_CONFIRM_POPUP_QUERY: ///< The abort window.
return true;
default:
return false;
}
}
/**
* Generate repaint events for the visible part of window w within the rectangle.
*
* The function goes recursively upwards in the window stack, and splits the rectangle
* into multiple pieces at the window edges, so obscured parts are not redrawn.
*
* @param w Window that needs to be repainted
* @param left Left edge of the rectangle that should be repainted
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
*/
static void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom)
{
Window::IteratorToFront it(w);
++it;
for (; !it.IsEnd(); ++it) {
const Window *v = *it;
if (MayBeShown(v) &&
right > v->left &&
bottom > v->top &&
left < v->left + v->width &&
top < v->top + v->height) {
/* v and rectangle intersect with each other */
int x;
if (left < (x = v->left)) {
DrawOverlappedWindow(w, left, top, x, bottom);
DrawOverlappedWindow(w, x, top, right, bottom);
return;
}
if (right > (x = v->left + v->width)) {
DrawOverlappedWindow(w, left, top, x, bottom);
DrawOverlappedWindow(w, x, top, right, bottom);
return;
}
if (top < (x = v->top)) {
DrawOverlappedWindow(w, left, top, right, x);
DrawOverlappedWindow(w, left, x, right, bottom);
return;
}
if (bottom > (x = v->top + v->height)) {
DrawOverlappedWindow(w, left, top, right, x);
DrawOverlappedWindow(w, left, x, right, bottom);
return;
}
return;
}
}
/* Setup blitter, and dispatch a repaint event to window *wz */
DrawPixelInfo *dp = _cur_dpi;
dp->width = right - left;
dp->height = bottom - top;
dp->left = left - w->left;
dp->top = top - w->top;
dp->pitch = _screen.pitch;
dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
w->OnPaint();
}
/**
* From a rectangle that needs redrawing, find the windows that intersect with the rectangle.
* These windows should be re-painted.
* @param left Left edge of the rectangle that should be repainted
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
*/
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
{
DrawPixelInfo bk;
AutoRestoreBackup dpi_backup(_cur_dpi, &bk);
for (Window *w : Window::IterateFromBack()) {
if (MayBeShown(w) &&
right > w->left &&
bottom > w->top &&
left < w->left + w->width &&
top < w->top + w->height) {
/* Window w intersects with the rectangle => needs repaint */
DrawOverlappedWindow(w, std::max(left, w->left), std::max(top, w->top), std::min(right, w->left + w->width), std::min(bottom, w->top + w->height));
}
}
}
/**
* Mark entire window as dirty (in need of re-paint)
* @ingroup dirty
*/
void Window::SetDirty() const
{
AddDirtyBlock(this->left, this->top, this->left + this->width, this->top + this->height);
}
/**
* Re-initialize a window, and optionally change its size.
* @param rx Horizontal resize of the window.
* @param ry Vertical resize of the window.
* @param reposition If set, reposition the window to default location.
* @note For just resizing the window, use #ResizeWindow instead.
*/
void Window::ReInit(int rx, int ry, bool reposition)
{
this->SetDirty(); // Mark whole current window as dirty.
/* Save current size. */
int window_width = this->width * _gui_scale / this->scale;
int window_height = this->height * _gui_scale / this->scale;
this->scale = _gui_scale;
this->OnInit();
/* Re-initialize window smallest size. */
this->nested_root->SetupSmallestSize(this);
this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
this->width = this->nested_root->smallest_x;
this->height = this->nested_root->smallest_y;
this->resize.step_width = this->nested_root->resize_x;
this->resize.step_height = this->nested_root->resize_y;
/* Resize as close to the original size + requested resize as possible. */
window_width = std::max(window_width + rx, this->width);
window_height = std::max(window_height + ry, this->height);
int dx = (this->resize.step_width == 0) ? 0 : window_width - this->width;
int dy = (this->resize.step_height == 0) ? 0 : window_height - this->height;
/* dx and dy has to go by step.. calculate it.
* The cast to int is necessary else dx/dy are implicitly casted to unsigned int, which won't work. */
if (this->resize.step_width > 1) dx -= dx % (int)this->resize.step_width;
if (this->resize.step_height > 1) dy -= dy % (int)this->resize.step_height;
if (reposition) {
Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
}
ResizeWindow(this, dx, dy);
/* ResizeWindow() does this->SetDirty() already, no need to do it again here. */
}
/**
* Set the shaded state of the window to \a make_shaded.
* @param make_shaded If \c true, shade the window (roll up until just the title bar is visible), else unshade/unroll the window to its original size.
* @note The method uses #Window::ReInit(), thus after the call, the whole window should be considered changed.
*/
void Window::SetShaded(bool make_shaded)
{
if (this->shade_select == nullptr) return;
int desired = make_shaded ? SZSP_HORIZONTAL : 0;
if (this->shade_select->shown_plane != desired) {
if (make_shaded) {
if (this->nested_focus != nullptr) this->UnfocusFocusedWidget();
this->unshaded_size.width = this->width;
this->unshaded_size.height = this->height;
this->shade_select->SetDisplayedPlane(desired);
this->ReInit(0, -this->height);
} else {
this->shade_select->SetDisplayedPlane(desired);
int dx = ((int)this->unshaded_size.width > this->width) ? (int)this->unshaded_size.width - this->width : 0;
int dy = ((int)this->unshaded_size.height > this->height) ? (int)this->unshaded_size.height - this->height : 0;
this->ReInit(dx, dy);
}
}
}
/**
* Find the Window whose parent pointer points to this window
* @param w parent Window to find child of
* @param wc Window class of the window to remove; #WC_INVALID if class does not matter
* @return a Window pointer that is the child of \a w, or \c nullptr otherwise
*/
static Window *FindChildWindow(const Window *w, WindowClass wc)
{
for (Window *v : Window::Iterate()) {
if ((wc == WC_INVALID || wc == v->window_class) && v->parent == w) return v;
}
return nullptr;
}
/**
* Close all children a window might have in a head-recursive manner
* @param wc Window class of the window to remove; #WC_INVALID if class does not matter
*/
void Window::CloseChildWindows(WindowClass wc) const
{
Window *child = FindChildWindow(this, wc);
while (child != nullptr) {
child->Close();
child = FindChildWindow(this, wc);
}
}
/**
* Hide the window and all its child windows, and mark them for a later deletion.
*/
void Window::Close([[maybe_unused]] int data)
{
/* Don't close twice. */
if (*this->z_position == nullptr) return;
*this->z_position = nullptr;
if (_thd.window_class == this->window_class &&
_thd.window_number == this->window_number) {
ResetObjectToPlace();
}
/* Prevent Mouseover() from resetting mouse-over coordinates on a non-existing window */
if (_mouseover_last_w == this) _mouseover_last_w = nullptr;
/* We can't scroll the window when it's closed. */
if (_last_scroll_window == this) _last_scroll_window = nullptr;
/* Make sure we don't try to access non-existing query strings. */
this->querystrings.clear();
/* Make sure we don't try to access this window as the focused window when it doesn't exist anymore. */
if (_focused_window == this) {
this->OnFocusLost(true);
_focused_window = nullptr;
}
this->CloseChildWindows();
this->SetDirty();
Window::closed_windows.push_back(this);
}
/**
* Remove window and all its child windows from the window stack.
*/
Window::~Window()
{
/* Make sure the window is closed, deletion is allowed only in Window::DeleteClosedWindows(). */
assert(*this->z_position == nullptr);
if (this->viewport != nullptr) DeleteWindowViewport(this);
}
/**
* Find a window by its class and window number
* @param cls Window class
* @param number Number of the window within the window class
* @return Pointer to the found window, or \c nullptr if not available
*/
Window *FindWindowById(WindowClass cls, WindowNumber number)
{
for (Window *w : Window::Iterate()) {
if (w->window_class == cls && w->window_number == number) return w;
}
return nullptr;
}
/**
* Find any window by its class. Useful when searching for a window that uses
* the window number as a #WindowClass, like #WC_SEND_NETWORK_MSG.
* @param cls Window class
* @return Pointer to the found window, or \c nullptr if not available
*/
Window *FindWindowByClass(WindowClass cls)
{
for (Window *w : Window::Iterate()) {
if (w->window_class == cls) return w;
}
return nullptr;
}
/**
* Get the main window, i.e. FindWindowById(WC_MAIN_WINDOW, 0).
* If the main window is not available, this function will trigger an assert.
* @return Pointer to the main window.
*/
Window *GetMainWindow()
{
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w != nullptr);
return w;
}
/**
* Close a window by its class and window number (if it is open).
* @param cls Window class
* @param number Number of the window within the window class
* @param force force closing; if false don't close when stickied
*/
void CloseWindowById(WindowClass cls, WindowNumber number, bool force, int data)
{
Window *w = FindWindowById(cls, number);
if (w != nullptr && (force || (w->flags & WF_STICKY) == 0)) {
w->Close(data);
}
}
/**
* Close all windows of a given class
* @param cls Window class of windows to delete
*/
void CloseWindowByClass(WindowClass cls, int data)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if (w->window_class == cls) {
w->Close(data);
}
}
}
/**
* Close all windows of a company. We identify windows of a company
* by looking at the caption colour. If it is equal to the company ID
* then we say the window belongs to the company and should be closed
* @param id company identifier
*/
void CloseCompanyWindows(CompanyID id)
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if (w->owner == id) {
w->Close();
}
}
/* Also delete the company specific windows that don't have a company-colour. */
CloseWindowById(WC_BUY_COMPANY, id);
}
/**
* Change the owner of all the windows one company can take over from another
* company in the case of a company merger. Do not change ownership of windows
* that need to be deleted once takeover is complete
* @param old_owner original owner of the window
* @param new_owner the new owner of the window
*/
void ChangeWindowOwner(Owner old_owner, Owner new_owner)
{
for (Window *w : Window::Iterate()) {
if (w->owner != old_owner) continue;
switch (w->window_class) {
case WC_COMPANY_COLOUR:
case WC_FINANCES:
case WC_STATION_LIST:
case WC_TRAINS_LIST:
case WC_ROADVEH_LIST:
case WC_SHIPS_LIST:
case WC_AIRCRAFT_LIST:
case WC_BUY_COMPANY:
case WC_COMPANY:
case WC_COMPANY_INFRASTRUCTURE:
case WC_VEHICLE_ORDERS: // Changing owner would also require changing WindowDesc, which is not possible; however keeping the old one crashes because of missing widgets etc.. See ShowOrdersWindow().
continue;
default:
w->owner = new_owner;
break;
}
}
}
static void BringWindowToFront(Window *w, bool dirty = true);
/**
* Find a window and make it the relative top-window on the screen.
* The window gets unshaded if it was shaded, and a white border is drawn at its edges for a brief period of time to visualize its "activation".
* @param cls WindowClass of the window to activate
* @param number WindowNumber of the window to activate
* @return a pointer to the window thus activated
*/
Window *BringWindowToFrontById(WindowClass cls, WindowNumber number)
{
Window *w = FindWindowById(cls, number);
if (w != nullptr) {
if (w->IsShaded()) w->SetShaded(false); // Restore original window size if it was shaded.
w->SetWhiteBorder();
BringWindowToFront(w);
w->SetDirty();
}
return w;
}
static inline bool IsVitalWindow(const Window *w)
{
switch (w->window_class) {
case WC_MAIN_TOOLBAR:
case WC_STATUS_BAR:
case WC_NEWS_WINDOW:
case WC_SEND_NETWORK_MSG:
return true;
default:
return false;
}
}
/**
* Get the z-priority for a given window. This is used in comparison with other z-priority values;
* a window with a given z-priority will appear above other windows with a lower value, and below
* those with a higher one (the ordering within z-priorities is arbitrary).
* @param wc The window class of window to get the z-priority for
* @pre wc != WC_INVALID
* @return The window's z-priority
*/
static uint GetWindowZPriority(WindowClass wc)
{
assert(wc != WC_INVALID);
uint z_priority = 0;
switch (wc) {
case WC_TOOLTIPS:
++z_priority;
FALLTHROUGH;
case WC_ERRMSG:
case WC_CONFIRM_POPUP_QUERY:
++z_priority;
FALLTHROUGH;
case WC_ENDSCREEN:
++z_priority;
FALLTHROUGH;
case WC_HIGHSCORE:
++z_priority;
FALLTHROUGH;
case WC_DROPDOWN_MENU:
++z_priority;
FALLTHROUGH;
case WC_MAIN_TOOLBAR:
case WC_STATUS_BAR:
++z_priority;
FALLTHROUGH;
case WC_OSK:
++z_priority;
FALLTHROUGH;
case WC_QUERY_STRING:
case WC_SEND_NETWORK_MSG:
++z_priority;
FALLTHROUGH;
case WC_NETWORK_ASK_RELAY:
case WC_MODAL_PROGRESS:
case WC_NETWORK_STATUS_WINDOW:
case WC_SAVE_PRESET:
++z_priority;
FALLTHROUGH;
case WC_GENERATE_LANDSCAPE:
case WC_SAVELOAD:
case WC_GAME_OPTIONS:
case WC_CUSTOM_CURRENCY:
case WC_NETWORK_WINDOW:
case WC_GRF_PARAMETERS:
case WC_SCRIPT_LIST:
case WC_SCRIPT_SETTINGS:
case WC_TEXTFILE:
++z_priority;
FALLTHROUGH;
case WC_CONSOLE:
++z_priority;
FALLTHROUGH;
case WC_NEWS_WINDOW:
++z_priority;
FALLTHROUGH;
default:
++z_priority;
FALLTHROUGH;
case WC_MAIN_WINDOW:
return z_priority;
}
}
/**
* On clicking on a window, make it the frontmost window of all windows with an equal
* or lower z-priority. The window is marked dirty for a repaint
* @param w window that is put into the relative foreground
* @param dirty whether to mark the window dirty
*/
static void BringWindowToFront(Window *w, bool dirty)
{
auto priority = GetWindowZPriority(w->window_class);
WindowList::iterator dest = _z_windows.begin();
while (dest != _z_windows.end() && (*dest == nullptr || GetWindowZPriority((*dest)->window_class) <= priority)) ++dest;
if (dest != w->z_position) {
_z_windows.splice(dest, _z_windows, w->z_position);
}
if (dirty) w->SetDirty();
}
/**
* Initializes the data (except the position and initial size) of a new Window.
* @param window_number Number being assigned to the new window
* @return Window pointer of the newly created window
* @pre If nested widgets are used (\a widget is \c nullptr), #nested_root and #nested_array_size must be initialized.
* In addition, #widget_lookup is either \c nullptr, or already initialized.
*/
void Window::InitializeData(WindowNumber window_number)
{
/* Set up window properties; some of them are needed to set up smallest size below */
this->window_class = this->window_desc->cls;
this->SetWhiteBorder();
if (this->window_desc->default_pos == WDP_CENTER) this->flags |= WF_CENTERED;
this->owner = INVALID_OWNER;
this->nested_focus = nullptr;
this->window_number = window_number;
this->OnInit();
/* Initialize smallest size. */
this->nested_root->SetupSmallestSize(this);
/* Initialize to smallest size. */
this->nested_root->AssignSizePosition(ST_SMALLEST, 0, 0, this->nested_root->smallest_x, this->nested_root->smallest_y, _current_text_dir == TD_RTL);
/* Further set up window properties,
* this->left, this->top, this->width, this->height, this->resize.width, and this->resize.height are initialized later. */
this->resize.step_width = this->nested_root->resize_x;
this->resize.step_height = this->nested_root->resize_y;
/* Give focus to the opened window unless a dropdown menu has focus or a text box of the focused window has focus
* (so we don't interrupt typing) unless the new window has a text box. */
bool dropdown_active = _focused_window != nullptr && _focused_window->window_class == WC_DROPDOWN_MENU;
bool editbox_active = EditBoxInGlobalFocus() && this->nested_root->GetWidgetOfType(WWT_EDITBOX) == nullptr;
if (!dropdown_active && !editbox_active) SetFocusedWindow(this);
/* Insert the window into the correct location in the z-ordering. */
BringWindowToFront(this, false);
}
/**
* Set the position and smallest size of the window.
* @param x Offset in pixels from the left of the screen of the new window.
* @param y Offset in pixels from the top of the screen of the new window.
* @param sm_width Smallest width in pixels of the window.
* @param sm_height Smallest height in pixels of the window.
*/
void Window::InitializePositionSize(int x, int y, int sm_width, int sm_height)
{
this->left = x;
this->top = y;
this->width = sm_width;
this->height = sm_height;
}
/**
* Resize window towards the default size.
* Prior to construction, a position for the new window (for its default size)
* has been found with LocalGetWindowPlacement(). Initially, the window is
* constructed with minimal size. Resizing the window to its default size is
* done here.
* @param def_width default width in pixels of the window
* @param def_height default height in pixels of the window
* @see Window::Window(), Window::InitializeData(), Window::InitializePositionSize()
*/
void Window::FindWindowPlacementAndResize(int def_width, int def_height)
{
def_width = std::max(def_width, this->width); // Don't allow default size to be smaller than smallest size
def_height = std::max(def_height, this->height);
/* Try to make windows smaller when our window is too small.
* w->(width|height) is normally the same as min_(width|height),
* but this way the GUIs can be made a little more dynamic;
* one can use the same spec for multiple windows and those
* can then determine the real minimum size of the window. */
if (this->width != def_width || this->height != def_height) {
/* Think about the overlapping toolbars when determining the minimum window size */
int free_height = _screen.height;
const Window *wt = FindWindowById(WC_STATUS_BAR, 0);
if (wt != nullptr) free_height -= wt->height;
wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (wt != nullptr) free_height -= wt->height;
int enlarge_x = std::max(std::min(def_width - this->width, _screen.width - this->width), 0);
int enlarge_y = std::max(std::min(def_height - this->height, free_height - this->height), 0);
/* X and Y has to go by step.. calculate it.
* The cast to int is necessary else x/y are implicitly casted to
* unsigned int, which won't work. */
if (this->resize.step_width > 1) enlarge_x -= enlarge_x % (int)this->resize.step_width;
if (this->resize.step_height > 1) enlarge_y -= enlarge_y % (int)this->resize.step_height;
ResizeWindow(this, enlarge_x, enlarge_y);
/* ResizeWindow() calls this->OnResize(). */
} else {
/* Always call OnResize; that way the scrollbars and matrices get initialized. */
this->OnResize();
}
int nx = this->left;
int ny = this->top;
if (nx + this->width > _screen.width) nx -= (nx + this->width - _screen.width);
const Window *wt = FindWindowById(WC_MAIN_TOOLBAR, 0);
ny = std::max(ny, (wt == nullptr || this == wt || this->top == 0) ? 0 : wt->height);
nx = std::max(nx, 0);
if (this->viewport != nullptr) {
this->viewport->left += nx - this->left;
this->viewport->top += ny - this->top;
}
this->left = nx;
this->top = ny;
this->SetDirty();
}
/**
* Decide whether a given rectangle is a good place to open a completely visible new window.
* The new window should be within screen borders, and not overlap with another already
* existing window (except for the main window in the background).
* @param left Left edge of the rectangle
* @param top Top edge of the rectangle
* @param width Width of the rectangle
* @param height Height of the rectangle
* @param toolbar_y Height of main toolbar
* @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
* @return Boolean indication that the rectangle is a good place for the new window
*/
static bool IsGoodAutoPlace1(int left, int top, int width, int height, int toolbar_y, Point &pos)
{
int right = width + left;
int bottom = height + top;
if (left < 0 || top < toolbar_y || right > _screen.width || bottom > _screen.height) return false;
/* Make sure it is not obscured by any window. */
for (const Window *w : Window::Iterate()) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (right > w->left &&
w->left + w->width > left &&
bottom > w->top &&
w->top + w->height > top) {
return false;
}
}
pos.x = left;
pos.y = top;
return true;
}
/**
* Decide whether a given rectangle is a good place to open a mostly visible new window.
* The new window should be mostly within screen borders, and not overlap with another already
* existing window (except for the main window in the background).
* @param left Left edge of the rectangle
* @param top Top edge of the rectangle
* @param width Width of the rectangle
* @param height Height of the rectangle
* @param toolbar_y Height of main toolbar
* @param pos If rectangle is good, use this parameter to return the top-left corner of the new window
* @return Boolean indication that the rectangle is a good place for the new window
*/
static bool IsGoodAutoPlace2(int left, int top, int width, int height, int toolbar_y, Point &pos)
{
bool rtl = _current_text_dir == TD_RTL;
/* Left part of the rectangle may be at most 1/4 off-screen,
* right part of the rectangle may be at most 1/2 off-screen
*/
if (rtl) {
if (left < -(width >> 1) || left > _screen.width - (width >> 2)) return false;
} else {
if (left < -(width >> 2) || left > _screen.width - (width >> 1)) return false;
}
/* Bottom part of the rectangle may be at most 1/4 off-screen */
if (top < toolbar_y || top > _screen.height - (height >> 2)) return false;
/* Make sure it is not obscured by any window. */
for (const Window *w : Window::Iterate()) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (left + width > w->left &&
w->left + w->width > left &&
top + height > w->top &&
w->top + w->height > top) {
return false;
}
}
pos.x = left;
pos.y = top;
return true;
}
/**
* Find a good place for opening a new window of a given width and height.
* @param width Width of the new window
* @param height Height of the new window
* @return Top-left coordinate of the new window
*/
static Point GetAutoPlacePosition(int width, int height)
{
Point pt;
bool rtl = _current_text_dir == TD_RTL;
/* First attempt, try top-left of the screen */
const Window *main_toolbar = FindWindowByClass(WC_MAIN_TOOLBAR);
const int toolbar_y = main_toolbar != nullptr ? main_toolbar->height : 0;
if (IsGoodAutoPlace1(rtl ? _screen.width - width : 0, toolbar_y, width, height, toolbar_y, pt)) return pt;
/* Second attempt, try around all existing windows.
* The new window must be entirely on-screen, and not overlap with an existing window.
* Eight starting points are tried, two at each corner.
*/
for (const Window *w : Window::Iterate()) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace1(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left + w->width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left - width, w->top + w->height - height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left + w->width - width, w->top + w->height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace1(w->left + w->width - width, w->top - height, width, height, toolbar_y, pt)) return pt;
}
/* Third attempt, try around all existing windows.
* The new window may be partly off-screen, and must not overlap with an existing window.
* Only four starting points are tried.
*/
for (const Window *w : Window::Iterate()) {
if (w->window_class == WC_MAIN_WINDOW) continue;
if (IsGoodAutoPlace2(w->left + w->width, w->top, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace2(w->left - width, w->top, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace2(w->left, w->top + w->height, width, height, toolbar_y, pt)) return pt;
if (IsGoodAutoPlace2(w->left, w->top - height, width, height, toolbar_y, pt)) return pt;
}
/* Fourth and final attempt, put window at diagonal starting from (0, toolbar_y), try multiples
* of the closebox
*/
int left = rtl ? _screen.width - width : 0, top = toolbar_y;
int offset_x = rtl ? -(int)NWidgetLeaf::closebox_dimension.width : (int)NWidgetLeaf::closebox_dimension.width;
int offset_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
restart:
for (const Window *w : Window::Iterate()) {
if (w->left == left && w->top == top) {
left += offset_x;
top += offset_y;
goto restart;
}
}
pt.x = left;
pt.y = top;
return pt;
}
/**
* Computer the position of the top-left corner of a window to be opened right
* under the toolbar.
* @param window_width the width of the window to get the position for
* @return Coordinate of the top-left corner of the new window.
*/
Point GetToolbarAlignedWindowPosition(int window_width)
{
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
assert(w != nullptr);
Point pt = { _current_text_dir == TD_RTL ? w->left : (w->left + w->width) - window_width, w->top + w->height };
return pt;
}
/**
* Compute the position of the top-left corner of a new window that is opened.
*
* By default position a child window at an offset of 10/10 of its parent.
* With the exception of WC_BUILD_TOOLBAR (build railway/roads/ship docks/airports)
* and WC_SCEN_LAND_GEN (landscaping). Whose child window has an offset of 0/toolbar-height of
* its parent. So it's exactly under the parent toolbar and no buttons will be covered.
* However if it falls too extremely outside window positions, reposition
* it to an automatic place.
*
* @param *desc The pointer to the WindowDesc to be created.
* @param sm_width Smallest width of the window.
* @param sm_height Smallest height of the window.
* @param window_number The window number of the new window.
*
* @return Coordinate of the top-left corner of the new window.
*/
static Point LocalGetWindowPlacement(const WindowDesc *desc, int16_t sm_width, int16_t sm_height, int window_number)
{
Point pt;
const Window *w;
int16_t default_width = std::max(desc->GetDefaultWidth(), sm_width);
int16_t default_height = std::max(desc->GetDefaultHeight(), sm_height);
if (desc->parent_cls != WC_NONE && (w = FindWindowById(desc->parent_cls, window_number)) != nullptr) {
bool rtl = _current_text_dir == TD_RTL;
if (desc->parent_cls == WC_BUILD_TOOLBAR || desc->parent_cls == WC_SCEN_LAND_GEN) {
pt.x = w->left + (rtl ? w->width - default_width : 0);
pt.y = w->top + w->height;
return pt;
} else {
/* Position child window with offset of closebox, but make sure that either closebox or resizebox is visible
* - Y position: closebox of parent + closebox of child + statusbar
* - X position: closebox on left/right, resizebox on right/left (depending on ltr/rtl)
*/
int indent_y = std::max<int>(NWidgetLeaf::closebox_dimension.height, GetCharacterHeight(FS_NORMAL) + WidgetDimensions::scaled.captiontext.Vertical());
if (w->top + 3 * indent_y < _screen.height) {
pt.y = w->top + indent_y;
int indent_close = NWidgetLeaf::closebox_dimension.width;
int indent_resize = NWidgetLeaf::resizebox_dimension.width;
if (_current_text_dir == TD_RTL) {
pt.x = std::max(w->left + w->width - default_width - indent_close, 0);
if (pt.x + default_width >= indent_close && pt.x + indent_resize <= _screen.width) return pt;
} else {
pt.x = std::min(w->left + indent_close, _screen.width - default_width);
if (pt.x + default_width >= indent_resize && pt.x + indent_close <= _screen.width) return pt;
}
}
}
}
switch (desc->default_pos) {
case WDP_ALIGN_TOOLBAR: // Align to the toolbar
return GetToolbarAlignedWindowPosition(default_width);
case WDP_AUTO: // Find a good automatic position for the window
return GetAutoPlacePosition(default_width, default_height);
case WDP_CENTER: // Centre the window horizontally
pt.x = (_screen.width - default_width) / 2;
pt.y = (_screen.height - default_height) / 2;
break;
case WDP_MANUAL:
pt.x = 0;
pt.y = 0;
break;
default:
NOT_REACHED();
}
return pt;
}
/* virtual */ Point Window::OnInitialPosition([[maybe_unused]]int16_t sm_width, [[maybe_unused]]int16_t sm_height, [[maybe_unused]]int window_number)
{
return LocalGetWindowPlacement(this->window_desc, sm_width, sm_height, window_number);
}
/**
* Perform the first part of the initialization of a nested widget tree.
* Construct a nested widget tree in #nested_root, and optionally fill the #widget_lookup array to provide quick access to the uninitialized widgets.
* This is mainly useful for setting very basic properties.
* @param fill_nested Fill the #widget_lookup (enabling is expensive!).
* @note Filling the nested array requires an additional traversal through the nested widget tree, and is best performed by #FinishInitNested rather than here.
*/
void Window::CreateNestedTree()
{
this->nested_root = MakeWindowNWidgetTree(this->window_desc->nwid_begin, this->window_desc->nwid_end, &this->shade_select);
this->nested_root->FillWidgetLookup(this->widget_lookup);
}
/**
* Perform the second part of the initialization of a nested widget tree.
* @param window_number Number of the new window.
*/
void Window::FinishInitNested(WindowNumber window_number)
{
this->InitializeData(window_number);
this->ApplyDefaults();
Point pt = this->OnInitialPosition(this->nested_root->smallest_x, this->nested_root->smallest_y, window_number);
this->InitializePositionSize(pt.x, pt.y, this->nested_root->smallest_x, this->nested_root->smallest_y);
this->FindWindowPlacementAndResize(this->window_desc->GetDefaultWidth(), this->window_desc->GetDefaultHeight());
}
/**
* Perform complete initialization of the #Window with nested widgets, to allow use.
* @param window_number Number of the new window.
*/
void Window::InitNested(WindowNumber window_number)
{
this->CreateNestedTree();
this->FinishInitNested(window_number);
}
/**
* Empty constructor, initialization has been moved to #InitNested() called from the constructor of the derived class.
* @param desc The description of the window.
*/
Window::Window(WindowDesc *desc) : window_desc(desc), scale(_gui_scale), mouse_capture_widget(-1)
{
this->z_position = _z_windows.insert(_z_windows.end(), this);
}
/**
* Do a search for a window at specific coordinates. For this we start
* at the topmost window, obviously and work our way down to the bottom
* @param x position x to query
* @param y position y to query
* @return a pointer to the found window if any, nullptr otherwise
*/
Window *FindWindowFromPt(int x, int y)
{
for (Window *w : Window::IterateFromFront()) {
if (MayBeShown(w) && IsInsideBS(x, w->left, w->width) && IsInsideBS(y, w->top, w->height)) {
return w;
}
}
return nullptr;
}
/**
* (re)initialize the windowing system
*/
void InitWindowSystem()
{
IConsoleClose();
_focused_window = nullptr;
_mouseover_last_w = nullptr;
_last_scroll_window = nullptr;
_scrolling_viewport = false;
_mouse_hovering = false;
SetupWidgetDimensions();
NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
NWidgetScrollbar::InvalidateDimensionCache();
InitDepotWindowBlockSizes();
ShowFirstError();
}
/**
* Close down the windowing system
*/
void UnInitWindowSystem()
{
UnshowCriticalError();
for (Window *w : Window::Iterate()) w->Close();
Window::DeleteClosedWindows();
assert(_z_windows.empty());
}
/**
* Reset the windowing system, by means of shutting it down followed by re-initialization
*/
void ResetWindowSystem()
{
UnInitWindowSystem();
InitWindowSystem();
_thd.Reset();
}
static void DecreaseWindowCounters()
{
if (_scroller_click_timeout != 0) _scroller_click_timeout--;
for (Window *w : Window::Iterate()) {
if (_scroller_click_timeout == 0) {
/* Unclick scrollbar buttons if they are pressed. */
for (auto &pair : w->widget_lookup) {
NWidgetBase *nwid = pair.second;
if (nwid->type == NWID_HSCROLLBAR || nwid->type == NWID_VSCROLLBAR) {
NWidgetScrollbar *sb = static_cast<NWidgetScrollbar*>(nwid);
if (sb->disp_flags & (ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN)) {
sb->disp_flags &= ~(ND_SCROLLBAR_UP | ND_SCROLLBAR_DOWN);
w->mouse_capture_widget = -1;
sb->SetDirty(w);
}
}
}
}
/* Handle editboxes */
for (auto &pair : w->querystrings) {
pair.second->HandleEditBox(w, pair.first);
}
w->OnMouseLoop();
}
for (Window *w : Window::Iterate()) {
if ((w->flags & WF_TIMEOUT) && --w->timeout_timer == 0) {
CLRBITS(w->flags, WF_TIMEOUT);
w->OnTimeout();
w->RaiseButtons(true);
}
}
}
static void HandlePlacePresize()
{
if (_special_mouse_mode != WSM_PRESIZE) return;
Window *w = _thd.GetCallbackWnd();
if (w == nullptr) return;
Point pt = GetTileBelowCursor();
if (pt.x == -1) {
_thd.selend.x = -1;
return;
}
w->OnPlacePresize(pt, TileVirtXY(pt.x, pt.y));
}
/**
* Handle dragging and dropping in mouse dragging mode (#WSM_DRAGDROP).
* @return State of handling the event.
*/
static EventState HandleMouseDragDrop()
{
if (_special_mouse_mode != WSM_DRAGDROP) return ES_NOT_HANDLED;
if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED; // Dragging, but the mouse did not move.
Window *w = _thd.GetCallbackWnd();
if (w != nullptr) {
/* Send an event in client coordinates. */
Point pt;
pt.x = _cursor.pos.x - w->left;
pt.y = _cursor.pos.y - w->top;
if (_left_button_down) {
w->OnMouseDrag(pt, GetWidgetFromPos(w, pt.x, pt.y));
} else {
w->OnDragDrop(pt, GetWidgetFromPos(w, pt.x, pt.y));
}
}
if (!_left_button_down) ResetObjectToPlace(); // Button released, finished dragging.
return ES_HANDLED;
}
/** Report position of the mouse to the underlying window. */
static void HandleMouseOver()
{
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
/* We changed window, put an OnMouseOver event to the last window */
if (_mouseover_last_w != nullptr && _mouseover_last_w != w) {
/* Reset mouse-over coordinates of previous window */
Point pt = { -1, -1 };
_mouseover_last_w->OnMouseOver(pt, 0);
}
/* _mouseover_last_w will get reset when the window is deleted, see DeleteWindow() */
_mouseover_last_w = w;
if (w != nullptr) {
/* send an event in client coordinates. */
Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
const NWidgetCore *widget = w->nested_root->GetWidgetFromPos(pt.x, pt.y);
if (widget != nullptr) w->OnMouseOver(pt, widget->index);
}
}
/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
static const int MIN_VISIBLE_TITLE_BAR = 13;
/** Direction for moving the window. */
enum PreventHideDirection {
PHD_UP, ///< Above v is a safe position.
PHD_DOWN, ///< Below v is a safe position.
};
/**
* Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
* If needed, move the window base coordinates to keep it visible.
* @param nx Base horizontal coordinate of the rectangle.
* @param ny Base vertical coordinate of the rectangle.
* @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
* @param v Window lying in front of the rectangle.
* @param px Previous horizontal base coordinate.
* @param dir If no room horizontally, move the rectangle to the indicated position.
*/
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
{
if (v == nullptr) return;
const int min_visible = ScaleGUITrad(MIN_VISIBLE_TITLE_BAR);
int v_bottom = v->top + v->height;
int v_right = v->left + v->width;
int safe_y = (dir == PHD_UP) ? (v->top - min_visible - rect.top) : (v_bottom + min_visible - rect.bottom); // Compute safe vertical position.
if (*ny + rect.top <= v->top - min_visible) return; // Above v is enough space
if (*ny + rect.bottom >= v_bottom + min_visible) return; // Below v is enough space
/* Vertically, the rectangle is hidden behind v. */
if (*nx + rect.left + min_visible < v->left) { // At left of v.
if (v->left < min_visible) *ny = safe_y; // But enough room, force it to a safe position.
return;
}
if (*nx + rect.right - min_visible > v_right) { // At right of v.
if (v_right > _screen.width - min_visible) *ny = safe_y; // Not enough room, force it to a safe position.
return;
}
/* Horizontally also hidden, force movement to a safe area. */
if (px + rect.left < v->left && v->left >= min_visible) { // Coming from the left, and enough room there.
*nx = v->left - min_visible - rect.left;
} else if (px + rect.right > v_right && v_right <= _screen.width - min_visible) { // Coming from the right, and enough room there.
*nx = v_right + min_visible - rect.right;
} else {
*ny = safe_y;
}
}
/**
* Make sure at least a part of the caption bar is still visible by moving
* the window if necessary.
* @param w The window to check.
* @param nx The proposed new x-location of the window.
* @param ny The proposed new y-location of the window.
*/
static void EnsureVisibleCaption(Window *w, int nx, int ny)
{
/* Search for the title bar rectangle. */
Rect caption_rect;
const NWidgetBase *caption = w->nested_root->GetWidgetOfType(WWT_CAPTION);
if (caption != nullptr) {
caption_rect = caption->GetCurrentRect();
const int min_visible = ScaleGUITrad(MIN_VISIBLE_TITLE_BAR);
/* Make sure the window doesn't leave the screen */
nx = Clamp(nx, min_visible - caption_rect.right, _screen.width - min_visible - caption_rect.left);
ny = Clamp(ny, 0, _screen.height - min_visible);
/* Make sure the title bar isn't hidden behind the main tool bar or the status bar. */
PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_MAIN_TOOLBAR, 0), w->left, PHD_DOWN);
PreventHiding(&nx, &ny, caption_rect, FindWindowById(WC_STATUS_BAR, 0), w->left, PHD_UP);
}
if (w->viewport != nullptr) {
w->viewport->left += nx - w->left;
w->viewport->top += ny - w->top;
}
w->left = nx;
w->top = ny;
}
/**
* Resize the window.
* Update all the widgets of a window based on their resize flags
* Both the areas of the old window and the new sized window are set dirty
* ensuring proper redrawal.
* @param w Window to resize
* @param delta_x Delta x-size of changed window (positive if larger, etc.)
* @param delta_y Delta y-size of changed window
* @param clamp_to_screen Whether to make sure the whole window stays visible
*/
void ResizeWindow(Window *w, int delta_x, int delta_y, bool clamp_to_screen)
{
if (delta_x != 0 || delta_y != 0) {
if (clamp_to_screen) {
/* Determine the new right/bottom position. If that is outside of the bounds of
* the resolution clamp it in such a manner that it stays within the bounds. */
int new_right = w->left + w->width + delta_x;
int new_bottom = w->top + w->height + delta_y;
if (new_right >= (int)_screen.width) delta_x -= Ceil(new_right - _screen.width, std::max(1U, w->nested_root->resize_x));
if (new_bottom >= (int)_screen.height) delta_y -= Ceil(new_bottom - _screen.height, std::max(1U, w->nested_root->resize_y));
}
w->SetDirty();
uint new_xinc = std::max(0, (w->nested_root->resize_x == 0) ? 0 : (int)(w->nested_root->current_x - w->nested_root->smallest_x) + delta_x);
uint new_yinc = std::max(0, (w->nested_root->resize_y == 0) ? 0 : (int)(w->nested_root->current_y - w->nested_root->smallest_y) + delta_y);
assert(w->nested_root->resize_x == 0 || new_xinc % w->nested_root->resize_x == 0);
assert(w->nested_root->resize_y == 0 || new_yinc % w->nested_root->resize_y == 0);
w->nested_root->AssignSizePosition(ST_RESIZE, 0, 0, w->nested_root->smallest_x + new_xinc, w->nested_root->smallest_y + new_yinc, _current_text_dir == TD_RTL);
w->width = w->nested_root->current_x;
w->height = w->nested_root->current_y;
}
EnsureVisibleCaption(w, w->left, w->top);
/* Always call OnResize to make sure everything is initialised correctly if it needs to be. */
w->OnResize();
w->SetDirty();
}
/**
* Return the top of the main view available for general use.
* @return Uppermost vertical coordinate available.
* @note Above the upper y coordinate is often the main toolbar.
*/
int GetMainViewTop()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
return (w == nullptr) ? 0 : w->top + w->height;
}
/**
* Return the bottom of the main view available for general use.
* @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
* @note At and below the bottom y coordinate is often the status bar.
*/
int GetMainViewBottom()
{
Window *w = FindWindowById(WC_STATUS_BAR, 0);
return (w == nullptr) ? _screen.height : w->top;
}
static bool _dragging_window; ///< A window is being dragged or resized.
/**
* Handle dragging/resizing of a window.
* @return State of handling the event.
*/
static EventState HandleWindowDragging()
{
/* Get out immediately if no window is being dragged at all. */
if (!_dragging_window) return ES_NOT_HANDLED;
/* If button still down, but cursor hasn't moved, there is nothing to do. */
if (_left_button_down && _cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
/* Otherwise find the window... */
for (Window *w : Window::Iterate()) {
if (w->flags & WF_DRAGGING) {
/* Stop the dragging if the left mouse button was released */
if (!_left_button_down) {
w->flags &= ~WF_DRAGGING;
break;
}
w->SetDirty();
int x = _cursor.pos.x + _drag_delta.x;
int y = _cursor.pos.y + _drag_delta.y;
int nx = x;
int ny = y;
if (_settings_client.gui.window_snap_radius != 0) {
int hsnap = _settings_client.gui.window_snap_radius;
int vsnap = _settings_client.gui.window_snap_radius;
int delta;
for (const Window *v : Window::Iterate()) {
if (v == w) continue; // Don't snap at yourself
if (y + w->height > v->top && y < v->top + v->height) {
/* Your left border <-> other right border */
delta = abs(v->left + v->width - x);
if (delta <= hsnap) {
nx = v->left + v->width;
hsnap = delta;
}
/* Your right border <-> other left border */
delta = abs(v->left - x - w->width);
if (delta <= hsnap) {
nx = v->left - w->width;
hsnap = delta;
}
}
if (w->top + w->height >= v->top && w->top <= v->top + v->height) {
/* Your left border <-> other left border */
delta = abs(v->left - x);
if (delta <= hsnap) {
nx = v->left;
hsnap = delta;
}
/* Your right border <-> other right border */
delta = abs(v->left + v->width - x - w->width);
if (delta <= hsnap) {
nx = v->left + v->width - w->width;
hsnap = delta;
}
}
if (x + w->width > v->left && x < v->left + v->width) {
/* Your top border <-> other bottom border */
delta = abs(v->top + v->height - y);
if (delta <= vsnap) {
ny = v->top + v->height;
vsnap = delta;
}
/* Your bottom border <-> other top border */
delta = abs(v->top - y - w->height);
if (delta <= vsnap) {
ny = v->top - w->height;
vsnap = delta;
}
}
if (w->left + w->width >= v->left && w->left <= v->left + v->width) {
/* Your top border <-> other top border */
delta = abs(v->top - y);
if (delta <= vsnap) {
ny = v->top;
vsnap = delta;
}
/* Your bottom border <-> other bottom border */
delta = abs(v->top + v->height - y - w->height);
if (delta <= vsnap) {
ny = v->top + v->height - w->height;
vsnap = delta;
}
}
}
}
EnsureVisibleCaption(w, nx, ny);
w->SetDirty();
return ES_HANDLED;
} else if (w->flags & WF_SIZING) {
/* Stop the sizing if the left mouse button was released */
if (!_left_button_down) {
w->flags &= ~WF_SIZING;
w->SetDirty();
break;
}
/* Compute difference in pixels between cursor position and reference point in the window.
* If resizing the left edge of the window, moving to the left makes the window bigger not smaller.
*/
int x, y = _cursor.pos.y - _drag_delta.y;
if (w->flags & WF_SIZING_LEFT) {
x = _drag_delta.x - _cursor.pos.x;
} else {
x = _cursor.pos.x - _drag_delta.x;
}
/* resize.step_width and/or resize.step_height may be 0, which means no resize is possible. */
if (w->resize.step_width == 0) x = 0;
if (w->resize.step_height == 0) y = 0;
/* Check the resize button won't go past the bottom of the screen */
if (w->top + w->height + y > _screen.height) {
y = _screen.height - w->height - w->top;
}
/* X and Y has to go by step.. calculate it.
* The cast to int is necessary else x/y are implicitly casted to
* unsigned int, which won't work. */
if (w->resize.step_width > 1) x -= x % (int)w->resize.step_width;
if (w->resize.step_height > 1) y -= y % (int)w->resize.step_height;
/* Check that we don't go below the minimum set size */
if ((int)w->width + x < (int)w->nested_root->smallest_x) {
x = w->nested_root->smallest_x - w->width;
}
if ((int)w->height + y < (int)w->nested_root->smallest_y) {
y = w->nested_root->smallest_y - w->height;
}
/* Window already on size */
if (x == 0 && y == 0) return ES_HANDLED;
/* Now find the new cursor pos.. this is NOT _cursor, because we move in steps. */
_drag_delta.y += y;
if ((w->flags & WF_SIZING_LEFT) && x != 0) {
_drag_delta.x -= x; // x > 0 -> window gets longer -> left-edge moves to left -> subtract x to get new position.
w->SetDirty();
w->left -= x; // If dragging left edge, move left window edge in opposite direction by the same amount.
/* ResizeWindow() below ensures marking new position as dirty. */
} else {
_drag_delta.x += x;
}
/* ResizeWindow sets both pre- and after-size to dirty for redrawal */
ResizeWindow(w, x, y);
return ES_HANDLED;
}
}
_dragging_window = false;
return ES_HANDLED;
}
/**
* Start window dragging
* @param w Window to start dragging
*/
static void StartWindowDrag(Window *w)
{
w->flags |= WF_DRAGGING;
w->flags &= ~WF_CENTERED;
_dragging_window = true;
_drag_delta.x = w->left - _cursor.pos.x;
_drag_delta.y = w->top - _cursor.pos.y;
BringWindowToFront(w);
}
/**
* Start resizing a window.
* @param w Window to start resizing.
* @param to_left Whether to drag towards the left or not
*/
static void StartWindowSizing(Window *w, bool to_left)
{
w->flags |= to_left ? WF_SIZING_LEFT : WF_SIZING_RIGHT;
w->flags &= ~WF_CENTERED;
_dragging_window = true;
_drag_delta.x = _cursor.pos.x;
_drag_delta.y = _cursor.pos.y;
BringWindowToFront(w);
}
/**
* Handle scrollbar scrolling with the mouse.
* @param w window with active scrollbar.
*/
static void HandleScrollbarScrolling(Window *w)
{
int i;
NWidgetScrollbar *sb = w->GetWidget<NWidgetScrollbar>(w->mouse_capture_widget);
bool rtl = false;
if (sb->type == NWID_HSCROLLBAR) {
i = _cursor.pos.x - _cursorpos_drag_start.x;
rtl = _current_text_dir == TD_RTL;
} else {
i = _cursor.pos.y - _cursorpos_drag_start.y;
}
if (sb->disp_flags & ND_SCROLLBAR_BTN) {
if (_scroller_click_timeout == 1) {
_scroller_click_timeout = 3;
if (sb->UpdatePosition(rtl == HasBit(sb->disp_flags, NDB_SCROLLBAR_UP) ? 1 : -1)) w->SetDirty();
}
return;
}
/* Find the item we want to move to. SetPosition will make sure it's inside bounds. */
int pos = RoundDivSU((i + _scrollbar_start_pos) * sb->GetCount(), _scrollbar_size);
if (rtl) pos = sb->GetCount() - sb->GetCapacity() - pos;
if (sb->SetPosition(pos)) w->SetDirty();
}
/**
* Handle active widget (mouse draggin on widget) with the mouse.
* @return State of handling the event.
*/
static EventState HandleActiveWidget()
{
for (Window *w : Window::Iterate()) {
if (w->mouse_capture_widget >= 0) {
/* Abort if no button is clicked any more. */
if (!_left_button_down) {
w->SetWidgetDirty(w->mouse_capture_widget);
w->mouse_capture_widget = -1;
return ES_HANDLED;
}
/* Handle scrollbar internally, or dispatch click event */
WidgetType type = w->GetWidget<NWidgetBase>(w->mouse_capture_widget)->type;
if (type == NWID_VSCROLLBAR || type == NWID_HSCROLLBAR) {
HandleScrollbarScrolling(w);
} else {
/* If cursor hasn't moved, there is nothing to do. */
if (_cursor.delta.x == 0 && _cursor.delta.y == 0) return ES_HANDLED;
Point pt = { _cursor.pos.x - w->left, _cursor.pos.y - w->top };
w->OnClick(pt, w->mouse_capture_widget, 0);
}
return ES_HANDLED;
}
}
return ES_NOT_HANDLED;
}
/**
* Handle viewport scrolling with the mouse.
* @return State of handling the event.
*/
static EventState HandleViewportScroll()
{
bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (!_scrolling_viewport) return ES_NOT_HANDLED;
/* When we don't have a last scroll window we are starting to scroll.
* When the last scroll window and this are not the same we went
* outside of the window and should not left-mouse scroll anymore. */
if (_last_scroll_window == nullptr) _last_scroll_window = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (_last_scroll_window == nullptr || !((_settings_client.gui.scroll_mode != VSM_MAP_LMB && _right_button_down) || scrollwheel_scrolling || (_settings_client.gui.scroll_mode == VSM_MAP_LMB && _left_button_down))) {
_cursor.fix_at = false;
_scrolling_viewport = false;
_last_scroll_window = nullptr;
return ES_NOT_HANDLED;
}
if (_last_scroll_window == GetMainWindow() && _last_scroll_window->viewport->follow_vehicle != INVALID_VEHICLE) {
/* If the main window is following a vehicle, then first let go of it! */
const Vehicle *veh = Vehicle::Get(_last_scroll_window->viewport->follow_vehicle);
ScrollMainWindowTo(veh->x_pos, veh->y_pos, veh->z_pos, true); // This also resets follow_vehicle
return ES_NOT_HANDLED;
}
Point delta;
if (scrollwheel_scrolling) {
/* We are using scrollwheels for scrolling */
delta.x = _cursor.h_wheel;
delta.y = _cursor.v_wheel;
_cursor.v_wheel = 0;
_cursor.h_wheel = 0;
} else {
if (_settings_client.gui.scroll_mode != VSM_VIEWPORT_RMB_FIXED) {
delta.x = -_cursor.delta.x;
delta.y = -_cursor.delta.y;
} else {
delta.x = _cursor.delta.x;
delta.y = _cursor.delta.y;
}
}
/* Create a scroll-event and send it to the window */
if (delta.x != 0 || delta.y != 0) _last_scroll_window->OnScroll(delta);
_cursor.delta.x = 0;
_cursor.delta.y = 0;
return ES_HANDLED;
}
/**
* Check if a window can be made relative top-most window, and if so do
* it. If a window does not obscure any other windows, it will not
* be brought to the foreground. Also if the only obscuring windows
* are so-called system-windows, the window will not be moved.
* The function will return false when a child window of this window is a
* modal-popup; function returns a false and child window gets a white border
* @param w Window to bring relatively on-top
* @return false if the window has an active modal child, true otherwise
*/
static bool MaybeBringWindowToFront(Window *w)
{
bool bring_to_front = false;
if (w->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(w) ||
w->window_class == WC_TOOLTIPS ||
w->window_class == WC_DROPDOWN_MENU) {
return true;
}
/* Use unshaded window size rather than current size for shaded windows. */
int w_width = w->width;
int w_height = w->height;
if (w->IsShaded()) {
w_width = w->unshaded_size.width;
w_height = w->unshaded_size.height;
}
Window::IteratorToFront it(w);
++it;
for (; !it.IsEnd(); ++it) {
Window *u = *it;
/* A modal child will prevent the activation of the parent window */
if (u->parent == w && (u->window_desc->flags & WDF_MODAL)) {
u->SetWhiteBorder();
u->SetDirty();
return false;
}
if (u->window_class == WC_MAIN_WINDOW ||
IsVitalWindow(u) ||
u->window_class == WC_TOOLTIPS ||
u->window_class == WC_DROPDOWN_MENU) {
continue;
}
/* Window sizes don't interfere, leave z-order alone */
if (w->left + w_width <= u->left ||
u->left + u->width <= w->left ||
w->top + w_height <= u->top ||
u->top + u->height <= w->top) {
continue;
}
bring_to_front = true;
}
if (bring_to_front) BringWindowToFront(w);
return true;
}
/**
* Process keypress for editbox widget.
* @param wid Editbox widget.
* @param key the Unicode value of the key.
* @param keycode the untranslated key code including shift state.
* @return #ES_HANDLED if the key press has been handled and no other
* window should receive the event.
*/
EventState Window::HandleEditBoxKey(WidgetID wid, char32_t key, uint16_t keycode)
{
QueryString *query = this->GetQueryString(wid);
if (query == nullptr) return ES_NOT_HANDLED;
int action = QueryString::ACTION_NOTHING;
switch (query->text.HandleKeyPress(key, keycode)) {
case HKPR_EDITING:
this->SetWidgetDirty(wid);
this->OnEditboxChanged(wid);
break;
case HKPR_CURSOR:
this->SetWidgetDirty(wid);
/* For the OSK also invalidate the parent window */
if (this->window_class == WC_OSK) this->InvalidateData();
break;
case HKPR_CONFIRM:
if (this->window_class == WC_OSK) {
this->OnClick(Point(), WID_OSK_OK, 1);
} else if (query->ok_button >= 0) {
this->OnClick(Point(), query->ok_button, 1);
} else {
action = query->ok_button;
}
break;
case HKPR_CANCEL:
if (this->window_class == WC_OSK) {
this->OnClick(Point(), WID_OSK_CANCEL, 1);
} else if (query->cancel_button >= 0) {
this->OnClick(Point(), query->cancel_button, 1);
} else {
action = query->cancel_button;
}
break;
case HKPR_NOT_HANDLED:
return ES_NOT_HANDLED;
default: break;
}
switch (action) {
case QueryString::ACTION_DESELECT:
this->UnfocusFocusedWidget();
break;
case QueryString::ACTION_CLEAR:
if (query->text.bytes <= 1) {
/* If already empty, unfocus instead */
this->UnfocusFocusedWidget();
} else {
query->text.DeleteAll();
this->SetWidgetDirty(wid);
this->OnEditboxChanged(wid);
}
break;
default:
break;
}
return ES_HANDLED;
}
/**
* Handle Toolbar hotkey events - can come from a source like the MacBook Touch Bar.
* @param hotkey Hotkey code
*/
void HandleToolbarHotkey(int hotkey)
{
assert(HasModalProgress() || IsLocalCompany());
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
if (w != nullptr) {
if (w->window_desc->hotkeys != nullptr) {
if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
}
}
}
/**
* Handle keyboard input.
* @param keycode Virtual keycode of the key.
* @param key Unicode character of the key.
*/
void HandleKeypress(uint keycode, char32_t key)
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
assert(HasModalProgress() || IsLocalCompany());
/*
* The Unicode standard defines an area called the private use area. Code points in this
* area are reserved for private use and thus not portable between systems. For instance,
* Apple defines code points for the arrow keys in this area, but these are only printable
* on a system running OS X. We don't want these keys to show up in text fields and such,
* and thus we have to clear the unicode character when we encounter such a key.
*/
if (key >= 0xE000 && key <= 0xF8FF) key = 0;
/*
* If both key and keycode is zero, we don't bother to process the event.
*/
if (key == 0 && keycode == 0) return;
/* Check if the focused window has a focused editbox */
if (EditBoxInGlobalFocus()) {
/* All input will in this case go to the focused editbox */
if (_focused_window->window_class == WC_CONSOLE) {
if (_focused_window->OnKeyPress(key, keycode) == ES_HANDLED) return;
} else {
if (_focused_window->HandleEditBoxKey(_focused_window->nested_focus->index, key, keycode) == ES_HANDLED) return;
}
}
/* Call the event, start with the uppermost window, but ignore the toolbar. */
for (Window *w : Window::IterateFromFront()) {
if (w->window_class == WC_MAIN_TOOLBAR) continue;
if (w->window_desc->hotkeys != nullptr) {
int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
}
if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
}
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
/* When there is no toolbar w is null, check for that */
if (w != nullptr) {
if (w->window_desc->hotkeys != nullptr) {
int hotkey = w->window_desc->hotkeys->CheckMatch(keycode);
if (hotkey >= 0 && w->OnHotkey(hotkey) == ES_HANDLED) return;
}
if (w->OnKeyPress(key, keycode) == ES_HANDLED) return;
}
HandleGlobalHotkeys(key, keycode);
}
/**
* State of CONTROL key has changed
*/
void HandleCtrlChanged()
{
/* Call the event, start with the uppermost window. */
for (Window *w : Window::IterateFromFront()) {
if (w->OnCTRLStateChange() == ES_HANDLED) return;
}
}
/**
* Insert a text string at the cursor position into the edit box widget.
* @param wid Edit box widget.
* @param str Text string to insert.
*/
/* virtual */ void Window::InsertTextString(WidgetID wid, const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
{
QueryString *query = this->GetQueryString(wid);
if (query == nullptr) return;
if (query->text.InsertString(str, marked, caret, insert_location, replacement_end) || marked) {
this->SetWidgetDirty(wid);
this->OnEditboxChanged(wid);
}
}
/**
* Handle text input.
* @param str Text string to input.
* @param marked Is the input a marked composition string from an IME?
* @param caret Move the caret to this point in the insertion string.
*/
void HandleTextInput(const char *str, bool marked, const char *caret, const char *insert_location, const char *replacement_end)
{
if (!EditBoxInGlobalFocus()) return;
_focused_window->InsertTextString(_focused_window->window_class == WC_CONSOLE ? 0 : _focused_window->nested_focus->index, str, marked, caret, insert_location, replacement_end);
}
/**
* Local counter that is incremented each time an mouse input event is detected.
* The counter is used to stop auto-scrolling.
* @see HandleAutoscroll()
* @see HandleMouseEvents()
*/
static int _input_events_this_tick = 0;
/**
* If needed and switched on, perform auto scrolling (automatically
* moving window contents when mouse is near edge of the window).
*/
static void HandleAutoscroll()
{
if (_game_mode == GM_MENU || HasModalProgress()) return;
if (_settings_client.gui.auto_scrolling == VA_DISABLED) return;
if (_settings_client.gui.auto_scrolling == VA_MAIN_VIEWPORT_FULLSCREEN && !_fullscreen) return;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
Window *w = FindWindowFromPt(x, y);
if (w == nullptr || w->flags & WF_DISABLE_VP_SCROLL) return;
if (_settings_client.gui.auto_scrolling != VA_EVERY_VIEWPORT && w->window_class != WC_MAIN_WINDOW) return;
Viewport *vp = IsPtInWindowViewport(w, x, y);
if (vp == nullptr) return;
x -= vp->left;
y -= vp->top;
/* here allows scrolling in both x and y axis */
static const int SCROLLSPEED = 3;
if (x - 15 < 0) {
w->viewport->dest_scrollpos_x += ScaleByZoom((x - 15) * SCROLLSPEED, vp->zoom);
} else if (15 - (vp->width - x) > 0) {
w->viewport->dest_scrollpos_x += ScaleByZoom((15 - (vp->width - x)) * SCROLLSPEED, vp->zoom);
}
if (y - 15 < 0) {
w->viewport->dest_scrollpos_y += ScaleByZoom((y - 15) * SCROLLSPEED, vp->zoom);
} else if (15 - (vp->height - y) > 0) {
w->viewport->dest_scrollpos_y += ScaleByZoom((15 - (vp->height - y)) * SCROLLSPEED, vp->zoom);
}
}
enum MouseClick {
MC_NONE = 0,
MC_LEFT,
MC_RIGHT,
MC_DOUBLE_LEFT,
MC_HOVER,
MAX_OFFSET_DOUBLE_CLICK = 5, ///< How much the mouse is allowed to move to call it a double click
MAX_OFFSET_HOVER = 5, ///< Maximum mouse movement before stopping a hover event.
};
extern EventState VpHandlePlaceSizingDrag();
const std::chrono::milliseconds TIME_BETWEEN_DOUBLE_CLICK(500); ///< Time between 2 left clicks before it becoming a double click.
static void ScrollMainViewport(int x, int y)
{
if (_game_mode != GM_MENU) {
Window *w = GetMainWindow();
w->viewport->dest_scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
w->viewport->dest_scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
/**
* Describes all the different arrow key combinations the game allows
* when it is in scrolling mode.
* The real arrow keys are bitwise numbered as
* 1 = left
* 2 = up
* 4 = right
* 8 = down
*/
static const int8_t scrollamt[16][2] = {
{ 0, 0}, ///< no key specified
{-2, 0}, ///< 1 : left
{ 0, -2}, ///< 2 : up
{-2, -1}, ///< 3 : left + up
{ 2, 0}, ///< 4 : right
{ 0, 0}, ///< 5 : left + right = nothing
{ 2, -1}, ///< 6 : right + up
{ 0, -2}, ///< 7 : right + left + up = up
{ 0, 2}, ///< 8 : down
{-2, 1}, ///< 9 : down + left
{ 0, 0}, ///< 10 : down + up = nothing
{-2, 0}, ///< 11 : left + up + down = left
{ 2, 1}, ///< 12 : down + right
{ 0, 2}, ///< 13 : left + right + down = down
{ 2, 0}, ///< 14 : right + up + down = right
{ 0, 0}, ///< 15 : left + up + right + down = nothing
};
static void HandleKeyScrolling()
{
/*
* Check that any of the dirkeys is pressed and that the focused window
* doesn't have an edit-box as focused widget.
*/
if (_dirkeys && !EditBoxInGlobalFocus()) {
int factor = _shift_pressed ? 50 : 10;
ScrollMainViewport(scrollamt[_dirkeys][0] * factor, scrollamt[_dirkeys][1] * factor);
}
}
static void MouseLoop(MouseClick click, int mousewheel)
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
assert(HasModalProgress() || IsLocalCompany());
HandlePlacePresize();
UpdateTileSelection();
if (VpHandlePlaceSizingDrag() == ES_HANDLED) return;
if (HandleMouseDragDrop() == ES_HANDLED) return;
if (HandleWindowDragging() == ES_HANDLED) return;
if (HandleActiveWidget() == ES_HANDLED) return;
if (HandleViewportScroll() == ES_HANDLED) return;
HandleMouseOver();
bool scrollwheel_scrolling = _settings_client.gui.scrollwheel_scrolling == 1 && (_cursor.v_wheel != 0 || _cursor.h_wheel != 0);
if (click == MC_NONE && mousewheel == 0 && !scrollwheel_scrolling) return;
int x = _cursor.pos.x;
int y = _cursor.pos.y;
Window *w = FindWindowFromPt(x, y);
if (w == nullptr) return;
if (click != MC_HOVER && !MaybeBringWindowToFront(w)) return;
Viewport *vp = IsPtInWindowViewport(w, x, y);
/* Don't allow any action in a viewport if either in menu or when having a modal progress window */
if (vp != nullptr && (_game_mode == GM_MENU || HasModalProgress())) return;
if (mousewheel != 0) {
/* Send mousewheel event to window, unless we're scrolling a viewport or the map */
if (!scrollwheel_scrolling || (vp == nullptr && w->window_class != WC_SMALLMAP)) w->OnMouseWheel(mousewheel);
/* Dispatch a MouseWheelEvent for widgets if it is not a viewport */
if (vp == nullptr) DispatchMouseWheelEvent(w, w->nested_root->GetWidgetFromPos(x - w->left, y - w->top), mousewheel);
}
if (vp != nullptr) {
if (scrollwheel_scrolling && !(w->flags & WF_DISABLE_VP_SCROLL)) {
_scrolling_viewport = true;
_cursor.fix_at = true;
return;
}
switch (click) {
case MC_DOUBLE_LEFT:
case MC_LEFT:
if (HandleViewportClicked(vp, x, y)) return;
if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.scroll_mode == VSM_MAP_LMB) {
_scrolling_viewport = true;
_cursor.fix_at = false;
return;
}
break;
case MC_RIGHT:
if (!(w->flags & WF_DISABLE_VP_SCROLL) &&
_settings_client.gui.scroll_mode != VSM_MAP_LMB) {
_scrolling_viewport = true;
_cursor.fix_at = (_settings_client.gui.scroll_mode == VSM_VIEWPORT_RMB_FIXED ||
_settings_client.gui.scroll_mode == VSM_MAP_RMB_FIXED);
DispatchRightClickEvent(w, x - w->left, y - w->top);
return;
}
break;
default:
break;
}
}
switch (click) {
case MC_LEFT:
case MC_DOUBLE_LEFT:
DispatchLeftClickEvent(w, x - w->left, y - w->top, click == MC_DOUBLE_LEFT ? 2 : 1);
return;
default:
if (!scrollwheel_scrolling || w == nullptr || w->window_class != WC_SMALLMAP) break;
/* We try to use the scrollwheel to scroll since we didn't touch any of the buttons.
* Simulate a right button click so we can get started. */
FALLTHROUGH;
case MC_RIGHT:
DispatchRightClickEvent(w, x - w->left, y - w->top);
return;
case MC_HOVER:
DispatchHoverEvent(w, x - w->left, y - w->top);
break;
}
/* We're not doing anything with 2D scrolling, so reset the value. */
_cursor.h_wheel = 0;
_cursor.v_wheel = 0;
}
/**
* Handle a mouse event from the video driver
*/
void HandleMouseEvents()
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
assert(HasModalProgress() || IsLocalCompany());
/* Handle sprite picker before any GUI interaction */
if (_newgrf_debug_sprite_picker.mode == SPM_REDRAW && _input_events_this_tick == 0) {
/* We are done with the last draw-frame, so we know what sprites we
* clicked on. Reset the picker mode and invalidate the window. */
_newgrf_debug_sprite_picker.mode = SPM_NONE;
InvalidateWindowData(WC_SPRITE_ALIGNER, 0, 1);
}
static std::chrono::steady_clock::time_point double_click_time = {};
static Point double_click_pos = {0, 0};
/* Mouse event? */
MouseClick click = MC_NONE;
if (_left_button_down && !_left_button_clicked) {
click = MC_LEFT;
if (std::chrono::steady_clock::now() <= double_click_time + TIME_BETWEEN_DOUBLE_CLICK &&
double_click_pos.x != 0 && abs(_cursor.pos.x - double_click_pos.x) < MAX_OFFSET_DOUBLE_CLICK &&
double_click_pos.y != 0 && abs(_cursor.pos.y - double_click_pos.y) < MAX_OFFSET_DOUBLE_CLICK) {
click = MC_DOUBLE_LEFT;
}
double_click_time = std::chrono::steady_clock::now();
double_click_pos = _cursor.pos;
_left_button_clicked = true;
_input_events_this_tick++;
} else if (_right_button_clicked) {
_right_button_clicked = false;
click = MC_RIGHT;
_input_events_this_tick++;
}
int mousewheel = 0;
if (_cursor.wheel) {
mousewheel = _cursor.wheel;
_cursor.wheel = 0;
_input_events_this_tick++;
}
static std::chrono::steady_clock::time_point hover_time = {};
static Point hover_pos = {0, 0};
if (_settings_client.gui.hover_delay_ms > 0) {
if (!_cursor.in_window || click != MC_NONE || mousewheel != 0 || _left_button_down || _right_button_down ||
hover_pos.x == 0 || abs(_cursor.pos.x - hover_pos.x) >= MAX_OFFSET_HOVER ||
hover_pos.y == 0 || abs(_cursor.pos.y - hover_pos.y) >= MAX_OFFSET_HOVER) {
hover_pos = _cursor.pos;
hover_time = std::chrono::steady_clock::now();
_mouse_hovering = false;
} else if (!_mouse_hovering) {
if (std::chrono::steady_clock::now() > hover_time + std::chrono::milliseconds(_settings_client.gui.hover_delay_ms)) {
click = MC_HOVER;
_input_events_this_tick++;
_mouse_hovering = true;
hover_time = std::chrono::steady_clock::now();
}
}
}
if (click == MC_LEFT && _newgrf_debug_sprite_picker.mode == SPM_WAIT_CLICK) {
/* Mark whole screen dirty, and wait for the next realtime tick, when drawing is finished. */
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
_newgrf_debug_sprite_picker.clicked_pixel = blitter->MoveTo(_screen.dst_ptr, _cursor.pos.x, _cursor.pos.y);
_newgrf_debug_sprite_picker.sprites.clear();
_newgrf_debug_sprite_picker.mode = SPM_REDRAW;
MarkWholeScreenDirty();
} else {
MouseLoop(click, mousewheel);
}
/* We have moved the mouse the required distance,
* no need to move it at any later time. */
_cursor.delta.x = 0;
_cursor.delta.y = 0;
}
/**
* Check the soft limit of deletable (non vital, non sticky) windows.
*/
static void CheckSoftLimit()
{
if (_settings_client.gui.window_soft_limit == 0) return;
for (;;) {
uint deletable_count = 0;
Window *last_deletable = nullptr;
for (Window *w : Window::IterateFromFront()) {
if (w->window_class == WC_MAIN_WINDOW || IsVitalWindow(w) || (w->flags & WF_STICKY)) continue;
last_deletable = w;
deletable_count++;
}
/* We've not reached the soft limit yet. */
if (deletable_count <= _settings_client.gui.window_soft_limit) break;
assert(last_deletable != nullptr);
last_deletable->Close();
}
}
/**
* Regular call from the global game loop
*/
void InputLoop()
{
/* World generation is multithreaded and messes with companies.
* But there is no company related window open anyway, so _current_company is not used. */
assert(HasModalProgress() || IsLocalCompany());
CheckSoftLimit();
/* Process scheduled window deletion. */
Window::DeleteClosedWindows();
if (_input_events_this_tick != 0) {
/* The input loop is called only once per GameLoop() - so we can clear the counter here */
_input_events_this_tick = 0;
/* there were some inputs this tick, don't scroll ??? */
return;
}
/* HandleMouseEvents was already called for this tick */
HandleMouseEvents();
}
/**
* Dispatch OnRealtimeTick event over all windows
*/
void CallWindowRealtimeTickEvent(uint delta_ms)
{
for (Window *w : Window::Iterate()) {
w->OnRealtimeTick(delta_ms);
}
}
/** Update various of window-related information on a regular interval. */
static IntervalTimer<TimerWindow> window_interval(std::chrono::milliseconds(30), [](auto) {
extern int _caret_timer;
_caret_timer += 3;
CursorTick();
HandleKeyScrolling();
HandleAutoscroll();
DecreaseWindowCounters();
});
/** Blink the window highlight colour constantly. */
static IntervalTimer<TimerWindow> highlight_interval(std::chrono::milliseconds(450), [](auto) {
_window_highlight_colour = !_window_highlight_colour;
});
/** Blink all windows marked with a white border. */
static IntervalTimer<TimerWindow> white_border_interval(std::chrono::milliseconds(30), [](auto) {
if (_network_dedicated) return;
for (Window *w : Window::Iterate()) {
if ((w->flags & WF_WHITE_BORDER) && --w->white_border_timer == 0) {
CLRBITS(w->flags, WF_WHITE_BORDER);
w->SetDirty();
}
}
});
/**
* Update the continuously changing contents of the windows, such as the viewports
*/
void UpdateWindows()
{
static auto last_time = std::chrono::steady_clock::now();
auto now = std::chrono::steady_clock::now();
auto delta_ms = std::chrono::duration_cast<std::chrono::milliseconds>(now - last_time);
if (delta_ms.count() == 0) return;
last_time = now;
PerformanceMeasurer framerate(PFE_DRAWING);
PerformanceAccumulator::Reset(PFE_DRAWWORLD);
ProcessPendingPerformanceMeasurements();
TimerManager<TimerWindow>::Elapsed(delta_ms);
CallWindowRealtimeTickEvent(delta_ms.count());
/* Process invalidations before anything else. */
for (Window *w : Window::Iterate()) {
w->ProcessScheduledInvalidations();
w->ProcessHighlightedInvalidations();
}
/* Skip the actual drawing on dedicated servers without screen.
* But still empty the invalidation queues above. */
if (_network_dedicated) return;
DrawDirtyBlocks();
for (Window *w : Window::Iterate()) {
/* Update viewport only if window is not shaded. */
if (w->viewport != nullptr && !w->IsShaded()) UpdateViewportPosition(w);
}
NetworkDrawChatMessage();
/* Redraw mouse cursor in case it was hidden */
DrawMouseCursor();
}
/**
* Mark window as dirty (in need of repainting)
* @param cls Window class
* @param number Window number in that class
*/
void SetWindowDirty(WindowClass cls, WindowNumber number)
{
for (const Window *w : Window::Iterate()) {
if (w->window_class == cls && w->window_number == number) w->SetDirty();
}
}
/**
* Mark a particular widget in a particular window as dirty (in need of repainting)
* @param cls Window class
* @param number Window number in that class
* @param widget_index Index number of the widget that needs repainting
*/
void SetWindowWidgetDirty(WindowClass cls, WindowNumber number, WidgetID widget_index)
{
for (const Window *w : Window::Iterate()) {
if (w->window_class == cls && w->window_number == number) {
w->SetWidgetDirty(widget_index);
}
}
}
/**
* Mark all windows of a particular class as dirty (in need of repainting)
* @param cls Window class
*/
void SetWindowClassesDirty(WindowClass cls)
{
for (const Window *w : Window::Iterate()) {
if (w->window_class == cls) w->SetDirty();
}
}
/**
* Mark this window's data as invalid (in need of re-computing)
* @param data The data to invalidate with
* @param gui_scope Whether the function is called from GUI scope.
*/
void Window::InvalidateData(int data, bool gui_scope)
{
this->SetDirty();
if (!gui_scope) {
/* Schedule GUI-scope invalidation for next redraw. */
this->scheduled_invalidation_data.push_back(data);
}
this->OnInvalidateData(data, gui_scope);
}
/**
* Process all scheduled invalidations.
*/
void Window::ProcessScheduledInvalidations()
{
for (int data : this->scheduled_invalidation_data) {
if (this->window_class == WC_INVALID) break;
this->OnInvalidateData(data, true);
}
this->scheduled_invalidation_data.clear();
}
/**
* Process all invalidation of highlighted widgets.
*/
void Window::ProcessHighlightedInvalidations()
{
if ((this->flags & WF_HIGHLIGHTED) == 0) return;
for (const auto &pair : this->widget_lookup) {
if (pair.second->IsHighlighted()) pair.second->SetDirty(this);
}
}
/**
* Mark window data of the window of a given class and specific window number as invalid (in need of re-computing)
*
* Note that by default the invalidation is not considered to be called from GUI scope.
* That means only a part of invalidation is executed immediately. The rest is scheduled for the next redraw.
* The asynchronous execution is important to prevent GUI code being executed from command scope.
* When not in GUI-scope:
* - OnInvalidateData() may not do test-runs on commands, as they might affect the execution of
* the command which triggered the invalidation. (town rating and such)
* - OnInvalidateData() may not rely on _current_company == _local_company.
* This implies that no NewGRF callbacks may be run.
*
* However, when invalidations are scheduled, then multiple calls may be scheduled before execution starts. Earlier scheduled
* invalidations may be called with invalidation-data, which is already invalid at the point of execution.
* That means some stuff requires to be executed immediately in command scope, while not everything may be executed in command
* scope. While GUI-scope calls have no restrictions on what they may do, they cannot assume the game to still be in the state
* when the invalidation was scheduled; passed IDs may have got invalid in the mean time.
*
* Finally, note that invalidations triggered from commands or the game loop result in OnInvalidateData() being called twice.
* Once in command-scope, once in GUI-scope. So make sure to not process differential-changes twice.
*
* @param cls Window class
* @param number Window number within the class
* @param data The data to invalidate with
* @param gui_scope Whether the call is done from GUI scope
*/
void InvalidateWindowData(WindowClass cls, WindowNumber number, int data, bool gui_scope)
{
for (Window *w : Window::Iterate()) {
if (w->window_class == cls && w->window_number == number) {
w->InvalidateData(data, gui_scope);
}
}
}
/**
* Mark window data of all windows of a given class as invalid (in need of re-computing)
* Note that by default the invalidation is not considered to be called from GUI scope.
* See InvalidateWindowData() for details on GUI-scope vs. command-scope.
* @param cls Window class
* @param data The data to invalidate with
* @param gui_scope Whether the call is done from GUI scope
*/
void InvalidateWindowClassesData(WindowClass cls, int data, bool gui_scope)
{
for (Window *w : Window::Iterate()) {
if (w->window_class == cls) {
w->InvalidateData(data, gui_scope);
}
}
}
/**
* Dispatch OnGameTick event over all windows
*/
void CallWindowGameTickEvent()
{
for (Window *w : Window::Iterate()) {
w->OnGameTick();
}
}
/**
* Try to close a non-vital window.
* Non-vital windows are windows other than the game selection, main toolbar,
* status bar, toolbar menu, and tooltip windows. Stickied windows are also
* considered vital.
*/
void CloseNonVitalWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if ((w->window_desc->flags & WDF_NO_CLOSE) == 0 &&
(w->flags & WF_STICKY) == 0) { // do not delete windows which are 'pinned'
w->Close();
}
}
}
/**
* It is possible that a stickied window gets to a position where the
* 'close' button is outside the gaming area. You cannot close it then; except
* with this function. It closes all windows calling the standard function,
* then, does a little hacked loop of closing all stickied windows. Note
* that standard windows (status bar, etc.) are not stickied, so these aren't affected
*/
void CloseAllNonVitalWindows()
{
/* Note: the container remains stable, even when closing windows. */
for (Window *w : Window::Iterate()) {
if ((w->window_desc->flags & WDF_NO_CLOSE) == 0) {
w->Close();
}
}
}
/**
* Delete all messages and close their corresponding window (if any).
*/
void DeleteAllMessages()
{
InitNewsItemStructs();
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_NEWS_DELETED); // invalidate the statusbar
InvalidateWindowData(WC_MESSAGE_HISTORY, 0); // invalidate the message history
CloseWindowById(WC_NEWS_WINDOW, 0); // close newspaper or general message window if shown
}
/**
* Close all windows that are used for construction of vehicle etc.
* Once done with that invalidate the others to ensure they get refreshed too.
*/
void CloseConstructionWindows()
{
/* Note: the container remains stable, even when deleting windows. */
for (Window *w : Window::Iterate()) {
if (w->window_desc->flags & WDF_CONSTRUCTION) {
w->Close();
}
}
for (const Window *w : Window::Iterate()) w->SetDirty();
}
/** Close all always on-top windows to get an empty screen */
void HideVitalWindows()
{
CloseWindowById(WC_MAIN_TOOLBAR, 0);
CloseWindowById(WC_STATUS_BAR, 0);
}
void ReInitWindow(Window *w, bool zoom_changed)
{
if (w == nullptr) return;
if (zoom_changed) {
w->nested_root->AdjustPaddingForZoom();
w->UpdateQueryStringSize();
}
w->ReInit();
}
/** Re-initialize all windows. */
void ReInitAllWindows(bool zoom_changed)
{
SetupWidgetDimensions();
NWidgetLeaf::InvalidateDimensionCache(); // Reset cached sizes of several widgets.
NWidgetScrollbar::InvalidateDimensionCache();
InitDepotWindowBlockSizes();
/* When _gui_zoom has changed, we need to resize toolbar and statusbar first,
* so EnsureVisibleCaption uses the updated size information. */
ReInitWindow(FindWindowById(WC_MAIN_TOOLBAR, 0), zoom_changed);
ReInitWindow(FindWindowById(WC_STATUS_BAR, 0), zoom_changed);
for (Window *w : Window::Iterate()) {
if (w->window_class == WC_MAIN_TOOLBAR || w->window_class == WC_STATUS_BAR) continue;
ReInitWindow(w, zoom_changed);
}
NetworkReInitChatBoxSize();
/* Make sure essential parts of all windows are visible */
RelocateAllWindows(_screen.width, _screen.height);
MarkWholeScreenDirty();
}
/**
* (Re)position a window at the screen.
* @param w Window structure of the window, may also be \c nullptr.
* @param clss The class of the window to position.
* @param setting The actual setting used for the window's position.
* @return X coordinate of left edge of the repositioned window.
*/
static int PositionWindow(Window *w, WindowClass clss, int setting)
{
if (w == nullptr || w->window_class != clss) {
w = FindWindowById(clss, 0);
}
if (w == nullptr) return 0;
int old_left = w->left;
switch (setting) {
case 1: w->left = (_screen.width - w->width) / 2; break;
case 2: w->left = _screen.width - w->width; break;
default: w->left = 0; break;
}
if (w->viewport != nullptr) w->viewport->left += w->left - old_left;
AddDirtyBlock(0, w->top, _screen.width, w->top + w->height); // invalidate the whole row
return w->left;
}
/**
* (Re)position main toolbar window at the screen.
* @param w Window structure of the main toolbar window, may also be \c nullptr.
* @return X coordinate of left edge of the repositioned toolbar window.
*/
int PositionMainToolbar(Window *w)
{
Debug(misc, 5, "Repositioning Main Toolbar...");
return PositionWindow(w, WC_MAIN_TOOLBAR, _settings_client.gui.toolbar_pos);
}
/**
* (Re)position statusbar window at the screen.
* @param w Window structure of the statusbar window, may also be \c nullptr.
* @return X coordinate of left edge of the repositioned statusbar.
*/
int PositionStatusbar(Window *w)
{
Debug(misc, 5, "Repositioning statusbar...");
return PositionWindow(w, WC_STATUS_BAR, _settings_client.gui.statusbar_pos);
}
/**
* (Re)position news message window at the screen.
* @param w Window structure of the news message window, may also be \c nullptr.
* @return X coordinate of left edge of the repositioned news message.
*/
int PositionNewsMessage(Window *w)
{
Debug(misc, 5, "Repositioning news message...");
return PositionWindow(w, WC_NEWS_WINDOW, _settings_client.gui.statusbar_pos);
}
/**
* (Re)position network chat window at the screen.
* @param w Window structure of the network chat window, may also be \c nullptr.
* @return X coordinate of left edge of the repositioned network chat window.
*/
int PositionNetworkChatWindow(Window *w)
{
Debug(misc, 5, "Repositioning network chat window...");
return PositionWindow(w, WC_SEND_NETWORK_MSG, _settings_client.gui.statusbar_pos);
}
/**
* Switches viewports following vehicles, which get autoreplaced
* @param from_index the old vehicle ID
* @param to_index the new vehicle ID
*/
void ChangeVehicleViewports(VehicleID from_index, VehicleID to_index)
{
for (const Window *w : Window::Iterate()) {
if (w->viewport != nullptr && w->viewport->follow_vehicle == from_index) {
w->viewport->follow_vehicle = to_index;
w->SetDirty();
}
}
}
/**
* Relocate all windows to fit the new size of the game application screen
* @param neww New width of the game application screen
* @param newh New height of the game application screen.
*/
void RelocateAllWindows(int neww, int newh)
{
CloseWindowByClass(WC_DROPDOWN_MENU);
for (Window *w : Window::Iterate()) {
int left, top;
/* XXX - this probably needs something more sane. For example specifying
* in a 'backup'-desc that the window should always be centered. */
switch (w->window_class) {
case WC_MAIN_WINDOW:
case WC_BOOTSTRAP:
ResizeWindow(w, neww, newh);
continue;
case WC_MAIN_TOOLBAR:
ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
top = w->top;
left = PositionMainToolbar(w); // changes toolbar orientation
break;
case WC_NEWS_WINDOW:
top = newh - w->height;
left = PositionNewsMessage(w);
break;
case WC_STATUS_BAR:
ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
top = newh - w->height;
left = PositionStatusbar(w);
break;
case WC_SEND_NETWORK_MSG:
ResizeWindow(w, std::min<uint>(neww, _toolbar_width) - w->width, 0, false);
top = newh - w->height - FindWindowById(WC_STATUS_BAR, 0)->height;
left = PositionNetworkChatWindow(w);
break;
case WC_CONSOLE:
IConsoleResize(w);
continue;
default: {
if (w->flags & WF_CENTERED) {
top = (newh - w->height) >> 1;
left = (neww - w->width) >> 1;
break;
}
left = w->left;
if (left + (w->width >> 1) >= neww) left = neww - w->width;
if (left < 0) left = 0;
top = w->top;
if (top + (w->height >> 1) >= newh) top = newh - w->height;
break;
}
}
EnsureVisibleCaption(w, left, top);
}
}
/**
* Hide the window and all its child windows, and mark them for a later deletion.
* Always call ResetObjectToPlace() when closing a PickerWindow.
*/
void PickerWindowBase::Close([[maybe_unused]] int data)
{
ResetObjectToPlace();
this->Window::Close();
}
|