Files @ r3983:b2c269b85722
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Location: cpp/openttd-patchpack/source/bridge_map.c

tron
(svn r5171) Get rid of an ungly hack in the load routine, which temporarily turned house and road tiles into void tiles to calculate the closest town
/* $Id$ */

#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"


TileIndex GetBridgeEnd(TileIndex tile, DiagDirection dir)
{
	TileIndexDiff delta = TileOffsByDir(dir);

	assert(DiagDirToAxis(dir) == GetBridgeAxis(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}


TileIndex GetSouthernBridgeEnd(TileIndex t)
{
	return GetBridgeEnd(t, AxisToDiagDir(GetBridgeAxis(t)));
}


TileIndex GetOtherBridgeEnd(TileIndex tile)
{
	TileIndexDiff delta = TileOffsByDir(GetBridgeRampDirection(tile));

	do {
		tile += delta;
	} while (!IsBridgeRamp(tile));

	return tile;
}