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Location: cpp/openttd-patchpack/source/table/genland.h
r3016:b28a60dfd364
1.6 KiB
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(svn r3596) -Codechange: [OSX] changed to use Apple's macros instead of OTTD macros for endian conversion
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
This increases the execution speed a lot since GCC can't detect the OTTD macro as an endian conversion
while Apple's code uses the instruction to convert endian instead of a series of instructions to produce the same result
Since we don't have that many endian conversions in the game, overall performance should not increase noteworthy
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | /* $Id$ */
#define M(x,y) {x, y}
static const TileIndexDiffC _make_desert_or_rainforest_data[] = {
M(-5,-6),
M(-4,-6),
M(-3,-6),
M(-2,-6),
M(-1,-6),
M(0,-5),
M(1,-5),
M(2,-5),
M(3,-5),
M(4,-5),
M(5,-5),
M(-5,-5),
M(-4,-5),
M(-3,-5),
M(-2,-5),
M(-1,-5),
M(0,-4),
M(1,-4),
M(2,-4),
M(3,-4),
M(4,-4),
M(5,-4),
M(-5,-4),
M(-4,-4),
M(-3,-4),
M(-2,-4),
M(-1,-4),
M(0,-3),
M(1,-3),
M(2,-3),
M(3,-3),
M(4,-3),
M(5,-3),
M(-5,-3),
M(-4,-3),
M(-3,-3),
M(-2,-3),
M(-1,-3),
M(0,-2),
M(1,-2),
M(2,-2),
M(3,-2),
M(4,-2),
M(5,-2),
M(-5,-2),
M(-4,-2),
M(-3,-2),
M(-2,-2),
M(-1,-2),
M(0,-1),
M(1,-1),
M(2,-1),
M(3,-1),
M(4,-1),
M(5,-1),
M(-5,-1),
M(-4,-1),
M(-3,-1),
M(-2,-1),
M(-1,-1),
M(0,0),
M(1,0),
M(2,0),
M(3,0),
M(4,0),
M(5,0),
M(-5,0),
M(-4,0),
M(-3,0),
M(-2,0),
M(-1,0),
M(0,1),
M(1,1),
M(2,1),
M(3,1),
M(4,1),
M(5,1),
M(-5,1),
M(-4,1),
M(-3,1),
M(-2,1),
M(-1,1),
M(0,2),
M(1,2),
M(2,2),
M(3,2),
M(4,2),
M(5,2),
M(-5,2),
M(-4,2),
M(-3,2),
M(-2,2),
M(-1,2),
M(0,3),
M(1,3),
M(2,3),
M(3,3),
M(4,3),
M(5,3),
M(-5,3),
M(-4,3),
M(-3,3),
M(-2,3),
M(-1,3),
M(0,4),
M(1,4),
M(2,4),
M(3,4),
M(4,4),
M(5,4),
M(-5,4),
M(-4,4),
M(-3,4),
M(-2,4),
M(-1,4),
M(0,5),
M(1,5),
M(2,5),
M(3,5),
M(4,5),
M(5,5),
M(6,-3),
M(-6,-4),
M(-3,5),
M(-3,-7),
M(6,-2),
M(-6,-3),
M(-2,5),
M(-2,-7),
M(6,-1),
M(-6,-2),
M(-1,5),
M(-1,-7),
M(6,0),
M(-6,-1),
M(0,6),
M(0,-6),
M(6,1),
M(-6,0),
M(1,6),
M(1,-6),
M(6,2),
M(-6,1),
M(2,6),
M(2,-6),
M(6,3),
M(-6,2),
M(3,6),
M(3,-6)
};
#undef M
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