Files @ r3016:b28a60dfd364
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Location: cpp/openttd-patchpack/source/os/macosx/osx_stdafx.h

bjarni
(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result

Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
/* $Id$ */

#ifndef MACOS_STDAFX_H
#define MACOS_STDAFX_H

#include <CoreServices/CoreServices.h>
// remove the variables that CoreServices defines, but we define ourselves too
#undef bool
#undef false
#undef true

/* Name conflict */
#define Rect		OTTDRect
#define Point		OTTDPoint
#define GetTime		OTTDGetTime

#define SL_ERROR OSX_SL_ERROR

#endif /* MACOS_STDAFX_H */