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Location: cpp/openttd-patchpack/source/os/debian/README.Debian

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
openttd for Debian
------------------

To properly play this game, original data files are needed.
You should copy the data files from the original TTD into the data directory
(/usr/share/games/openttd/data). You should copy all .grf files there.

-Music
	For in game music (optional), you should copy all files in the data/gm
	folder of your ttd installation to /usr/share/games/openttd/gm.  You
	should also install timdity and a soundfont (freepats is packaged in
	debian and works out of the box).

	Don't forget to use -m extmidi if you want music, and if you have
	problems, remember that not all audio devices support multiple
	audiostreams (music and sound), so you might have to use software
	mixing. My VIA AC97 device cannot do hardware mixing, for example.

-Scenarios
	There are a few scenarios included in this release. When you start openttd
	it will look for scenarios in ~/.openttd/scenario, while the premade
	scenarios are in /usr/share/games/openttd/data/scenario. You have two
	options to use the scenarios.
	* Navigate to /usr/share/games/openttd/data/scenario within openttd.
	* Copy scenarios from /usr/share/games/openttd/data/scenario to
	  ~/.openttd/scenario. We are looking into a better solution for this.

 -- Matthijs Kooijman <m.kooijman@student.utwente.nl>, Tue, 25 Jan 2004 14:11:01 +0200