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Location: cpp/openttd-patchpack/source/src/newgrf_railtype.cpp

alberth
(svn r24535) -Doc: Two additions, lots of small spelling fixes, and some Doxygen improvements.
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_railtype.cpp NewGRF handling of rail types. */

#include "stdafx.h"
#include "debug.h"
#include "newgrf_spritegroup.h"
#include "date_func.h"
#include "depot_base.h"
#include "town.h"

static uint32 RailTypeGetRandomBits(const ResolverObject *object)
{
	TileIndex tile = object->u.routes.tile;
	uint tmp = CountBits(tile + (TileX(tile) + TileY(tile)) * TILE_SIZE);
	return GB(tmp, 0, 2);
}

static uint32 RailTypeGetTriggers(const ResolverObject *object)
{
	return 0;
}

static void RailTypeSetTriggers(const ResolverObject *object, int triggers)
{
}

static uint32 RailTypeGetVariable(const ResolverObject *object, byte variable, uint32 parameter, bool *available)
{
	TileIndex tile = object->u.routes.tile;

	if (tile == INVALID_TILE) {
		switch (variable) {
			case 0x40: return 0;
			case 0x41: return 0;
			case 0x42: return 0;
			case 0x43: return _date;
			case 0x44: return HZB_TOWN_EDGE;
		}
	}

	switch (variable) {
		case 0x40: return GetTerrainType(tile, object->u.routes.context);
		case 0x41: return 0;
		case 0x42: return IsLevelCrossingTile(tile) && IsCrossingBarred(tile);
		case 0x43:
			if (IsRailDepotTile(tile)) return Depot::GetByTile(tile)->build_date;
			return _date;
		case 0x44: {
			const Town *t = NULL;
			if (IsRailDepotTile(tile)) {
				t = Depot::GetByTile(tile)->town;
			} else if (IsLevelCrossingTile(tile)) {
				t = ClosestTownFromTile(tile, UINT_MAX);
			}
			return t != NULL ? GetTownRadiusGroup(t, tile) : HZB_TOWN_EDGE;
		}
	}

	DEBUG(grf, 1, "Unhandled rail type tile variable 0x%X", variable);

	*available = false;
	return UINT_MAX;
}

static const SpriteGroup *RailTypeResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
	if (group->num_loading > 0) return group->loading[0];
	if (group->num_loaded  > 0) return group->loaded[0];
	return NULL;
}

static inline void NewRailTypeResolver(ResolverObject *res, TileIndex tile, TileContext context, const GRFFile *grffile, uint32 param1 = 0, uint32 param2 = 0)
{
	res->GetRandomBits = &RailTypeGetRandomBits;
	res->GetTriggers   = &RailTypeGetTriggers;
	res->SetTriggers   = &RailTypeSetTriggers;
	res->GetVariable   = &RailTypeGetVariable;
	res->ResolveReal   = &RailTypeResolveReal;

	res->u.routes.tile = tile;
	res->u.routes.context = context;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = param1;
	res->callback_param2 = param2;
	res->ResetState();

	res->grffile         = grffile;
}

/**
 * Get the sprite to draw for the given tile.
 * @param rti The rail type data (spec).
 * @param tile The tile to get the sprite for.
 * @param rtsg The type of sprite to draw.
 * @param content Where are we drawing the tile?
 * @return The sprite to draw.
 */
SpriteID GetCustomRailSprite(const RailtypeInfo *rti, TileIndex tile, RailTypeSpriteGroup rtsg, TileContext context)
{
	assert(rtsg < RTSG_END);

	if (rti->group[rtsg] == NULL) return 0;

	const SpriteGroup *group;
	ResolverObject object;

	NewRailTypeResolver(&object, tile, context, rti->grffile[rtsg]);

	group = SpriteGroup::Resolve(rti->group[rtsg], &object);
	if (group == NULL || group->GetNumResults() == 0) return 0;

	return group->GetResult();
}

/**
 * Get the sprite to draw for a given signal.
 * @param rti The rail type data (spec).
 * @param tile The tile to get the sprite for.
 * @param type Signal type.
 * @param var Signal variant.
 * @param state Signal state.
 * @param gui Is the sprite being used on the map or in the GUI?
 * @return The sprite to draw.
 */
SpriteID GetCustomSignalSprite(const RailtypeInfo *rti, TileIndex tile, SignalType type, SignalVariant var, SignalState state, bool gui)
{
	if (rti->group[RTSG_SIGNALS] == NULL) return 0;

	ResolverObject object;

	uint32 param1 = gui ? 0x10 : 0x00;
	uint32 param2 = (type << 16) | (var << 8) | state;
	NewRailTypeResolver(&object, tile, TCX_NORMAL, rti->grffile[RTSG_SIGNALS], param1, param2);

	const SpriteGroup *group = SpriteGroup::Resolve(rti->group[RTSG_SIGNALS], &object);
	if (group == NULL || group->GetNumResults() == 0) return 0;

	return group->GetResult();
}

/**
 * Perform a reverse railtype lookup to get the GRF internal ID.
 * @param railtype The global (OpenTTD) railtype.
 * @param grffile The GRF to do the lookup for.
 * @return the GRF internal ID.
 */
uint8 GetReverseRailTypeTranslation(RailType railtype, const GRFFile *grffile)
{
	/* No rail type table present, return rail type as-is */
	if (grffile == NULL || grffile->railtype_list.Length() == 0) return railtype;

	/* Look for a matching rail type label in the table */
	RailTypeLabel label = GetRailTypeInfo(railtype)->label;
	int index = grffile->railtype_list.FindIndex(label);
	if (index >= 0) return index;

	/* If not found, return as invalid */
	return 0xFF;
}

/**
 * Resolve a railtypes's spec and such so we can get a variable.
 * @param ro    The resolver object to fill.
 * @param index The rail tile to get the data from.
 */
void GetRailTypeResolver(ResolverObject *ro, uint index)
{
	/* There is no unique GRFFile for the tile. Multiple GRFs can define different parts of the railtype.
	 * However, currently the NewGRF Debug GUI does not display variables depending on the GRF (like 0x7F) anyway. */
	NewRailTypeResolver(ro, index, TCX_NORMAL, NULL);
}